We play through a set of maps/mods during the month, and use this thread to discuss it as we're still all fresh with our comments/opinions/feelings about the maps.
What's the purpose?
Basically, there are 4 purposes:
- Showcasing some of the older mods/maps to wider public - they definitely deserve the attention!
- Getting more people to actually enjoy and appreciate the user content - because let's be honest, over the past 25 years this was really what kept Duke alive after all.
- ...and while we're at it - keeping Duke alive by still enjoying it, as there's no new games in the franchise on the horizon (and let's be honest, they wouldn't be as good as some of this stuff!).
- Having a more structurized discussion on maps than what's going in "Last map you played" thread - which is great, but it's basically a monologue most of the time.
Can I join?
Sure, as long as you find some spare time during the month to play the stuff that's on the table!
Why a month?
Because people have lives, jobs or other stuff to do (like mapping). For smaller maps, this could be shorter time - it's all up to debate in the future!
What port should I use? Are mods allowed? Where to get the maps?
It's entirely up to you how you play the game, so you can use whatever port or mod allowed - it would be cool to state in your posts what you're using too, as there might be some slight differences between the ports! As for the maps, they should be always linked within the first post.
How should I play the maps or post about them?
Again, it's up to you. You can finish them all in one go or play them one by one whenever you feel like. On Doom forums, there's a rule that you should keep the pace by not posting about a map that has a higher number than the day of the month, so e.g. on 6th you shouldn't post about map 7 etc. I think that might be a good practice if there's a large interest in this, but first let's see how active the thread is for a start - so if there's nothing going on, feel free to post about whatever map you want to.
Previous editions:
For this month, two of the most well-known mods ever made for Duke Nukem 3D were chosen!
The first one is Last Reaction & Water Bases (aka Aquatic TC), a TWO-episode TC released in 1999 that feels like a long lost expansion pack made for Duke Nukem 3D. While the first half of the Last Reaction episode may not be that great, the TC picks up in quality in the second half of the episode (and most of the Water Bases episode), with some of the later levels being some of the best maps ever made for Duke Nukem 3D! Don't be discouraged by the first couple of maps! If you make it past them, you will get to see the better parts of the mod and see for yourself why LR&WB is considered a fan favorite!
The second one is Chimera (aka Genetic TC), which is the sequel to LR&WB and it even requires it to be installed in order to play the Chimera episode! However, I recommend making two separate DUKE3D directories, as there might be side effects involved if playing through LR&WB with Chimera assets loaded. Therefore, it is recommended to first play through LR&WB and once done, install CHIMERA on top of it.
Unfortunately, Chimera was released as unfinished. While both Last Reaction and Water Bases each have 11 maps (which is the length of episodes 2, 3 and 4 of the original game), Chimera has only 7 maps available and the last one has a nuke button that doesn't even work, meaning the Chimera episode can't be even finished properly. There is also a sound issue with the chaingun, which is silent in Chimera. These were fixed in the version included in the EDuke32 addon compilation, so if you want the best experience, you can play that version included, which also provides new soundtrack for Water Bases episode and Chimera is no longer dependent on having LR&WB installed, as both addons are properly regrouped/repacked. I will still provide the original download links/versions of the mods, to be played in Duke3D Atomic v1.5 in DOSBox. The original version of LR&WB even includes a nice intro demo. Too bad it quickly desyncs within the first couple of seconds, with the player killing himself with his own trip mines and the rest of the demo showing the player dead for minutes straight. But don't let that demo disappoint you!
What are you waiting for? Download the mods right now!
Gamers.org (Gamers.org download link, LR&WB only)
Dukeworld (Dukeworld download link, Chimera and LR&WB)
Alternatively, you can check NightFright's Addon Compilation to play the episodes.
A few helpful hints/notes (based on my last playthroughs from many years ago):
-In these mods, Duke's max health is changed to 125 instead of 100. This also affects the following: the amount of health inside Portable Medkit (125), the max atomic health (250), the max armor amount (125, the amount received per armor pickup is unchanged) and the amount of health received from using the toilet (it is hardcoded to give 10% of your base health, which means in this case, you get 12 health every time you use the toilet). This will take a while to get used to the new health/armor limits, so try to continue conserving the health and armor pickups for when you actually need them. For example, it is now fine to grab a large medkit when at 90 health. But, if you have 225 health and come across another atomic health, you may want to save it for later!
-Supplies are scarce in the first few maps (especially in the Last Reaction episode). Be sure to explore to find the essential stuff!
-There is a new medkit item, that gives you a portable medkit, armor and steroids! It is shown in the LR&WB demo (before it desyncs). Can only be picked up if holding the USE button. I recommend grabbing it if out of both medkit and armor (or just little of both), so you don't get to waste the pickup if you didn't need the contents. I recall there was also a minor glitch with the armor resetting to 100 (if you had more than that before grabbing the new medkit item), so you may want to grab it when you really need it (or save a normal armor pickup for later) if you care about having full armor (125).
-The new boss from the Water Bases episode is quite tough! Be sure to stand far away when finishing him off or else his large explosion will take you out!
Have fun!