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Duke Caribbean: Life's A Beach Plus  "Now Duke Plus-compatible!"

#181

View Postdarkprince227, on 04 January 2018 - 07:23 AM, said:

BTW I mentioned this on the Eduke topic page, but 'vacation.grp' isn't featured on the list in the Eduke Startup anymore ;) Is there a reason for this?


Sorry, my bad folks :D Turns out my vacation.grp was bad. All is well now.
0

User is offline   Selvator 

#182

I am sorry to say I cannot run this.
When I launch the game without this pack it doensn't work on polymer, I get all sorts of wrong models and textures.
When I tried to launch the game after installing this pack it won't run at all, I get the following error.
This is what the log says:
Found 122 warning(s), 7 error(s).
And then: Error compiling CON files

I think the problem starts with when I tried to install it using Caribbean.bat.
The vacation.grp is working just fine, but it gives me an error 3 times the DUKE3D.GRP could not be opened.
I have no idea why, I tried running the .bat file as admin and I made sure the file doesn't have any restrictions on it.

I tried the same with Nuclear Winter and even though it gave me the same error the game runs fine.
However all the new models from nuclear winter are still 2D including the Christmas trees, is that supposed to happen?

Anyway if someone finds out what is going on I would love to know.
The base game with the DC expansion works perfectly fine with everything from HRP.
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#183

View PostSelvator, on 13 January 2018 - 04:44 PM, said:

This is what the log says:
Found 122 warning(s), 7 error(s).
And then: Error compiling CON files

Can you post your eduke32.log file?

And what is your directory structure like?

For me, it looks like: D:\Duke3D\Vaca_Plus\vaca_plus\Caribbean.bat with DUKE3D.GRP in D:\Duke3D\
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#184

Anybody home?! (echo)

Honestly, I don't know what I'm doing here either, I haven't been around in sometime and I thought I'd post on this blog because why not?!

Oh, I remember. Wasn't there talk one time of merging this and all the other expansion packs with the main HRP or am I making things up?

Just installed the HRP on my brother's old computer, which has a graphics card and it's AWESOME to play with everything turned up to max resolution, my other machine couldn't hack it. Really appreciate the work although
many models are unfinished and outdated, the HRP textures make up for it though.
0

User is offline   NightFright 

  • The Truth is in here

#185

I got bad news for you, mate. Basically nobody is working on the HRP any more. If you are into voxels though, there might be something coming your way soon.
0

User is offline   Lunick 

  • Snazzy Ex Tazzy

#186

I think voxels and AI upscaled textures is a more promising future than the HRP
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#187

View PostNightFright, on 17 September 2020 - 01:25 PM, said:

I got bad news for you, mate. Basically nobody is working on the HRP any more. If you are into voxels though, there might be something coming your way soon.

Yeah, I've pretty much accepted that years ago. Still looks pretty though.


View PostLunick, on 17 September 2020 - 05:10 PM, said:

I think voxels and AI upscaled textures is a more promising future than the HRP

Call me out of touch, but I've never heard of voxels. Where can I find more about these?
0

User is offline   NightFright 

  • The Truth is in here

#188

For voxels, follow my signature link and it will get you to the Github repo with the latest voxel pack version. There are already some Vacation voxels in there (not in any of the official releases until now, though), but mxrtxn already made new ones and activation is still a bit complicated for inexperienced users. With a bit of EDuke32 coding magic, this might be fixed in the not-too-distant future, hopefully.

A good intro to the voxel pack is probably this video:


If there's ever going to be an HRP 5.0, it'd probably be upscaled textures + maphacks + voxel pack combined (not in one file, but all necessary addons included in a collective release, allowing for updates of individual files if needed). This way we'd finally have complete texture sets without any missing entries. Enemies would probably not be voxalized, but at least everything would have a consistent look instead of the stylistic mish-mash that's making the old HRP quite painful to look at in some places by now. Ideally they would find a way to get voxels working in Polymer before, too.

This post has been edited by NightFright: 18 September 2020 - 06:22 AM

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#189

View PostNightFright, on 18 September 2020 - 06:10 AM, said:

For voxels, follow my signature link and it will get you to the Github repo with the latest voxel pack version. There are already some Vacation voxels in there (not in any of the official releases until now, though), but mxrtxn already made new ones and activation is still a bit complicated for inexperienced users. With a bit of EDuke32 coding magic, this might be fixed in the not-too-distant future, hopefully.

A good intro to the voxel pack is probably this video:


If there's ever going to be an HRP 5.0, it'd probably be upscaled textures + maphacks + voxel pack combined (not in one file, but all necessary addons included in a collective release, allowing for updates of individual files if needed). This way we'd finally have complete texture sets without any missing entries. Enemies would probably not be voxalized, but at least everything would have a consistent look instead of the stylistic mish-mash that's making the old HRP quite painful to look at in some places by now. Ideally they would find a way to get voxels working in Polymer before, too.

Just downloaded and texted the Voxel pack, gotta say I'm impressed! Really looking forward to see where this is heading. Yeah, like you said there's definately places where it just doesn't look right where old/outdated models and textures clash with the up to date versions.
Keep up the good work, lads
0

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