AdLib Music Pack "SoundBlaster / AdLib music pack."
#1 Posted 14 September 2009 - 01:47 PM
Version 2.0 - Now hosted on the HRP Site: http://hrp.duke4.net/download.php
This is the "poor man's" music pack, for people like me who didn't have anything better than a SoundBlaster when we first played the game and want to get that nostalgia feeling when playing with no HRP.
Thanks for taking a look at this
This post has been edited by High Treason: 10 February 2012 - 03:34 AM
#2 Posted 14 September 2009 - 06:49 PM
#3 Posted 15 September 2009 - 03:30 AM
#5 Posted 15 September 2009 - 04:33 AM
#6 Posted 22 January 2012 - 01:19 AM
However, I could find a copy of the pack around here, so I've uploaded it to somewhere on duke4.net for now:
***EDIT: Link removed. A newer revision of the pack should be available in the first post.***
Hope it's acceptable (by High Treason) that I've renamed the file from music.zip to musicpack_opl.zip, so it's name is more similar to the Roland SC-55 counterpart.
I think it'd be better if the pack is stored on some other place, still on duke4.net though; So I consider it a temporary location for now.
Regards,
NY
This post has been edited by NY00123: 10 February 2012 - 08:19 AM
#7 Posted 22 January 2012 - 03:03 AM
Of course I say "They" because I also did a Gravis UltraSound pack, but I'll find that one myself and get it stored somewhere - actually, I think that's the one I am using, but I might just end up re-recording it. Of course nothing I have done ever get's hosted anywhere, I was the first to record an SC-55 music pack but it was ignored, then a week later some other guy shows up with inferior recording quality and that version got distributed with the HRP, but whatever, that's how the cookie crumbles I guess.
#8 Posted 22 January 2012 - 10:39 AM
I do vaguely remember another SC-55 music pack that was made, but wasn't it all in WMA's? That's a horrible and incredibly lossy format, if you want to talk about quality. My memory could be faulty, though.
How was your Adlib music pack recorded anyway? I'm curious. What card did you use, or was it emulation? I'd be happy to host it on the SC-55 music packs website.
This post has been edited by MusicallyInspired: 22 January 2012 - 10:42 AM
#9 Posted 22 January 2012 - 11:26 AM
Just to be clear, I wasn't having a dig at you, I may have been having a dig at the community though. I don't really care all that much, whatever version people used, I can sttill say "I did it first " and I am happier being recognised as the guy behind the more obscure packs.
#10 Posted 22 January 2012 - 04:24 PM
High Treason, on 22 January 2012 - 11:26 AM, said:
Today's Life Lessonâ„¢: Do not reencode a file already encoded as lossy to another format or quality setting in lossy if you care about quality. In other words, one lossy iteration is a dead end. Lossless ftw.
#11 Posted 26 January 2012 - 10:23 PM
I have an AWE32 card myself. I'd say it's the best way to experience Adlib! As long as you selected the correct music driver in the game setup (some are only mono while others support stereo).
And Hendricks is right. Re-encoding an already lossy format to another lossy format is like slicing and dicing your audio. Particularly the high frequencies suffer. Since WMA is already a seriously (and noticeably) lossy format, going from that straight to OGG (even at high bitrates) just creates more damage. That's why I'm redoing mine because I lost the source WAVs and I want to make FLACs. Quality matters even if you don't think it does. Plus some people like the security of knowing that shortcuts like that weren't taken in the creation of the pack and since I'm just too freaking overly compulsive to take shortcuts, I agree with that side. People love the max and truly lossless audio formats.
I can understand your position, though. Ideally we probably could have worked together initially. Ah well.
This post has been edited by MusicallyInspired: 26 January 2012 - 10:23 PM
#12 Posted 27 January 2012 - 02:34 PM
MusicallyInspired, on 26 January 2012 - 10:23 PM, said:
Amen
#13 Posted 28 January 2012 - 06:40 AM
I seriously don't believe there was any noticeable quality loss, especially with the AdLib pack, my editing program says that at it's highest bitrate, OGG is lossless.
I suppose I could re-do both packs, but keep in mind I don't get payment for this - in fact, I have to fork out money to pay for the bandwidth used uploading the pack. If you want lossless I'll record them in some uncompressed format and we'll see how many of you want to download a 2GB music pack - not an appealing idea is it?
If I do re-record this, it should see some improvement though, as I now have an AWE64 Gold, so I can use the SPDIF output from it as opposed to the analog output.
This post has been edited by High Treason: 28 January 2012 - 06:44 AM
#14 Posted 28 January 2012 - 11:27 AM
#15 Posted 28 January 2012 - 11:44 AM
High Treason, on 28 January 2012 - 06:40 AM, said:
It is not. Calm down...
High Treason, on 28 January 2012 - 06:40 AM, said:
Only if it's FLAC in an OGG container.
High Treason, on 28 January 2012 - 06:40 AM, said:
At least four of us, I suppose. But as far as I'm concerned, buying beer or condoms instead of upload bandwidth is OK, too.
#16 Posted 28 January 2012 - 12:18 PM
@LeoD; I was being sarcastic in my previous post. I keep being misunderstood, I shall try putting more thought into and then re-reading what I am writing. And besides, I'm working on something - I shan't say what - that I think almost everyone will appreciate if I can pull it off.
I think they were FLAC in an OGG container, at least, the GUS pack, I think I still have the masters for that. It would have been set at 192KHz 24-Bit Mastering.
I may well re-record the packs, but I don't seem to be able to make the game play the music in stereo for the AdLib, the alternative is to use MusicallyInspired's technique, but that has it's own problems when using the AdLib, as the game programs it's own AdLib patches which sound different to the ones provided by Windows... I'm sure there was a program that played EMIDI, but I might be getting that mixed up with an IMF player I had.
#17 Posted 28 January 2012 - 01:16 PM
High Treason, on 28 January 2012 - 06:40 AM, said:
OGG Vorbis is never lossless. You can tell if it's OGG FLAC by opening it in ffmpeg.
High Treason, on 28 January 2012 - 06:40 AM, said:
As you said yourself in the sentence right before this (about paying for bandwidth), doing that would be both a shot in the foot and a spit in the face. This may be a joke, but if not it's incredibly simple to encode waves to FLAC.
High Treason, on 28 January 2012 - 06:40 AM, said:
S/PDIF rocks, especially if you directly record the digital signal without more DAC->ADC steps.
#18 Posted 28 January 2012 - 01:31 PM
Only SPDIF-Out to SPDIF-In, I have an Audigy 2 ZS Platinum, so I'm not short of inputs for everything.
#19 Posted 28 January 2012 - 04:04 PM
This post has been edited by MusicallyInspired: 28 January 2012 - 04:06 PM
#20 Posted 28 January 2012 - 05:58 PM
This post has been edited by High Treason: 28 January 2012 - 05:58 PM
#21 Posted 28 January 2012 - 06:18 PM
This post has been edited by MusicallyInspired: 28 January 2012 - 07:16 PM
#22 Posted 30 January 2012 - 02:08 AM
If you wish, I will upload your music packs to the official HRP server and place the links on the website.
It'll certainly be interesting to check out AdLib or GUS packs for nostalgia purposes. We need more music options for Duke in general.
This post has been edited by NightFright: 30 January 2012 - 02:57 AM
#23 Posted 30 January 2012 - 03:20 AM
#24 Posted 30 January 2012 - 08:44 AM
Here's a sample of how things are going, Death Row, mainly because that one has silences in so it showcases how much better things are this time around, unfortunately, conversion to OGG can be done in mono, but it seems to half the bit-rate (Makes sense I suppose) so even at 320K its only going to be at 160K - quality advantage I suppose), it's still smaller than the masters though. http://www.mediafire...zhcgbh5lely3hlc
@NightFright; That would be cool, but if you're going to do that, it's probably worth waiting for me to finish re-recording the packs.
@Hendricks266; Raptor? I don't have that game in my collection, I could probably record what is in the shareware version though. It runs like this; http://www.mediafire...gybpdx6a53vu8id
Edit: Why do things go wrong every time I post this?
This post has been edited by High Treason: 30 January 2012 - 08:53 AM
#25 Posted 30 January 2012 - 09:25 AM
#26 Posted 30 January 2012 - 02:12 PM
#27 Posted 05 February 2012 - 11:19 PM
music.zip
---highres
------music.def
------music
---------OGG Files
This used to work back in the day if I just dumped it in the Autoload folder, has this changed, I want to know so I don't waste my time uploading a 260MB file only to discover that I've put a DEF in that doesn't work.
#28 Posted 06 February 2012 - 12:30 AM
On a side note, I have put a small override file on HRP download page for those who just want to use a music pack without any HRP file. It's basically a duke3d.def with the line "include highres/music.def" inside.
#29 Posted 06 February 2012 - 12:40 AM
High Treason, on 05 February 2012 - 11:19 PM, said:
Autoload is still good to go.
#30 Posted 06 February 2012 - 04:17 AM
This post has been edited by NightFright: 06 February 2012 - 04:17 AM