Maybe some minor mistakes left (definitely some slight TROR portal funkiness) but tested several times and good enough just in time for D3D's 30th. Should run fine in classic/software, absolutely no idea about how other renderers may perform.
First level in my upcoming episode; see .txt.
Basic user map + MIDI format. Current par time in episode user.con (not included) set to 15:00 and no 3DR time, feel free to let me know your times (casual runs or not) and ultimately I might use them.
Oh yeah I know the RPV's technically bug out but left them like that on purpose so they act like they guard key areas. Somehow when TROR interferes like this, they do not look confused/get lost and it looks legit.

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