TROR CBP RPOJECT
#1 Posted 22 June 2021 - 09:03 PM
This is the TROR tutorial I learnt from.
I'm keep and will start the level if other people are interested.
This post has been edited by William Gee: 22 June 2021 - 09:14 PM
#2 Posted 23 June 2021 - 06:38 AM
Otherwise, I like the idea of this CBP, and would like to see it move forward regardless if I contribute or not.
#3 Posted 23 June 2021 - 07:14 AM
Gerolf, on 23 June 2021 - 06:38 AM, said:
If you can do TROR then you're de facto a more advanced mapper than me, I could never find the motivation to learn that stuff. I'm way too rooted in OG Build habits, to me that would be like learning Twitter - too modern for my preferred ways of doing things, I'm aware it opens a lot of doors but I'm that imbecile who enjoys the torture of the limitation (otherwise it would have been an absolute pleasure to join this, and it's a generous opportunity to learn for those who would like to). Please don't look down on yourself, it would be interesting to see what you would come up with for this or in terms of mapping in general. It doesn't matter how many levels you've made or released before, what matters is starting somewhere. I like your YouTube uploads and taste in maps quite a bit, so I think by extension it would be cool to see level design from you.
This post has been edited by ck3D: 23 June 2021 - 07:26 AM
#4 Posted 23 June 2021 - 01:40 PM
Anybody can join whatever their experience is, even if they never mapped before, as long as they are willing to learn / build 1 TROR area.
@ck3D
I understand not willing to learn TROR, there are already millions of great maps without it, I avoided it intentionally until this year, after trying it out I was really surprised how easy it was and how well it worked.
TBH, It is surprisingly easy to make/use and fun to experiment with and it is now good enough to work on all graphic settings. I'm glad I learnt how to use it and will never look back.
Its up to you, but might be a fun exercise to learn and play around with.
Anyways I have started the level, hopefully its not just me working on it.
This post has been edited by William Gee: 23 June 2021 - 01:40 PM
#5 Posted 24 June 2021 - 06:19 AM
ck3D, on 23 June 2021 - 07:14 AM, said:
I don't map any more so I'm not throwing my hat in the ring, but I did look at the wiki to get the key commands and pretty much figured out how to do simple tror in around 30-45 minutes. (probably less time, because I immediately started experimenting).
Doing tror is pretty basic stuff. The 'difficult' part is planning everything out ahead of time.
#6 Posted 24 June 2021 - 07:40 AM
I think I'm just too focused on my current project right now which doesn't use TROR and so that's just not been my priority yet, but the possibilities are quite tempting. Indeed joining this would be the perfect exercise, just realistically I'm not certain taking on even more mapping duties would be wise for me right now, I'm already knee deep in this mess and struggling to even play other people's levels. I'll still keep an interested eye out on this thread, though!
Out of curiosity, Will, is there supposed to be an established theme to more than just your part? Or is it free and should people build whatever they want as long as it has TROR, and then send their part in for you to join it? (In this case, pre-establishing how tags should be distributed per mapper would be sweet, last CBP worked well like that and had every individual mapper granted one given range of 200 tags IIRC)
Also, Forge, I miss you mapping!
This post has been edited by ck3D: 24 June 2021 - 08:21 AM
#7 Posted 24 June 2021 - 10:51 AM
#8 Posted 24 June 2021 - 06:39 PM
Mappers can build whatever they want as long as they use TROR some how, they can either follow my theme or make one of there own, the only objective is to create a TROR area in the level.
As for copy pasting from one map to another, my experience with TROR is that may cause issues, I tend to loose the portal when I try to do that.
There is no deadline atm, though it would be good to have 1 mapper ready to take over once I have finished my part. But then again there is no rush, we can just take our time, specially since some people might be learning something new.
Also we can help each other out if there are any TROR questions.
This post has been edited by William Gee: 24 June 2021 - 06:41 PM
#9 Posted 24 June 2021 - 06:55 PM
William Gee, on 24 June 2021 - 06:39 PM, said:
As for copy pasting from one map to another, my experience with TROR is that may cause issues, I tend to loose the portal when I try to do that.
TROR - Breaks when you try and copy sectors with it because you're not selecting all layers when you highlight it.
Try copying the TROR sectors with <ALT> + <Shiftt> It should show you in 2D mode the text ALL when you select that way rather than just using <ALT>.
I'm also not really of the untextured walls in that tutorial video, it's really hard on the eyes and that version of Mapster sure seems to load a lot slower as well. Granted it probably has more functionality it's still a significant load time.
This post has been edited by Paul B: 24 June 2021 - 07:00 PM
#10 Posted 24 June 2021 - 07:27 PM
#11 Posted 25 June 2021 - 01:49 AM
#12 Posted 25 June 2021 - 05:33 AM
William Gee, on 24 June 2021 - 07:27 PM, said:
Maybe a bug in the Mapster version you are using. All layers should get highlighted and copied. I have no problem doing this.
#13 Posted 25 June 2021 - 02:04 PM
This post has been edited by ck3D: 25 June 2021 - 02:08 PM
#14 Posted 25 June 2021 - 02:26 PM
I just updated my mapster32, tried to copy past my current TROR area and it wouldn't past the portal, Yes all areas were pasted just the portal remained a floor.
So I did some tests making a new basic square level and it worked, I could copy / past several times. Then adding some details made it refuse.
Then I went back to this cbp level and tried again, and it did worked, I copy pasted twice with no problems with the portal. Then I tried deleted those parts and tried again to find out why it works or doesn't, and it stopped working, couldn't see through the portal again just a floor texture.
So the end of my experimenting I found yes it works, but there are ways to prevent it from working, and I haven't worked out what those are, I presume its related to details added under the portal area.
This post has been edited by William Gee: 25 June 2021 - 02:28 PM
#15 Posted 25 June 2021 - 02:46 PM
ck3D, on 25 June 2021 - 02:04 PM, said:
I don't speak for Pavigna but I know he has a deadline coming up soon to meet for another project he is on so I'm guessing he'll say you can go first. But wait to hear from him if you want to be sure.
This post has been edited by Mark: 25 June 2021 - 03:52 PM
#16 Posted 26 June 2021 - 05:38 AM
ck3D, on 25 June 2021 - 02:04 PM, said:
took me less than 15 minutes to figure out and make something as simple as this.
You'll see how easy it is and will make amazing things because you are very creative and have good vision.
This post has been edited by Forge: 26 June 2021 - 08:09 AM
#17 Posted 26 June 2021 - 05:50 AM
#18 Posted 26 June 2021 - 08:27 PM
Gerolf, on 26 June 2021 - 05:50 AM, said:
That's great news! (y)
I have finished all of the sector work in my part, at 999 walls, just adding gameplay and sounds now.
Let me know if anyone wants to start the next part as I will be finished soon.. Doesn't take long to use 1000 walls.
#19 Posted 27 June 2021 - 01:58 AM
Also I'd like to put dibs on the making ending, if no one claimed that yet I got some quite bizarre ideas which hopefully will work out. Not sure if there'll be a general theme (or some thematic progression) between the parts, but I'll try to stick coherent with the rest doing my part. We could also try setting some general order of the parts already since more people joined. I'll post a link on Discord too, maybe that would lure someone else.
#20 Posted 27 June 2021 - 02:38 AM
Anyways happy to know you want to join. There are a few of us now. (y)
BTW I have finished my part. Just need 1 person to continue the mapping.
#21 Posted 27 June 2021 - 05:47 AM
This post has been edited by ck3D: 27 June 2021 - 05:47 AM
#22 Posted 27 June 2021 - 05:50 AM
William Gee, on 27 June 2021 - 02:38 AM, said:
Hahaha, nah I was out of the loop for quite some time and completely missed the implementation of TROR, so just kept on focusing on the stuff I knew (so regular SOS and tons of spriteworks ).
This post has been edited by Aleks: 27 June 2021 - 05:50 AM
#24 Posted 27 June 2021 - 02:02 PM
#25 Posted 27 June 2021 - 04:45 PM
So the people we have so far are
William Gee (Finished)
ck3D (Has the map)
pavigna
Sangman
Gerolf
Aleks (doing the ending)
There is plenty or room for more people if others want to join.
#26 Posted 27 June 2021 - 08:48 PM
William Gee, on 27 June 2021 - 01:05 PM, said:
Thank you Will I successfully got it, I will be working on my part over the next couple of days and post updates on how stuff comes up!
#27 Posted 14 July 2021 - 12:30 AM
This post has been edited by ck3D: 14 July 2021 - 12:31 AM
#28 Posted 15 July 2021 - 01:18 AM
#29 Posted 05 August 2021 - 05:53 PM
Happy birthday Will, by the way - now I wish this post were bringing more exciting news on the mapping front, but alas!
This post has been edited by ck3D: 05 August 2021 - 05:53 PM