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[RELEASE] DNVL1.map  "Duke Nukum V (working title) Ch. 1 (beta)"

User is offline   ck3D 

#1

Maybe some minor mistakes left (definitely some slight TROR portal funkiness) but tested several times and good enough just in time for D3D's 30th. Should run fine in classic/software, absolutely no idea about how other renderers may perform.

First level in my upcoming episode; see .txt.

Basic user map + MIDI format. Current par time in episode user.con (not included) set to 15:00 and no 3DR time, feel free to let me know your times (casual runs or not) and ultimately I might use them.

Oh yeah I know the RPV's technically bug out but left them like that on purpose so they act like they guard key areas. Somehow when TROR interferes like this, they do not look confused/get lost and it looks legit.

Attached File(s)



This post has been edited by ck3D: Today, 02:33 PM

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User is offline   Dr.Panico 

#2

Congrats on the release!
This one took me 35 minutes and I still missed a few enemies and most secrets.

So far, so good. I haven't noticed any particular glitches. Everything seems to work as intended. As for visuals and gameplay, they were top-notch as always. I must've missed the Expander somewhere, since the map gives a lot of ammo for it (and I could've used it in the last battle).
Getting inside the Million Dollar theater was a little confusing, but it's nothing too obscure fortunately. In general, the layout is well-put together and the visuals are neat.
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