That's for sure, or at least an converted-to-art version of them.
Fuseball, since you are there, I have some questions about Duke Nukem: Total Meltdown.
I am not sure if you can answer this, as it is more related to the art making than the levels.
Look at these images:
- PC Dos:
http://dukenukem.wik...idgathering.gif
- Playstation:
http://dukenukem.wik...:Cycloidpsx.gif
Well, basically this happens with all enemies. They have new colors, and they aren't just a change in the RGB.
Usually the sprites keeps almost all of the pixel-per-pixel structure - but in some cases you can see some differences in the sprites, for example the Assault Enforcer chaingun is in a different position.
And now at this image:
- Model:
http://dukenukem.wik...ycloidmodel.jpg
This is an model from where the sprites come from.
As I can tell, the sprites from Total Meltdown looks much closer to the models than the PC. So my question is - the sprites fror Total Meltdown use as base the sprites that originally were ripped from the models for making the art, but without the palette converted; or did they ripped again the sprites from the models?
Heh, thanks. Lucky you can answer that.