Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

Jump to content

  • 362 Pages +
  • « First
  • 205
  • 206
  • 207
  • 208
  • 209
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   brownfarted 

  • The Original Shitposter

#6181

Posted Image

Posted Image
5

User is offline   Zaxtor 

#6182

View PostFox, on 07 October 2014 - 06:09 PM, said:

That's not a bomb. It's a stock picture of an unrealistic archetype of a bomb.


I know.
The pic is just to represent a timebomb.


I saw some similar.
They use a clock and other stuff.
It's easy to make.

There are many ways to built that.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6183

It is not. You have not seen pictures of realistic bombs.
0

User is offline   Zaxtor 

#6184

View PostFox, on 08 October 2014 - 06:44 AM, said:

It is not. You have not seen pictures of realistic bombs.



True.
But if they are built all similar it must resemble.

Just like dinosaurs made by man in movies.
They dunno the color of real dinosaurs but they know their shapes because of fossils and skels etc.

If people built them they are all differently made cus we dunno the real one what it looks like.
All stuff are (home made) both in films and real life from bombmakers.

I say is easy as.
You can make a clock, put little wires
One on the hand of the clock.
And one terminal sticking out on the (zero) inside the clock.

Let say your clock has one hand and has 60 minutes.

The hand has a wire, and you have a pin on the zero.
When the hand reaches zero and touches the pin, the current passes and power the ignitor in the explosive.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6185

Using an actual "clock" in a bomb only makes sense in filmmaking.

Real explosive used by military:
Spoiler


Pipebomb (disarmed):
Spoiler


This post has been edited by Fox: 08 October 2014 - 03:04 PM

1

User is offline   Gambini 

#6186

Awesome work on that pipebomb, almost looks like a real thing (and the dirt texture too!).
1

#6187

Fox clearly isn't familiar with IEDs. They were all over the news a few years back, and my Casio F-91W is the watch they strap to them to set them off... As the bomb is Improvised (Improvised Explosive Device - hence IED) one can assume they would contain the explosive in almost anything they could find, maybe even in a red tube with their watch taped to it. It's a bomb, so I somehow think trying to make it look presentable would be a waste of time.

Though I think Zaxtor's point was that he wasn't going for accuracy so much as just implying some guy in the game world was making explosives. If you saw that picture the first thing you'd think it was meant to be is surely a bomb and therefore it serves it's purpose perfectly.

I'd like to add that I only have that watch because it's cheap and keeps time just as accurately as anything else.
0

User is offline   ReaperMan 

#6188

40 packs of sparklers and 2 rolls of duck tape is all you really need.....not that i would know. :)

Now I'm being watched by the Government.
2

User is offline   Mblackwell 

  • Evil Overlord

#6189

That's just silly!


We've always been watching you
0

User is offline   Zaxtor 

#6190

Working on probably the "most complicated" elevator I've ever made.

It goes, Horizontal (forward), (stop), then vertical (up), (stop) and then horizontal (in reverse) and (stops).
0

User is offline   Micky C 

  • Honored Donor

#6191

How are you doing it? Some kind of con coded sprite elevator?
0

User is offline   Zaxtor 

#6192

Well hybrid type.
Con code and sector related effectors (stuff in duke SE and ST) thingie.

Con code is mainly for its function, doors etc.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#6193

My brain hurts...
0

User is offline   Zaxtor 

#6194

Working on my mod included only shown FX (live) the elevator.

Only (cool trick) I will show in a video for my mod.
The elevator I was working for a few days.
Industrial elevator,
Passes close of obstacle without touching them.

Was extremely hard to make.

Had to make it follow its rail,
Sound sync,
Making it so it goes extremely close of the obstacle without touching them.
Door trick for the elevator's doors.

Vid shows its function, and including outside view when is operating.
(In the mod I will add a locked switch outside of it).

Also cool thing is if you pause the game during its operation it doesn't ruin (stop) the elevator sounds when unpause.
It resume the sound as soon you unpause (no desync).
Spoiler

13

#6195

THAT... is freakin insane, Zaxtor! :)
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#6196

Wow.
0

User is offline   Micky C 

  • Honored Donor

#6197

That is pretty damn nice. I'm guessing it uses a two-way train and a vertical floor rise effect? I wish more people would think of creative uses of standard effects like this.

I'm getting back to work on this bastard of a level I originally started more than 2 years ago. It should be unlike anything previously done in duke as far as I'm aware.

Posted Image
11

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6198

I like these buildings, though I don't understand why people keep making floors with flat sprites when they are using TROR. And what's that in front of the main entrance, a fountain made of flat sprites?

This post has been edited by Fox: 11 October 2014 - 02:41 AM

0

User is offline   Zaxtor 

#6199

View PostMicky C, on 11 October 2014 - 02:03 AM, said:

That is pretty damn nice. I'm guessing it uses a two-way train and a vertical floor rise effect? I wish more people would think of creative uses of standard effects like this.

I'm getting back to work on this bastard of a level I originally started more than 2 years ago. It should be unlike anything previously done in duke as far as I'm aware.

Posted Image


Soo complex and cool.

Two way combined with (SE 31)
The timing, sound sync and following rail was the hardest.
Also lots of coding. Doors etc.

Yes is rare.
Oblivion example in E2L1 uses a rotating elevator. (codeless thing)
closes door then goes up (stops) rotates (stop and then goes up. and open doors.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#6200

View PostMicky C, on 11 October 2014 - 02:03 AM, said:

Posted Image

And you thought Hammer was a mess to work in... good one.
0

User is offline   Sanek 

#6201

15 years after Duke's mission on planet Taygeta, he have to return here to eliminate these alien bastards once again! This is an old, abandoned map of mine, which I started back in 2010, but skipped then. I think it's time to continute it, after all these years...a sort of tribue to one of my favorite classic maps...

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Coming soon

This post has been edited by Sanek: 12 October 2014 - 02:01 AM

1

User is offline   Paul B 

#6202

View PostZaxtor, on 09 October 2014 - 01:42 AM, said:

Working on probably the "most complicated" elevator I've ever made.

It goes, Horizontal (forward), (stop), then vertical (up), (stop) and then horizontal (in reverse) and (stops).


well, at first glance I was like hmm how can that be cool? and then I saw your youtube video. Thank you for posting that. That was unfreakin' REAL! I love it! I can't even beginning to wrap my head around that trick. But it looks amazing. Well worth the time, nicely done!
1

User is offline   Paul B 

#6203

View PostMicky C, on 11 October 2014 - 02:03 AM, said:


I'm getting back to work on this bastard of a level I originally started more than 2 years ago. It should be unlike anything previously done in duke as far as I'm aware.




Well that's a crazy wiremess if i've ever seen one. I mean.. Wire Mesh... haha can't wait to see the finished product Micky looks very impressive. Feel free to send me a backup copy.. You can never have enough backups =)

This post has been edited by Paul B: 11 October 2014 - 07:12 PM

0

User is offline   Micky C 

  • Honored Donor

#6204

Looks good Sanek, but shouldn't it be "return TO taygeta"?

Too many city themed maps these days.
0

User is online   brullov 

  • Senior Artist at TGK

#6205

Duke Nukem 3D Reloaded with HRP and some HL2 models. One day, I will make the E1L1 in UDK.

Posted Image


Posted Image
4

User is offline   NUKEMDAVE 

#6206

I was attempting something like that a while back, but without adding anything new.

Posted Image

Posted Image

Posted Image
3

User is offline   Kyanos 

#6207

Those make this look lame

Posted Image
7

User is online   Mark 

#6208

Can I join the remake club too? :)

Attached thumbnail(s)

  • Attached Image: duke0005.jpg
  • Attached Image: duke0007.jpg


This post has been edited by Mark.: 13 October 2014 - 03:37 PM

5

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#6209

View PostDrek, on 13 October 2014 - 03:27 PM, said:

Those make this look lame

Posted Image

This is the best looking one so far.

But for the best remake outside of build... this is it.


I have no idea what happened to the audio... I believe the original video got taken down.
0

#6210

Posted Image
Posted Image
2

Share this topic:


  • 362 Pages +
  • « First
  • 205
  • 206
  • 207
  • 208
  • 209
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options