Duke Caribbean: Life's A Beach Plus "Now Duke Plus-compatible!"
#151 Posted 29 July 2012 - 05:28 AM
HangNail appears to be unmentioned for creating Shark's Cove (dcava0r.map, dcava1.map).
#153 Posted 30 July 2012 - 07:03 AM
LeoD, on 17 July 2012 - 04:25 AM, said:
I forgot the frozen skins.
#154 Posted 30 July 2012 - 11:11 AM
What is the purpose of the included switches.def? They simply redefine vanilla HRP assets over Caribbean tiles, and they do it inefficiently too: you could have just doubled up the off/on frame definitions in their respective spots after the correct skins.
Compare:
Original / Caribbean
130
131
170
171
(The Caribbean set is duplicated.)
Hence:
undefmodelrange 130 131 undefmodelrange 170 171 undeftexturerange 130 131 undeftexturerange 170 171
#155 Posted 31 July 2012 - 09:19 AM
Hendricks266, on 30 July 2012 - 11:11 AM, said:
Hendricks266, on 30 July 2012 - 11:11 AM, said:
#156 Posted 27 August 2013 - 04:48 AM
Looks like people have almost forgotten this project, nobody's touched it for over a year it seems.
Anyway, adding Shark's Cove was a brilliant idea. Keep up the good work!
Also, does anybody remember on 'The Alien Remains' on the part where you go to the surface, you can just about hear the endgame movie music in the background?
Was that a bug, or was it supposed to do that, because I can't seem to hear it anymore.
#157 Posted 27 August 2013 - 07:50 AM
darkprince227, on 27 August 2013 - 04:48 AM, said:
Was that a bug, or was it supposed to do that, because I can't seem to hear it anymore.
That was a bug present in some of the levels because the ambient wind sound plays during the episode credits, so that is what Sunstorm chose to override, but they forgot to remove all instances of the wind sound from the maps. As part of the Vaca+ map patching, I added a new sound ID entry for the original wind sound and changed maps that use the credits-music-overwritten one to use the wind, as intended.
#158 Posted 09 November 2013 - 12:12 PM
This post has been edited by Ode To Joy: 09 November 2013 - 02:20 PM
#159 Posted 09 November 2013 - 12:53 PM
I have planned and designed an automatic loading mechanism of sufficient complexity for EDuke32 for some time but I have not implemented it because it would be enormous.
#160 Posted 30 July 2014 - 09:32 AM
Quote
Author: h266
Message: Remove Shark's Cove.
#161 Posted 30 July 2014 - 01:36 PM
http://hendricks266....rkcove2_plus.7z
#162 Posted 22 December 2014 - 01:25 PM
I'm having a problem with the last level, The Alien Remains!
When you enter the Cycloid Emperor's chamber and those walls come down, I think the beach ball is supposed to be bigger and spin round in the air like a disco ball but
for some reason, it just appears as a regular beach ball and drops to the ground
Also, the end level movie/slideshow doesn't play for some reason, it just hums in darkness for a second, then flicks to the credits scene that appears at the end of the game and
plays the theme music for a second, then cuts right to the score screen. I'm sure it's not supposed to do this!
Can someone help me please?
This post has been edited by darkprince227: 22 December 2014 - 01:26 PM
#163 Posted 23 December 2014 - 12:02 AM
I'm not an expert but I'm sure you can solve this problem by either modifying the 3D model's size through map editing, or you can't still create a new 3D model just for that based on the original beach ball one.
As for the cutscene, I know things related to that are very hard for the people here to make because of how it's done in the original codes and the corresponding files but since I never managed to instal Vacation Plus in a working state because of that SVN thing I can't try to help you
#164 Posted 23 December 2014 - 08:42 AM
As for the cutscenes, I've discovered that Hendricks has cut them out of the pack itself and put them in an 'extras' file because like you said, it's hard to put them in the game itself
(the same with the NWinter pack, but the opening cutscene still plays for some reason, not that I'm complaining)
It seems all I can do now is hope that somebody will eventually fix these problems, but I'm not holding my breath because everybody seems to be focused on the DukePlus stuff or
whatever nowadays, which is no good for me because DukePlus etcetera takes a huge toll of my computer, especially with the polymer/special effects stuff added, so I don't really
use it.
Also, not to rain on anybody's parade more, but the new eduke32 hacks don't seem to work with the VacaHRP, the weapons you're holding are suddenly invisible except the conchanator
for some reason, just so everybody knows.
But okay, that's enough of me being all pessimistic. Happy holidays and kick ass, y'all!
#165 Posted 24 December 2014 - 03:27 PM
darkprince227, on 23 December 2014 - 08:42 AM, said:
As for the cutscenes, I've discovered that Hendricks has cut them out of the pack itself and put them in an 'extras' file because like you said, it's hard to put them in the game itself
(the same with the NWinter pack, but the opening cutscene still plays for some reason, not that I'm complaining)
It seems all I can do now is hope that somebody will eventually fix these problems, but I'm not holding my breath because everybody seems to be focused on the DukePlus stuff or
whatever nowadays, which is no good for me because DukePlus etcetera takes a huge toll of my computer, especially with the polymer/special effects stuff added, so I don't really
use it.
Also, not to rain on anybody's parade more, but the new eduke32 hacks don't seem to work with the VacaHRP, the weapons you're holding are suddenly invisible except the conchanator
for some reason, just so everybody knows.
But okay, that's enough of me being all pessimistic. Happy holidays and kick ass, y'all!
I find a way to play highres replacement for the Vacation ending cutscene in-game.
Place this file Vacation_Ending_HD into vaca_plus folder.
Use old build eduke32_win32_20131028-4125. Newest builds are skipping ending videos, this is a bug. I wrote about it to the developers but they do not fix this bug.
#166 Posted 24 December 2014 - 04:01 PM
I tried putting in the eduke32_win32_20131028-4125, but now, whenever I run it, it says 'CON file 'VacaEDuke.con' missing' same with the 'NWEDuke.con' in Nuclear Winter even though the cons
are clearly in the VacaPlus folder where they should be.
I tried using your cutscene with the newest eduke32 (the one I've been using) and it starts for a second, but then just cuts to the credits scene.
Thank you so much for making that movie though. Keep it up, and keep reminding the developers, this bug MUST be fixed!
Merry Xmas, and thanks again.
#167 Posted 24 December 2014 - 06:31 PM
sergey808a, on 24 December 2014 - 03:27 PM, said:
Place this file Vacation_Ending_HD into vaca_plus folder.
Yes, I know about IVF support. But it's not ideal for a slideshow of PNG files.
Besides, you didn't get the audio to work. That's a different procedure.
sergey808a, on 24 December 2014 - 03:27 PM, said:
Where??? I re-read all nine of your posts on this forum and you never mentioned it before today.
darkprince227, on 24 December 2014 - 04:01 PM, said:
are clearly in the VacaPlus folder where they should be.
Yeah, don't use old builds.
darkprince227, on 24 December 2014 - 04:01 PM, said:
This kind of talk irritates me.
#168 Posted 25 December 2014 - 12:05 AM
Hendricks266, on 24 December 2014 - 06:31 PM, said:
Besides, you didn't get the audio to work. That's a different procedure.
I know that there is no audio, but it is not difficult to add, just had not yet.
Hendricks266, on 24 December 2014 - 06:31 PM, said:
Where??? I re-read all nine of your posts on this forum and you never mentioned it before today.
In this post.
sergey808a, on 16 December 2014 - 11:24 PM, said:
eduke32_win64_20141213-4814
Also, not working ending movies after 2nd and 3rd bosses.
Hendricks266, on 24 December 2014 - 06:31 PM, said:
This kind of talk irritates me.
I do not want to offend anyone. Thanks to you, Duke3D is alive to this day. Good work in the development.
This post has been edited by sergey808a: 25 December 2014 - 12:08 AM
#169 Posted 25 December 2014 - 04:18 AM
Hendricks266, on 24 December 2014 - 06:31 PM, said:
I see what you mean. Newer builds seem to work fine, except the newest one, which like I said, makes the weapons in HRP invisible.
Hendricks266, on 24 December 2014 - 06:31 PM, said:
Sorry
#170 Posted 07 January 2015 - 07:38 AM
#171 Posted 07 January 2015 - 08:04 AM
darkprince227, on 24 December 2014 - 04:01 PM, said:
#172 Posted 08 January 2015 - 03:51 AM
Speaking of reminders, I don't know if it's something to do with the new eduke builds, but like I mentioned above, whenever I have HRP models activated, all your weapons are now invisible except the
conchanator and voodoo trip bomb (probably since they already have HRP models) but I think some of the older builds didn't do this. Oh, and the disco beach ball thing doesn't work either.
Sadly, since I know nothing about making my own models or editing textures and codes et cetera, all I can do is report problems to you chaps as I see them.
Anyway, thanks for fixing that damn cutscene problem. Keep it up, lads!
#173 Posted 09 March 2015 - 12:09 AM
darkprince227, on 08 January 2015 - 03:51 AM, said:
conchanator and voodoo trip bomb (probably since they already have HRP models) but I think some of the older builds didn't do this.
This should be fixed now.
#174 Posted 09 March 2015 - 03:44 AM
Hendricks266, on 09 March 2015 - 12:09 AM, said:
I've just tested it on my computer and it works wonderfully, thank you so much, Hendricks!
Everything else looks okay, if I see anything wrong I'll report it on the right post as usual.
Thanks again, and keep it up.
#175 Posted 18 August 2015 - 01:10 PM
EDuke32 2.0.0devel r5332 (64-bit) C++ build
Compiled Aug 15 2015 14:36:24
Application parameters: -j D:/Games/DukeHRP - VACA/vaca_plus/vaca_plus -j D:/Games/DukeHRP - VACA/vaca_plus -g vacation.grp -h vacation.def -x VacaEDuke.con
Using DEF file "vacation.def".
Using CON file "VacaEDuke.con".
Using D:/Games/DukeHRP - VACA/ for game data
Using D:/Games/DukeHRP - VACA/vaca_plus/vaca_plus/ for game data
Using D:/Games/DukeHRP - VACA/vaca_plus/ for game data
Windows 10 (build 10.0.10240)
Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3)
Using "windows" video driver
Searching for game data...
Using "duke3d.grp" as main game data file.
Using "vacation.grp" as main game data file.
Using file "vacation.grp" as game data.
Compiling: VacaEDuke.con (429 bytes)
Including: EDUKE.CON (41 bytes)
Including: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Including: Vacation.con (11030 bytes)
Including: VacaDefs.con (725 bytes)
Including: VacaUser.con (11287 bytes)
Including: VSounds.con (5133 bytes)
Including: VBeachBall.con (3440 bytes)
Including: VSeagull.con (5665 bytes)
Including: VDragon.con (9719 bytes)
Including: VBeachBather.con (5074 bytes)
Including: VBeachBabe.con (6361 bytes)
Found 2 warning(s), 0 error(s).
Resizing code buffer to 19727*8 bytes
Script compiled in 61ms, 19719*8b, language version 1.4+
2220/11264 labels, 340/2048 variables, 2/512 arrays
127 quotes, 44 strings, 7 events, 217 actors
Initialized 24.0M cache
Loading "vacation.def"
Warning: Failed including duke3d.def on line vacation.def:7
......Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/textures/0503.png" does not exist
Error: file "highres/detail/metal_fine.png" does not exist
Error: file "highres/textures/4180.jpg" does not exist
Error: file "highres/textures/4182.jpg" does not exist
Error: file "highres/textures/4183.png" does not exist
Error: file "highres/textures/4184.png" does not exist
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Error: file "highres/textures/4186.png" does not exist
Error: file "highres/textures/4187.png" does not exist
Error: file "highres/textures/4188.png" does not exist
Error: file "highres/textures/4189.png" does not exist
Error: file "highres/textures/4191.png" does not exist
Error: file "highres/textures/4192.jpg" does not exist
Error: file "highres/textures/4192_14.jpg" does not exist
Error: file "highres/textures/4193.jpg" does not exist
Error: file "highres/textures/4194.png" does not exist
Error: file "highres/detail/paint.png" does not exist
Error: file "highres/textures/4195.png" does not exist
Error: file "highres/detail/paint.png" does not exist
..Warning: Failed loading MD2/MD3 model "highres/sprites/effects/2595_shotspark1.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2568_keycardhand.md3"
.Error: file "highres/sprites/monsters/2000_pigcop.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_10.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_11.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_12.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_13.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_14.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_15.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_16.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_17.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_12.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_19.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_20.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_21.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_11.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_23.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_24.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_25.png" does not exist
Warning: Failed loading MD2/MD3 model "highres/sprites/pickups/0046_crystal.md3"
Error: file "highres/sprites/projectiles/1625.png" does not exist
Error: file "highres/detail/paint.png" does not exist
Error: file "highres/detail/paint.png" does not exist
.Error: file "highres/detail/rock.png" does not exist
Error: file "highres/sprites/ice/2000_pigcop_ice.png" does not exist
Error: file "highres/textures/0889_2.jpg" does not exist
Error: file "highres/textures/0889_8.jpg" does not exist
Error: file "highres/textures/0890_2.jpg" does not exist
Error: file "highres/textures/0890_8.jpg" does not exist
Error: file "highres/textures/0891_2.jpg" does not exist
Error: file "highres/textures/0891_8.jpg" does not exist
Error: file "highres/textures/0892_2.jpg" does not exist
Error: file "highres/textures/0892_8.jpg" does not exist
Error: file "highres/detail/sand.png" does not exist
Error: file "highres/detail/sand.png" does not exist
Error: file "highres/detail/rock.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/metal_fine.png" does not exist
Error: file "highres/textures/1097_n.png" does not exist
Error: file "highres/textures/1097_s.png" does not exist
Error: file "highres/detail/alien.png" does not exist
.Error: file "highres/textures/1135_n.png" does not exist
Error: file "highres/detail/alien.png" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791.png" does not exist
Error: file "highres/detail/metal_worn.png" does not exist
Error: file "highres/detail/alien.png" does not exist
Error: file "highres/detail/alien.png" does not exist
Error: file "highres/textures/0322_n.png" does not exist
Error: file "highres/textures/0322_s.png" does not exist
Error: file "highres/detail/metal_worn.png" does not exist
Error: file "highres/detail/rock.png" does not exist
Error: file "highres/detail/rock.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/metal_worn.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/wood_h3.png" does not exist
Error: file "highres/textures/0545_d.jpg" does not exist
Error: file "highres/textures/0545_d.jpg" does not exist
Error: file "highres/textures/0545_d.jpg" does not exist
Error: file "highres/textures/0545_n.png" does not exist
Error: file "highres/detail/fabric.png" does not exist
Error: file "highres/textures/0545_n.png" does not exist
Error: file "highres/detail/fabric.png" does not exist
Definitions file "vacation.def" loaded in 110 ms.
Using RTS file "DUKE.RTS".
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Setting video mode 3840x2160 (32-bpp fullscreen)
OpenGL information
NVIDIA Corporation GeForce GTX 780/PCIe/SSE2 4.5.0 NVIDIA 353.62
Opened "textures" as cache file
Initializing Polymer subsystem...
PR : Initialization complete in 57 ms.
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz
Load tile 2492: p0-m4-e0 vaca_hrp/screen/menu/2492.png... 64 ms
Load tile 3281: p0-m4-e0 vaca_hrp/screen/menu/3281.png... 47 ms
PR : Board loaded.
Load tile 13: p0-m4-e0 vaca_hrp/screen/menu/2500.png... 53 ms
Load skin: p1-e0 "vaca_hrp/sprites/ice/3670_beachbabe_ice.png"... cached... 41 ms
Load skin: p10-e0 "vaca_hrp/sprites/characters/3670_beachbabe_10.png"... cached... 28 ms
Load skin: p11-e0 "vaca_hrp/sprites/characters/3670_beachbabe_11.png"... cached... 28 ms
Load skin: p12-e0 "vaca_hrp/sprites/characters/3670_beachbabe_12.png"... cached... 30 ms
Load skin: p13-e0 "vaca_hrp/sprites/characters/3670_beachbabe_13.png"... cached... 37 ms
Load skin: p14-e0 "vaca_hrp/sprites/characters/3670_beachbabe_14.png"... cached... 28 ms
Load skin: p15-e0 "vaca_hrp/sprites/characters/3670_beachbabe_15.png"... cached... 38 ms
Load skin: p16-e0 "vaca_hrp/sprites/characters/3670_beachbabe_16.png"... cached... 30 ms
Load skin: p18-e0 "vaca_hrp/sprites/characters/3670_beachbabe_12.png"... cached... 27 ms
Load skin: p21-e0 "vaca_hrp/sprites/characters/3670_beachbabe_21.png"... cached... 42 ms
Load skin: p22-e0 "vaca_hrp/sprites/characters/3670_beachbabe_11.png"... cached... 27 ms
Load skin: p23-e0 "vaca_hrp/sprites/characters/3670_beachbabe_23.png"... cached... 39 ms
Cache time: 4481ms
E3L1: Caribbean Catastrophe
Super Soak'em!
GOD MODE: ON
GIVING EVERYTHING!
Load tile 2500: p0-m4-e0 vaca_hrp/screen/menu/2500.png... 50 ms
Wrote eduke32.cfg
Wrote settings.cfg
Syncing memcache to texcache
This is if I run Carib_XXX.bat
EDuke32 2.0.0devel r5332 (64-bit) C++ build
Compiled Aug 15 2015 14:36:24
Application parameters: -j D:/Games/DukeHRP - VACA/vaca_plus/vaca_plus -j D:/Games/DukeHRP - VACA/vaca_plus -g vacation.grp -h vacation.def -x VacaEDuke.con -h vaca_xxx.def
Using DEF file "vacation.def".
Using CON file "VacaEDuke.con".
Using DEF file "vaca_xxx.def".
Using D:/Games/DukeHRP - VACA/ for game data
Using D:/Games/DukeHRP - VACA/vaca_plus/vaca_plus/ for game data
Using D:/Games/DukeHRP - VACA/vaca_plus/ for game data
Windows 10 (build 10.0.10240)
Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3)
Using "windows" video driver
Searching for game data...
Using "duke3d.grp" as main game data file.
Using "vacation.grp" as main game data file.
Using file "vacation.grp" as game data.
Compiling: VacaEDuke.con (429 bytes)
Including: EDUKE.CON (41 bytes)
Including: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Including: Vacation.con (11030 bytes)
Including: VacaDefs.con (725 bytes)
Including: VacaUser.con (11287 bytes)
Including: VSounds.con (5133 bytes)
Including: VBeachBall.con (3440 bytes)
Including: VSeagull.con (5665 bytes)
Including: VDragon.con (9719 bytes)
Including: VBeachBather.con (5074 bytes)
Including: VBeachBabe.con (6361 bytes)
Found 2 warning(s), 0 error(s).
Resizing code buffer to 19727*8 bytes
Script compiled in 54ms, 19719*8b, language version 1.4+
2220/11264 labels, 340/2048 variables, 2/512 arrays
127 quotes, 44 strings, 7 events, 217 actors
Initialized 24.0M cache
Loading "vaca_xxx.def"
Warning: Failed including duke3d.def on line vacation.def:7
......Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/screen/menu/2456.jpg" does not exist
Error: file "highres/textures/0503.png" does not exist
Error: file "highres/detail/metal_fine.png" does not exist
Error: file "highres/textures/4180.jpg" does not exist
Error: file "highres/textures/4182.jpg" does not exist
Error: file "highres/textures/4183.png" does not exist
Error: file "highres/textures/4184.png" does not exist
Error: file "highres/textures/4185.png" does not exist
Error: file "highres/textures/4186.png" does not exist
Error: file "highres/textures/4187.png" does not exist
Error: file "highres/textures/4188.png" does not exist
Error: file "highres/textures/4189.png" does not exist
Error: file "highres/textures/4191.png" does not exist
Error: file "highres/textures/4192.jpg" does not exist
Error: file "highres/textures/4192_14.jpg" does not exist
Error: file "highres/textures/4193.jpg" does not exist
Error: file "highres/textures/4194.png" does not exist
Error: file "highres/detail/paint.png" does not exist
Error: file "highres/textures/4195.png" does not exist
Error: file "highres/detail/paint.png" does not exist
..Warning: Failed loading MD2/MD3 model "highres/sprites/effects/2595_shotspark1.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2568_keycardhand.md3"
.Error: file "highres/sprites/monsters/2000_pigcop.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_10.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_11.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_12.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_13.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_14.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_15.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_16.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_17.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_12.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_19.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_20.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_21.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_11.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_23.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_24.png" does not exist
Error: file "highres/sprites/monsters/2000_pigcop_25.png" does not exist
Warning: Failed loading MD2/MD3 model "highres/sprites/pickups/0046_crystal.md3"
Error: file "highres/sprites/projectiles/1625.png" does not exist
Error: file "highres/detail/paint.png" does not exist
Error: file "highres/detail/paint.png" does not exist
.Error: file "highres/detail/rock.png" does not exist
Error: file "highres/sprites/ice/2000_pigcop_ice.png" does not exist
Error: file "highres/textures/0889_2.jpg" does not exist
Error: file "highres/textures/0889_8.jpg" does not exist
Error: file "highres/textures/0890_2.jpg" does not exist
Error: file "highres/textures/0890_8.jpg" does not exist
Error: file "highres/textures/0891_2.jpg" does not exist
Error: file "highres/textures/0891_8.jpg" does not exist
Error: file "highres/textures/0892_2.jpg" does not exist
Error: file "highres/textures/0892_8.jpg" does not exist
Error: file "highres/detail/sand.png" does not exist
Error: file "highres/detail/sand.png" does not exist
Error: file "highres/detail/rock.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/metal_fine.png" does not exist
.Error: file "highres/textures/1097_n.png" does not exist
Error: file "highres/textures/1097_s.png" does not exist
Error: file "highres/detail/alien.png" does not exist
Error: file "highres/textures/1135_n.png" does not exist
Error: file "highres/detail/alien.png" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791.png" does not exist
Error: file "highres/detail/metal_worn.png" does not exist
Error: file "highres/detail/alien.png" does not exist
Error: file "highres/detail/alien.png" does not exist
Error: file "highres/textures/0322_n.png" does not exist
Error: file "highres/textures/0322_s.png" does not exist
Error: file "highres/detail/metal_worn.png" does not exist
Error: file "highres/detail/rock.png" does not exist
Error: file "highres/detail/rock.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/metal_worn.png" does not exist
Error: file "highres/detail/wood_v3.png" does not exist
Error: file "highres/detail/wood_h3.png" does not exist
Error: file "highres/textures/0545_d.jpg" does not exist
Error: file "highres/textures/0545_d.jpg" does not exist
Error: file "highres/textures/0545_d.jpg" does not exist
Error: file "highres/textures/0545_n.png" does not exist
Error: file "highres/detail/fabric.png" does not exist
Error: file "highres/textures/0545_n.png" does not exist
Error: file "highres/detail/fabric.png" does not exist
Definitions file "vaca_xxx.def" loaded in 117 ms.
Using RTS file "DUKE.RTS".
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Setting video mode 3840x2160 (32-bpp fullscreen)
OpenGL information
NVIDIA Corporation GeForce GTX 780/PCIe/SSE2 4.5.0 NVIDIA 353.62
Opened "textures" as cache file
Initializing Polymer subsystem...
PR : Initialization complete in 62 ms.
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz
Load tile 2492: p0-m4-e0 vaca_hrp/screen/menu/2492.png... 73 ms
Load tile 3281: p0-m4-e0 vaca_hrp/screen/menu/3281.png... 46 ms
Load tile 2504: p0-m4-e0 vaca_hrp/screen/menu/2500.png... 53 ms
PR : Board loaded.
Load tile 13: p0-m4-e0 vaca_hrp/screen/menu/2500.png... 52 ms
Cache time: 3839ms
E3L1: Caribbean Catastrophe
GOD MODE: ON
GIVING EVERYTHING!
Load tile 2500: p0-m4-e0 vaca_hrp/screen/menu/2500.png... 51 ms
Wrote eduke32.cfg
Wrote settings.cfg
#176 Posted 18 August 2015 - 01:18 PM
EDuke32 2.0.0devel r5332 (64-bit) C++ build
Compiled Aug 15 2015 14:36:24
Application parameters: -j D:/Games/DukeHRP - VACA/vaca_plus/vaca_plus -j D:/Games/DukeHRP - VACA/vaca_plus -g vacation.grp -h vacation.def -x VacaEDuke.con
Using DEF file "vacation.def".
Using CON file "VacaEDuke.con".
Using D:/Games/DukeHRP - VACA/ for game data
Using D:/Games/DukeHRP - VACA/vaca_plus/vaca_plus/ for game data
Using D:/Games/DukeHRP - VACA/vaca_plus/ for game data
Windows 10 (build 10.0.10240)
Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3)
Using "windows" video driver
Searching for game data...
Using "duke3d.grp" as main game data file.
Using "vacation.grp" as main game data file.
Using group file "autoload/duke3d_hrp.zip".
Using file "vacation.grp" as game data.
Compiling: VacaEDuke.con (429 bytes)
Including: EDUKE.CON (41 bytes)
Including: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Including: Vacation.con (11030 bytes)
Including: VacaDefs.con (725 bytes)
Including: VacaUser.con (11287 bytes)
Including: VSounds.con (5133 bytes)
Including: VBeachBall.con (3440 bytes)
Including: VSeagull.con (5665 bytes)
Including: VDragon.con (9719 bytes)
Including: VBeachBather.con (5074 bytes)
Including: VBeachBabe.con (6361 bytes)
Found 2 warning(s), 0 error(s).
Resizing code buffer to 19727*8 bytes
Script compiled in 26ms, 19719*8b, language version 1.4+
2220/11264 labels, 340/2048 variables, 2/512 arrays
127 quotes, 44 strings, 7 events, 217 actors
Initialized 24.0M cache
Loading "vacation.def"
Polymer High Resolution Pack (version 5.4.674)
......Warning: defined hightile replacement for empty tile 32. Maybe some tilesXXX.art are not loaded?
................................................................................. ....Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791_8.jpg" does not exist
Error: file "highres/textures/0791.png" does not exist
Definitions file "vacation.def" loaded in 3076 ms.
Using RTS file "DUKE.RTS".
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Setting video mode 3840x2160 (32-bpp fullscreen)
OpenGL information
NVIDIA Corporation GeForce GTX 780/PCIe/SSE2 4.5.0 NVIDIA 353.62
Opened "textures" as cache file
Initializing Polymer subsystem...
PR : Initialization complete in 103 ms.
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz
Load tile 2492: p0-m4-e0 vaca_hrp/screen/menu/2492.png... 63 ms
Load tile 2493: p0-m4-e0 highres/screen/menu/2493.png... 58 ms
Load tile 3281: p0-m4-e0 vaca_hrp/screen/menu/3281.png... 47 ms
Load tile 2500: p0-m4-e0 vaca_hrp/screen/menu/2500.png... 51 ms
Wrote eduke32.cfg
Wrote settings.cfg
#177 Posted 18 August 2015 - 03:00 PM
This post has been edited by Mark.: 18 August 2015 - 03:01 PM
#178 Posted 19 August 2015 - 08:12 AM
Och, on 18 August 2015 - 01:18 PM, said:
Warning: defined hightile replacement for empty tile 32. Maybe some tilesXXX.art are not loaded?
This is completely harmless and won't affect anything.
Error: file "highres/textures/0791_8.jpg" does not exist Error: file "highres/textures/0791.png" does not exist
VacaPlus hasn't yet caught up with the recent HRP 5.4 release (r587 / r683, actually). You won't see the HR version of texture 3761 unless vaca_hrp's textures.def gets updated to choose between old (moved) and new (polymerized) HRP texture 0791.
Those issues can be fixed easily by someone with repo write access.
This post has been edited by LeoD: 19 August 2015 - 08:13 AM
#179 Posted 02 May 2017 - 07:33 AM
I was playing through the HRP and I realized some of the palm trees are out of place near the hot tub, or are they supposed to be like that?
Also, I think the main menu looks a bit off colour or is that some kind of shading problem? Oh, this is when I don't have the HRP textures on.
I've probably mentioned this before, but the disco beach ball in The Alien Remains doesn't work, it just turns into a regular beach ball and drops down.
I just thought I should bring these to your attention in case nobody noticed. Hope all is going well
This post has been edited by darkprince227: 02 May 2017 - 07:34 AM
#180 Posted 04 January 2018 - 07:23 AM
I just thought I should say this because I was reinstalling everything on my new computer and had a little trouble putting it on, and in case anybody else was confused.
BTW I mentioned this on the Eduke topic page, but 'vacation.grp' isn't featured on the list in the Eduke Startup anymore Is there a reason for this?