Eduke32 vs Raze for low end PC
#1 Posted 01 June 2022 - 03:31 PM
I am using an old PC ( Quad Core, 4 GB Ram, 1GB Ati HD 6850). Which source port is suitable for such an old hardware; Eduke32 or Raze?
Thanks in advance!
#2 Posted 01 June 2022 - 03:41 PM
Raze will likely work as well, but could lag due using OpenGL. If it is slow, then it isn't going to work out for you.
In my opinion, stick with EDuke32 with any of the video modes that say "software", and do not use the OpenGL ones and make sure Polymer is not checked. This will offer you the best experience at those specs.
This post has been edited by DNSKILL420: 01 June 2022 - 03:45 PM
#3 Posted 01 June 2022 - 05:03 PM
#4 Posted 01 June 2022 - 07:29 PM
#5 Posted 02 June 2022 - 06:50 AM
Another question; Eduke32 has an "Cache whole map" and "Disk Cache" options under Renderer section. What are these options and how they affect performance?
#6 Posted 02 June 2022 - 02:36 PM
Radar, on 01 June 2022 - 07:29 PM, said:
Possibly and it's likely different from one system to the next, but I ran similar specs in the past and found that polymost did work, but there was some slowdown that made it not so worth it. I've never had issues, even at lower specs than HereticGuy's, with the software render, so it is why I suggested he use it instead.
This post has been edited by DNSKILL420: 02 June 2022 - 02:37 PM
#7 Posted 02 June 2022 - 03:10 PM
HereticGuy, on 02 June 2022 - 06:50 AM, said:
Another question; Eduke32 has an "Cache whole map" and "Disk Cache" options under Renderer section. What are these options and how they affect performance?
Your Welcome.
Someone correct me if i am wrong but i think those two options only affects HRP and it's loading process and it's time of loading. If you aren't using HRP they almost do nothing. Those options mainly precache Hi-Res textures once you run some map for first time. Once you load same map multiple times it would be loaded much quicker. Even if you aren't using HRP, you can enable those options if you want but they mostly wouldn't affect anything then.
#8 Posted 02 June 2022 - 03:47 PM
Gingis Khan, on 02 June 2022 - 03:10 PM, said:
Someone correct me if i am wrong but i think those two options only affects HRP and it's loading process and it's time of loading. If you aren't using HRP they almost do nothing. Those options mainly precache Hi-Res textures once you run some map for first time. Once you load same map multiple times it would be loaded much quicker. Even if you aren't using HRP, you can enable those options if you want but they mostly wouldn't affect anything then.
Yea, i think is exactly like this, it is meant for the HRP or heavy stuff like that (other examples may be HHR and Destination Ghetto), it saves a "texturecache" file in autoload or the eduke32 folder (depend which eduke32 version is used, i think).
The file size growl up each time new textures are involved (file size is 267+Mb in my case), it help the game to run smoothly and load a level much faster the next times you play it/them.
Probably does nothing without the said graphics mods, it will save a "texturecache" file that is just 1kb.
#9 Posted 02 June 2022 - 04:38 PM
Radar, on 01 June 2022 - 07:29 PM, said:
I think classic is faster at very low resolutions (or if you’re using an M1 Mac…)
#10 Posted 03 June 2022 - 01:28 AM
Currently I am playing Eduke32 with voxel pack, Roland music pack, PSX sound effects and Skyboxes mods. Thankfully game is not lagging. I have tried Raze port as well. Although it is indeed a good port; there is something off. I can't put my finger on what's the difference. Maybe sound quality or rendering, i don't know.
I have installed MSI Afterburner software to check CPU / GPU / RAM usage. Eduke32 uses almost 2x more VRAM than Raze. Is that normal?
#11 Posted 03 June 2022 - 03:06 AM
Is audio inconsistencies a known problem for VoidSW? And is there a way to lock framerate? I couldn't find under video / renderer options. "r_maxfps" command doesn't work with VoidSW.
#12 Posted 03 June 2022 - 04:48 AM
As for EDuke32 using more VRAM - if it’s there why not use it?
#13 Posted 03 June 2022 - 05:31 AM
Phredreeke, on 03 June 2022 - 04:48 AM, said:
As for EDuke32 using more VRAM - if it’s there why not use it?
Aye, nothing wrong with using more VRAM. I just got curious about it; since i am using a low-end GPU, i thought it may adversly affect performance.
Edit : I have just checked Raze's sound opitons and couldn't find sound filtering. How can I disable it?
This post has been edited by HereticGuy: 03 June 2022 - 05:38 AM
#14 Posted 03 June 2022 - 05:42 AM
#15 Posted 03 June 2022 - 06:24 AM
Phredreeke, on 03 June 2022 - 05:42 AM, said:
Yes, i use Skyboxes for Raze, as well. I didn't know they were that large, though. Thanks for information. What about Voxels pack, are they large like Skyboxes?
#16 Posted 03 June 2022 - 06:28 AM
#17 Posted 03 June 2022 - 06:33 AM
Phredreeke, on 03 June 2022 - 06:28 AM, said:
Thanks. I would have taken some frame rate drops for these gorgeous voxels, i love them =) . I can live without Skyboxes, though.
Do you know how can I disable Raze's sound filtering you have mentioned? I have googled but couldn't find any results.
#18 Posted 03 June 2022 - 06:43 AM
#19 Posted 03 June 2022 - 01:33 PM
Phredreeke, on 03 June 2022 - 06:43 AM, said:
I have changed that option as you said it. Honestly, it didn't changed the audio quality mcuh; but thanks for the suggestion.
I tried "Alien Armageddon" mod by the way; but it dips my frame rate. Are there any other mods that adds new decorations to original maps, like in Alien Armageddon?