I've mentioned this in another thread, but that was in the form of a question to something that seemed unrelated, so now I'm giving its official old thread separate from speculation.
9 out of every 10 times I try to play with the polymost renderer, eduke will hang after just a few seconds. It's usually not even enough time to get out of the menu, but the few times I escaped to the actual game didn't help. This crash is so bad I have to use ctrl+alt+delete, and even then I don't even get to the menu. All that does is finally get Windows to realize the program is no longer responding.
Nothing shows up in the logs when this happens, only that it says it's "waiting for OpenGL call" or something to that effect but nothing else. This is the same across multiple revisions.
And no, this does not happen to other OpenGL games, at least as far as I can tell. If something about OpenGL is damaged on my machine, I don't know of a way to test/fix it.
