What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#2551 Posted 01 July 2011 - 05:00 AM
That's what I'm working on at the moment. I'm helping him in any way I can. I'm not much of an artist as he is, though. I'll make a thread for this soon. Probably when we at least get that enemy finished.
Edit: Oh yeah, I asked sebabdukeboss20 if he would like to contribute and I think he's going to handle all of the babe sprites.
This post has been edited by NUKEMDAVE: 01 July 2011 - 05:06 AM
#2552 Posted 01 July 2011 - 05:52 AM
#2553 Posted 01 July 2011 - 06:09 AM
Micky C, on 01 July 2011 - 05:52 AM, said:
Well, it could be less cartoony and more detailed, but that would take even longer to make and would probably never get done. It took a couple of hours just for him to draw what I posted above. I think it'll turn out pretty cool-looking the way it is, though.
#2554 Posted 01 July 2011 - 06:22 AM
#2555 Posted 01 July 2011 - 06:48 AM
#2556 Posted 01 July 2011 - 06:54 AM
The ideal for the HRP would be to break into 3d realms and developers home and rob all their data.
#2557 Posted 01 July 2011 - 07:01 AM
This post has been edited by rasmus thorup: 01 July 2011 - 07:01 AM
#2558 Posted 01 July 2011 - 08:50 AM
In the 3rd pic there is 1 RoR near another. Little underground tunnels maze.
This post has been edited by Zaxtor: 01 July 2011 - 08:50 AM
#2559 Posted 01 July 2011 - 10:54 AM
You should be able to pull off more complex shit than that with it Zaxtor.
#2560 Posted 01 July 2011 - 11:15 AM
I am still making experiment, is good to test before complex shit to avoid complications such as hom (hall of mirrors). Floor trailing and other bugs.
I did few tests in test level such as floating platform and did floor trailing *bug from visible normal floors*
#2561 Posted 01 July 2011 - 05:20 PM
Spiker, on 01 July 2011 - 06:22 AM, said:
He wants to draw them, so yeah. I know the originals were made from models, but they might as well be hand-drawn as pixelated as they are. I wish I could get my hands on those models they used to make the sprites because I would certainly use them. Nah, I'm not interested in using anything from the HRP. You don't have to play it if you don't want to. It is what it is. It's going to be cartoony, but it'll be something new and different.
Several people elsewhere I've shown this to like it and are interested in it. That's good enough for me. Probably when everything in Hollywood Holocaust is remade, I'll release it for people to check out. I'm not sure if the artist helping me is interested in doing the whole game. There is alot to remake, no denying that. We'll definitely get everything in Hollywood Holocaust remade at the least. If he wants to continue working, we will keep going.
#2562 Posted 01 July 2011 - 06:10 PM
#2563 Posted 01 July 2011 - 10:31 PM
The Commander wanted a little more complex ROR so granted it D:
I made a little harder to make ROR.
Was a lil hard to make but made it.
Amount of sprites to make it is 1, A medkit haha.
Is a big sharp rock thing we walk on top of it and under it.
On top the middle sinks a bit.
This post has been edited by Zaxtor: 01 July 2011 - 10:32 PM
#2564 Posted 01 July 2011 - 11:42 PM
This is an outdoor arena I've started building. Should make for some fun combat when combined with the jump boots. I remember DanM mentioning somewhere it took him 3 layers to make a floating cube, I made floating roofs with 2 layers, then added the pillars. The map and all its areas are in an early state so don't think I'm spoiling anything with these screenshots (but I won't post anymore, I've already shown about a third of what I've done), although I've picked out a fitting music track that suits the vibe of WGRealms 2.
#2566 Posted 02 July 2011 - 01:16 PM
#2567 Posted 02 July 2011 - 08:58 PM
Judging by how much I accomplished in about 3 hours today, I should have most of the map's textures converted in just a few days. I'll post a couple of screenshots then.
WGR2 has a great collection of textures to work with.
#2568 Posted 02 July 2011 - 09:04 PM
And I agree, the textures in WGRealms 2 are amazing, and combined with all the neat effects DT coded such as the texturizer, it all builds great atmosphere.
#2569 Posted 03 July 2011 - 10:00 AM
Fox, on 01 July 2011 - 06:54 AM, said:
The ideal for the HRP would be to break into 3d realms and developers home and rob all their data.
Actually, I'm pretty sure that these are the renders we've always seen. I think the models have been lost to time.
#2570 Posted 04 July 2011 - 07:56 AM
NUKEMDAVE, on 01 July 2011 - 05:20 PM, said:
Several people elsewhere I've shown this to like it and are interested in it. That's good enough for me. Probably when everything in Hollywood Holocaust is remade, I'll release it for people to check out. I'm not sure if the artist helping me is interested in doing the whole game. There is alot to remake, no denying that. We'll definitely get everything in Hollywood Holocaust remade at the least. If he wants to continue working, we will keep going.
Here's the thing. I can model in 3D, but my skills in that department are lacking in a lot of ways, so I am drawing the sprites in the way that I am most comfortable with. I did start with the health bottle, and tried modeling that in 3D, but when it came time to do the UVW Unwrap so I could make the textures, the program kept crashing on me. Love it, hate it, whatever. I am doing this because I want to.
#2571 Posted 04 July 2011 - 11:36 AM
I was very impressed to find out that the buildings aren't actually rendered in a 2D view as we have the illusion it is. I am almost sure it was rendered out of a photo
This post has been edited by Fox: 04 July 2011 - 11:50 AM
#2572 Posted 04 July 2011 - 01:06 PM
#2573 Posted 04 July 2011 - 01:22 PM
Here are a couple of pics of the outdoor area. Right now, I don't plan on using any Polymer effects. After I'm done mapping and placing enemies and ammo I'll mess around in Polymer to see if FPS still takes a big hit like it did originally.
#2574 Posted 04 July 2011 - 01:33 PM
#2575 Posted 04 July 2011 - 02:08 PM
#2576 Posted 04 July 2011 - 02:56 PM
Marked, on 04 July 2011 - 02:08 PM, said:
When I get back to my own computer next week, I'll send you the latest unreleased WGR2 update, which I think every mapper should have.
#2577 Posted 04 July 2011 - 03:10 PM
Fox, on 04 July 2011 - 11:36 AM, said:
I was very impressed to find out that the buildings aren't actually rendered in a 2D view as we have the illusion it is. I am almost sure it was rendered out of a photo
This is pretty cool, but it still could use some work here and there.
#2578 Posted 05 July 2011 - 04:13 AM
#2579 Posted 05 July 2011 - 06:58 AM
Fox, on 04 July 2011 - 11:36 AM, said:
I was very impressed to find out that the buildings aren't actually rendered in a 2D view as we have the illusion it is. I am almost sure it was rendered out of a photo
That's very impressive!