That would be an AWESOME idea for a mod.
Duke Nukem. Retrofitting and updating from Cataclysm for "Project X." New skeleton rig including eyebrows and mouth. Trying to bulk up his muscles a bit. Made his torso more of a V shape, made his upper arms bigger. Reworked the web-gear slightly as a result. Going to do some recoloring to make him more in line with the Duke Nukem 3D statue/Box art (darker pants, slightly green tint to the web gear. black belt buckle with gold highlight, gonna strip off his gloves.)
Shoutout to Bloodshot. You really did a great job on tweaking this model.
Slightly NSFW (But censored) babe:
https://dl.dropboxus...uke%20test2.mp4
Loaded up the Cataclysm Duke model into 3D Studio Max yesterday. Learning the ropes. Not sure what is causing the shading errors/flickering. Learning as I go. (If anyone has any idea what causes that, please share!

). Mostly playing with animation and posing. 3DS Max is infinitely better at this than anything else i've ever used. I don't know why I was so afraid of this program. Seeing the results of your work right away and getting used to where everything is, is going much faster than I expected.
Bloodshot's incredible "DNF 01" Octabrain given a 3DS treatment:
Was playing with some material types here. Self illumination and reflection seem to play off each other. There's hints of the octabrain's eyes actually glowing off the rest of it's surface, and in motion you can see that looping mov of Elexis reflecting off the side of it's head. Very cool. Lots of neat things. The brain isn't rigged to a skeleton, so he just sorta floats around for now.