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What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#1 Posted 14 June 2009 - 04:36 PM
#2 Posted 14 June 2009 - 04:46 PM
#3 Posted 14 June 2009 - 05:02 PM
Oh, and maybe use a couple of different bottle/jar sprites on the shelf? Either way it looks nice.
#4 Posted 14 June 2009 - 05:09 PM
BTW, since you mention mapster 32, I noticed when I copy/past a sprite, and it has a xvel, that xvel is then pasted into the yvel and zvel aswell as the xvel.
#5 Posted 14 June 2009 - 05:21 PM
Btw, where's my copy of WGR2? Upload it somewhere on your site and tell me where to get it, I wanna check it out.
![:)](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
#6 Posted 14 June 2009 - 05:47 PM
This post has been edited by Marked: 14 June 2009 - 05:48 PM
#7 Posted 14 June 2009 - 06:02 PM
#9 Posted 14 June 2009 - 07:08 PM
I was also working on some alternate player models. I don't know if anyone would be interested in doing the code to swap them out though.
Due to a variety of reasons, nobody has used the last 4 or 5 things I've contributed.
#10 Posted 14 June 2009 - 11:49 PM
Also i've got a map lying around on my HD for almost a year now, but it pi...es me off.
I have to stay below 1100 sectors otherwise my framerate goes down to 0.
What's wrong with that thing?
This post has been edited by chicken: 15 June 2009 - 05:07 AM
#11 Posted 14 June 2009 - 11:53 PM
And here is a more organized pack, the files are grouped in ssttc.grp
ssttc_for_eduke32.rar
http://www.mediafire...php?tli4jjydyzu
just put eduke32.exe and duke3d.grp and run ssttc.bat
ssttc_addon.zip for ssttc_for_eduke32.rar
http://www.mediafire...php?zjwzvjuyidm
run with: eduke32 -gssttc.grp -gssttc_addon.zip -xgame.con
This post has been edited by supergoofy: 15 June 2009 - 12:21 AM
#13 Posted 15 June 2009 - 01:41 AM
Tea Monster, on Jun 14 2009, 08:08 PM, said:
The average length of time between someone contributing to a Duke project and the contribution seeing the light of day is somewhere between six months and six hundred years. Just ask any mapper, modeler or coder who has made a lot of stuff for mods.
Some stuff gets used right away -- like that tube model you made which is now used for the DP freeze beam. Other stuff requires a whole infrastructure to support it (such as polymer, loads of new code, etc).
You may find that all or nearly all of that stuff gets used eventually.
#16 Posted 15 June 2009 - 04:31 AM
#20 Posted 15 June 2009 - 08:16 AM
![:)](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
#21 Posted 15 June 2009 - 08:18 AM
#22 Posted 15 June 2009 - 08:52 AM
Cage, on Jun 15 2009, 01:45 PM, said:
Looks really neat
![:D](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
Well personally I'm not really working on much for the moment. Some maps for my own thing, the AMC TC and some other stuff is sitting on my HD though.
![:)](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
A few maps for AMC TC, one of them is already finished more or less, it's a short one (if all goes according to plan this should be in Episode 2)
![Posted Image](http://i302.photobucket.com/albums/nn102/Sangdude/th_capt0018.jpg)
![Posted Image](http://i302.photobucket.com/albums/nn102/Sangdude/th_duke0009.jpg)
This is the start of the next map in my episode (so this is a sequel to Outpost X).. I'm gonna have to restructure the area a bit though. I want to fill up the sidewalk but the house is in the way.. and it's next to a shopping mall and a bar, with roads on every side, doesn't really make much sense to have a house there.
![Posted Image](http://i302.photobucket.com/albums/nn102/Sangdude/th_capt0044.jpg)
![Posted Image](http://i302.photobucket.com/albums/nn102/Sangdude/th_duke0092.jpg)
#26 Posted 15 June 2009 - 09:58 AM
zykov eddy, on Jun 16 2009, 05:42 AM, said:
Why don't you tell the people here on this forum about the demo and give them the link, everyone seems to enjoy it on AMC.
It should go down well I think.
#27 Posted 15 June 2009 - 11:11 AM
#28 Posted 15 June 2009 - 12:56 PM
zykov eddy, on Jun 15 2009, 10:42 AM, said:
More levels?
Neeeeeeeat!
Eddy, this TC is supergreat!
Edit: You should definitely post it here somehow.
This post has been edited by chicken: 15 June 2009 - 01:07 PM
#29 Posted 15 June 2009 - 01:11 PM
![Posted Image](http://img.photobucket.com/albums/v321/Jstanf35/FUSIONR.jpg)
This post has been edited by James: 15 June 2009 - 01:11 PM
#30 Posted 15 June 2009 - 01:19 PM
chicken, on Jun 15 2009, 01:56 PM, said:
Neeeeeeeat!
Eddy, this TC is supergreat!
Edit: You should definitely post it here somehow.
Thanks, but I want to fix bugs and add models first, then i will post new version.
P.S download older version here
This post has been edited by zykov eddy: 15 June 2009 - 01:21 PM