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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   11bush 

#9091

A couple new weapons I made.


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User is offline   OpenMaw 

  • Judge Mental

#9092

View Post11bush, on 15 January 2020 - 06:56 PM, said:

A couple new weapons I made.

https://www.youtube....h?v=tPPWXw_bvgI


You're doing great work! All the sprites look very polished. My only critique is that hand on the law. What is that grip even? That's kinda rough. Other than that I think you did a great job.
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User is offline   11bush 

#9093

View PostCommando Nukem, on 16 January 2020 - 02:15 AM, said:

You're doing great work! All the sprites look very polished. My only critique is that hand on the law. What is that grip even? That's kinda rough. Other than that I think you did a great job.


Which one is that? The big black knob or the actual hand? I can fix it, sometimes its just hard to see the issues on your own stuff :rolleyes:
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User is offline   OpenMaw 

  • Judge Mental

#9094

View Post11bush, on 16 January 2020 - 05:04 AM, said:

Which one is that? The big black knob or the actual hand? I can fix it, sometimes its just hard to see the issues on your own stuff :rolleyes:


The way the hand is gripping the LAW is just weird. He's using his left hand, but it's twisted around in a really weird way. You wouldn't holding it like that. You would put your right hand up there where the firing mechanism is.
0

User is offline   juvenite 

#9095

Wow, really long since I've last been here.

Either way, I'm making a cover (remix? remake? honestly dunno) of XPLASMA. I love this fucking song.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#9096

Doing fine with this Wolf 3D project with auto-generated floor/ceiling textures

Posted Image

Spoiler

15

User is offline   Phredreeke 

#9097

Wolf3D in eduke32?
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#9098

 Phredreeke, on 17 January 2020 - 10:55 AM, said:

Wolf3D in eduke32?

Yes

I already converted all maps from Wolf 3D, Spear of Destiny, Mac family and Mission Packs.
8

User is online   Mark 

#9099

More shuffling around of models looking for ideas for what to include in a future tech demo map for Eduke32.

Attached thumbnail(s)

  • Attached Image: mockup5.jpg

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User is offline   Seb Luca 

#9100

@Fox : Wunderbar :mellow: What weapon is the last one ? °0° RPG ?

@Mark : Gamma rays ??? :rolleyes: :lol:




This post has been edited by Seb Luca: 17 January 2020 - 01:30 PM

1

User is online   Mark 

#9101

Danke

Yeah, but I couldn't find my Hulk or Abomination model quick enough so this muscleman was a 2nd choice.

This post has been edited by Mark: 17 January 2020 - 01:31 PM

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#9102

 Seb Luca, on 17 January 2020 - 01:27 PM, said:

@Fox : Wunderbar :rolleyes: What weapon is the last one ? °0° RPG ?

The missile launcher from Mac maps.
3

User is online   Ninety-Six 

#9103

That's gonna be interesting to see. I've seen two versions of Wolf3d converted to the doom engine and I'm oddly excited to see it in the build engine.
0

User is offline   Phredreeke 

#9104

I know of at least three, Laz Rojas WolfenDoom, AFADoomer's Wolf3D TC for GZDoom and CeeJay's Wolf3D TC for 3DGE
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User is online   Ninety-Six 

#9105

 Phredreeke, on 17 January 2020 - 07:17 PM, said:

I know of at least three, Laz Rojas WolfenDoom, AFADoomer's Wolf3D TC for GZDoom and CeeJay's Wolf3D TC for 3DGE


I didn't know about the Edge one.
0

User is offline   Player Lin 

#9106

 Mr. Alias Nameless, on 09 January 2020 - 04:49 AM, said:

Hi all! A small video demostrating the model and animation of the character and the behavior of a free camera. You can also evaluate the overall quality level of graphics and lighting. Small friezes are the result of the screen recording program, everything is smooth in the game.
Model made in MakeHuman > mixamo.com > blender 2.8


This reminds about Classic RE games or some early survivor horror games.


 Fox, on 17 January 2020 - 12:18 PM, said:

Yes

I already converted all maps from Wolf 3D, Spear of Destiny, Mac family and Mission Packs.


Now this is interesting...wonder if Blake Stone or even RotT also can be done too?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#9107

 Player Lin, on 19 January 2020 - 04:29 AM, said:

Now this is interesting...wonder if Blake Stone or even RotT also can be done too?

They probably all could. But it would require writing a bunch of stuff...
1

User is offline   Maarten 

#9108

....been working on a new map last 3 weeks!
630+ sectors, 5100+ walls right now.

Screen is WIP:

Attached thumbnail(s)

  • Attached Image: Woudrichem WIP.jpg


This post has been edited by Maarten: 25 January 2020 - 09:11 AM

18

User is online   Mike Norvak 

  • Music Producer

#9109

Nice
1

User is offline   Maarten 

#9110

Thanks!
2

User is online   Ninety-Six 

#9111

Always looking forward to a Maarten or Merlijn map.
0

User is offline   Maarten 

#9112

@Ninety-Six: woah, thank you..I'm flattered! :rolleyes:
Just built some more today (nearly 700 sectors). It's still going steady, let's hope my inspiration keeps coming :mellow: Of course I'll keep you posted.
2

User is offline   Forge 

  • Speaker of the Outhouse

#9113

there can never be enough Maarten maps
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User is online   ck3D 

#9114

Really cool screenshot, Maarten - quite the unique look, terrain design, texturing. Feels pretty surreal - a new, standalone city map from you after all these years is going to be especially interesting.

For those wondering about Blast Radius, practical progress has been stalled for most of the last two weeks because I kind of foresaw that my inspiration was going to plateau. Been keeping busy with work and other tasks in the meantime, but at least now I've built up an actual idea of how I want to efficiently continue the second level instead of scribbling random rooms around. Sometimes you just gotta edge it to then better flood your map all at once with hundreds of new sectors and Pardon my French.

This post has been edited by ck3D: 28 January 2020 - 04:41 AM

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User is offline   Maarten 

#9115

Hey there! First of all: thanks!! Second: your previous name was MRCK?

In that case: woah! Nice to see you're still active! :rolleyes:
I'm on holiday now, but after that I will check out what you've been working on etc.

This post has been edited by Maarten: 03 February 2020 - 01:33 PM

1

User is offline   Forge 

  • Speaker of the Outhouse

#9116

 Maarten, on 03 February 2020 - 01:32 PM, said:

Hey there! First of all: thanks!! Second: your previous name was MRCK?

he who must not be named

yes
1

#9117

Screenshots of a mod (i think) i'm working on called 'Duke Nukem 3D:Blood And Ice'
It's (Supposed to be) A retelling of the story of duke 3d, featuring the backstory of the aliens' hostility towards earth.
but instead of one alien army, there's two. the blood army and the ice army. The blood army is bad, the ice army is good.
As of right now, it's nothing really special. it's only a small prototype featuring a few maps and some graphics.

First screenshot contains some computer that's been blown up, whatever.
Second screenshot contains some weird ass reactor core room, i don't know. with a reskinned devastator, dubbed 'Pulverizer Pistols'. Wow, how creative!

Attached Image: duke0001.png

Attached Image: duke0002.png

I'm not really sure if i will ever finish and/or release this mod, but i thought i'd just share it just because.

feel free to give me your opinions on this.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#9118

Self-generated sector lighting

Posted Image

Spoiler

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User is offline   NightFright 

  • The Truth is in here

#9119

This is beefing up the rather bland looking Wolf3D maps quite considerably, especially with those mirroring floors. Might even make me play through the old maps again after a long time.

This post has been edited by NightFright: 10 February 2020 - 03:45 AM

0

User is offline   Tea Monster 

  • Polymancer

#9120

Posted Image

Just practising some sculpting this evening.

This is just roughing out shapes at this point.

This post has been edited by Tea Monster: 11 February 2020 - 06:16 PM

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