Duke Nukem PS1 "Duke Nukem Total Meltdown"
#1 Posted 07 September 2009 - 02:22 PM
This post has been edited by Nfelli64: 07 September 2009 - 05:57 PM
#2 Posted 07 September 2009 - 04:09 PM
I can't even believe I wasted my time and bandwith on this.
This post has been edited by Captain Awesome: 07 September 2009 - 04:14 PM
#3 Posted 07 September 2009 - 05:56 PM
Captain Awesome, on Sep 7 2009, 05:09 PM, said:
I can't even believe I wasted my time and bandwith on this.
Oh sorry forgot to remove that :/ that will be delt with immediatly
#4 Posted 07 September 2009 - 08:04 PM
So I looked through the stuff the old fashioned way, and it doesnt really seem you've done much at this point. Not a knock, just an observation.
I swear there was someone who just posted on here about converting the PS1 font over. I'd say get in touch with that guy, get that as part of your mod... and get some of the more major sprite work done. The basic enemies (Pigcop and trooper) are different in the PS1 version, as well as some of the sounds. Then you'll have something of a mod here.
#5 Posted 07 September 2009 - 08:43 PM
I don't mean to sound harsh but thats the way I see it.
#6 Posted 08 September 2009 - 11:37 AM
The Commander, on Sep 7 2009, 09:43 PM, said:
Well yes the mod is becoming more deep with me and I only requested help becuase well I know alot of you are better than me since I say again and again my con coding sucks. I learn and review every night with con right now I am almost done with my small test project Duke Nukem Mobile 3D
#7 Posted 09 September 2009 - 07:13 AM
Nfelli64, on Sep 8 2009, 09:37 PM, said:
Oh, that sounds interesting. Any plans to release that, for us that doesn't have a phone that can run heavy games?
#8 Posted 09 September 2009 - 11:32 AM
necroslut, on Sep 9 2009, 08:13 AM, said:
No its for the pc it is the mobile version converted to pc, but thats not a bads idea to release a mod to a phone ...
This post has been edited by Nfelli64: 09 September 2009 - 11:33 AM
#9 Posted 09 September 2009 - 04:18 PM
#10 Posted 10 September 2009 - 11:38 AM
The Commander, on Sep 9 2009, 05:18 PM, said:
Well it wasnt horrible horrible but it just didnt have many features to the game saying the the shotgun didnt reload and the pistol didnt either and not enough weapons and slow gameplay well I can go on and on about its features being bad but I always loved the new artwork the first 2 levels were alright and the pig holding a newspaper was ok i guess... and trust me I found a way to convert it into a mod
#11 Posted 10 September 2009 - 11:46 AM
#12 Posted 10 September 2009 - 11:49 AM
BTW im already working on trackside tragedy map and its coming nicely.
This post has been edited by HellFire: 10 September 2009 - 11:55 AM
#13 Posted 10 September 2009 - 07:34 PM
Hellfire is taking the head on that project, he started the remake of the maps and ripping tiles. I will provide him as much coding as necessary. Also Total Meltdown pretty obvious just used the normal limited CON code. This mod will probable be released as an non-Eduke mod.
#14 Posted 11 September 2009 - 01:32 AM
Nfelli64, on Sep 9 2009, 09:32 PM, said:
Yes, I understood that. Since I don't have a powerful mobile phone I'd like to be able to play it through on a computer.
#15 Posted 11 September 2009 - 11:57 AM
HellFire, on Sep 10 2009, 11:49 AM, said:
I dont want to sound like a ass but Yeah WTF? and not to sound stupid but THOSE WERE LITTLE TESTS! I fixed the door (looking very nice) and the pig fiction poster is fixed and I got the pig sounds done and ILOVEFOXES I am quite experienced with modding I have learned alot about con over 1 month before I tried tried to start this thing! even along time ago I tried to do a duke 64 mod until I figured you were doing one.
#16 Posted 11 September 2009 - 01:06 PM
However I don't recommend to put effort into the modified Liztroops and Pigs (not included the dressed/zombie/punk Pigs, which were great additions) as they are perfectly normal in their original state.
#17 Posted 11 September 2009 - 02:00 PM
Nfelli64, on Sep 11 2009, 03:57 PM, said:
Pics or it didn't happen.
#18 Posted 11 September 2009 - 02:23 PM
Captain Awesome, on Sep 11 2009, 02:00 PM, said:
If you created a mod and figured someone already did it dont you think you would have deleted it
although I still have one sprite of a pig cop that I think is from my duke 64? but the levels are long gone
This post has been edited by Nfelli64: 11 September 2009 - 02:24 PM
#19 Posted 11 September 2009 - 02:25 PM
Quote
#20 Posted 11 September 2009 - 02:34 PM
Captain Awesome, on Sep 11 2009, 02:25 PM, said:
oh ok here the door should be proof enough:
Attached File(s)
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qqqqqqqqqqqqq.bmp (182.21K)
Number of downloads: 260
#21 Posted 11 September 2009 - 02:51 PM
#23 Posted 11 September 2009 - 06:25 PM
Nfelli64, on Sep 11 2009, 04:57 PM, said:
I still feel the door still is not good enought to be used in a mod. No offense, but it is just an screenshot from the front, and you should first clear the pixels if you don't have an emulator with nearest filter.
Myself I can't live without nearest filter:
If you want an quality measure for that door, I can say that at least I would never use an image like that in my Duke 64 mod, I won't feel nothing like it's "real".
And I must say it would be a waste of time to lear CON if it's just for Total Meltdown (as the creators of the game didn't, since it's full of CON fails). It is pretty easy to do, there is no really new enemy code, except for Pig-in-a-Dress gradative firing which mean just changing some fewer lines. If you had that mod completed, I am pretty sure any modder there would do the CON for you.
In fact, I started making a simple CON for Hellfire, and just in one day it's worth to say 90% completed. Although, without properly enemy graphics, they are just a bunch of meaningless copied enemy codes.
This post has been edited by Ilovefoxes: 11 September 2009 - 06:32 PM
#24 Posted 13 September 2009 - 01:08 AM
#25 Posted 13 September 2009 - 05:42 AM
Nfelli64, on Sep 13 2009, 09:08 PM, said:
Why did you even try make this project if you did not have the resources or knowledge is still beyond me... :facepalm:
#26 Posted 13 September 2009 - 07:41 AM
The Commander, on Sep 13 2009, 05:42 AM, said:
I had a decent knowlegde or enough to do atleast art or code but if I remember correctly I have ripped sprites from a ps1 emulator before I just forget how I did it(IT was not a screenshot after screenshot!) but I forgot what tool I used.
#27 Posted 13 September 2009 - 08:29 AM
Nfelli64, on Sep 13 2009, 12:41 PM, said:
Are you sure, or did you mean you ripped from another game?
There are various programs to rip graphics from PS1 ISOs, but they should not work with TM.
I could say that TM more or less use an encrypted version of the ART files. Programs used to rip images from PS1 game would only work if TM was native from PS1, which it isn't. You can rip the videos and musics which are made for it, but not what was just taken from PC.
For comparison, Duke 64 engine was compretely rewrite, so you can rip graphics, sounds... but not maps, which clearly are .map files encrypted.
#28 Posted 13 September 2009 - 11:58 AM
#29 Posted 13 September 2009 - 12:40 PM
This post has been edited by Ilovefoxes: 13 September 2009 - 12:59 PM
#30 Posted 13 September 2009 - 01:12 PM
Nancsi, on Sep 13 2009, 12:58 PM, said:
Hm thats interesting sounds like a plan but 2007 is a a little while ago I guess it doesnt matter.