Context: rotating sector 0 somewhere inside of sector 1024 (IIRC, maybe the other way around). Wall 0 is one of the boundary walls between the two.
Upon user action I am still trying to pin down (but seems to have to do with save/quit game/reload?), wall 0 might load way outside of map/corrupt, and from then on loading the room containing it will result in EDuke crash (tested with latest).
OG thread/post with log file and debug.map, can also share saves if needed: https://forums.duke4...161#entry387161
Still studying the map in case it's a map thing but the values and behavior make it seem like it's not.

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