I can't seem to figure out some things in mapster32.
- How to resize and rotate Floor/Ceiling textures.
- What is the size of shrunk Duke .I just can't seem to make a hole big enugh not to squish the player, without letting him go through just by simply crouching.
- How can I make a map for co-op play?
- I found a glitch where a conveyor belt looks like it's going a different way then it actually does. It looks fine in the editor though. How can I fix that?
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Need tips on some basic features pls "Mapster32 shenanigans"
#1 Posted 05 September 2024 - 09:38 AM
#2 Posted 05 September 2024 - 11:54 AM
Kennardion, on 05 September 2024 - 09:38 AM, said:
I can't seem to figure out some things in mapster32.
- How to resize and rotate Floor/Ceiling textures.
- What is the size of shrunk Duke .I just can't seem to make a hole big enugh not to squish the player, without letting him go through just by simply crouching.
- How can I make a map for co-op play?
- I found a glitch where a conveyor belt looks like it's going a different way then it actually does. It looks fine in the editor though. How can I fix that?
- How to resize and rotate Floor/Ceiling textures.
- What is the size of shrunk Duke .I just can't seem to make a hole big enugh not to squish the player, without letting him go through just by simply crouching.
- How can I make a map for co-op play?
- I found a glitch where a conveyor belt looks like it's going a different way then it actually does. It looks fine in the editor though. How can I fix that?
- You don't resize floor/ceiling textures, what you can do is press E on them in 3D mode for a tighter cropping option and/or use relative alignment to first wall (with R). Orientation is by going through all the 90 degree flips made possible by the F key, if you want a diagonal you're going to need a wall with that orientation somewhere with relative alignment set;
- https://infosuite.du...nces_dimensions
- https://infosuite.du...pecial_textures scroll down to 'TEXTURE# 1405 APLAYER';
- Conveyor belt always goes in the direction you can see the texture pan in the editor when pressing numpad 6. Base logic is it's sector first wall-dependent but just going by what 6 does is the only real indication you need really.
This post has been edited by ck3D: 05 September 2024 - 12:43 PM
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