Does anyone happen to remember which version of eduke/mapster introduced being able to set the vertical angle of floor aligned sprites?
I ask because I wanted to angle a roof sprite so I switched to a newer version of mapster than I had been using.From about 2 weeks ago IIRC.
I angled my sprite and moved on to other parts of the map. Thats when I noticed weird clipping/parallax issues when I started adding sectors. I also saw that the new mapster glitches the same way when trying to view TROR scissored areas. I know I shouldn't be using that feature but I have over the years because I could. Once inside the scissored area it looks fine. Its just when viewing the inside and outside that it glitches. It also looks fine in Eduke32. This is Polymer renderer BTW.
What I want to try is the first version that supports angled sprites and see if the TROR scissoring glitching persists. If it does than I will wait until the end of mapping to angle any sprites and continue to use my older version til then.
