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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   MetHy 

#8911

View PostLoke, on 19 July 2019 - 03:15 PM, said:

A couple of AMC TC Episode 4 shots.

https://i.imgur.com/jrX2Pcg.gif


Great TROR use there, very seemless

edit: I mean the ceiling, the water is TROR too. I guess my comment applies to both.

This post has been edited by MetHy: 20 July 2019 - 03:45 AM

1

User is offline   Forge 

  • Speaker of the Outhouse

#8912

View PostLoke, on 19 July 2019 - 03:15 PM, said:

A couple of AMC TC Episode 4 shots.

I like those sprites being used for the lighting effects
1

User is offline   Loke 

#8913

View PostGaydar, on 20 July 2019 - 12:08 PM, said:

Whatever you guys do, please try to make the new update compatible with EDuke32 builds that include the FOV slider. This new feature, so far, has largely minimized my headaches while playing.


I wish we could unfortunately the newer builds are prone to crashing when playing with AMC TC. James could probably fill you in on it more on what the general issues are.
0

User is offline   Forge 

  • Speaker of the Outhouse

#8914

I've been rando-sampling the latest builds.

It's not so much the crash issue (other than eduke32 dumping straight to the desktop when trying to use anything other than classic).


There are a lot of bugs (the problem with trying to surface from transparent underwater tror, the difficulty trying to jump into vent shafts when at walk speed (which is also a problem with the newer eduke32s that affects vanilla Duke3d, but was never fixed), and feature breaking code changes in the newer snapshots, because of changes to event definitions and names

This post has been edited by Forge: 21 July 2019 - 08:12 AM

1

User is online   Ninety-Six 

#8915

Incidentally, what build is AMC using, out of curiosity?
0

User is offline   Forge 

  • Speaker of the Outhouse

#8916

r6775
0

User is offline   Jaap 

#8917

View PostLoke, on 19 July 2019 - 03:15 PM, said:

A couple of AMC TC Episode 4 shots.

https://i.imgur.com/mD4uMt2.gif


Nice looking scenes. For some reason that last one is giving me redneck rampage vibes.
2

User is offline   Kyanos 

#8918

Making some genetically engineered biological guns.
Attached Image: untitled.png
This is a very early wip pic of the tri-barrelled claw-shot.
2

#8919

View PostPhotonic, on 24 July 2019 - 06:41 PM, said:

Making some genetically engineered biological guns.
Attachment untitled.png
This is a very early wip pic of the tri-barrelled claw-shot.

Looks to high poly for Duke 3D
0

User is offline   Kyanos 

#8920

It's for rendering sprites. Going for classic and polymost as renderers with some high res sprites avaiable for 32bit. IMO anything 3D but voxels is too high poly for the build engine.
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User is offline   11bush 

#8921

After taking a 15 year break, I have been working on making some Vietnam war weapons for a mod I'm planning.

Attached thumbnail(s)

  • Attached Image: m60.png
  • Attached Image: m16.png
  • Attached Image: ak.png
  • Attached Image: garand.png

9

User is offline   11bush 

#8922

Thompson I made last night.

Attached thumbnail(s)

  • Attached Image: old.png

1

User is online   Ninety-Six 

#8923

Are those sprites or models? I can't actually tell.
0

User is offline   11bush 

#8924

They are sprites.
0

User is online   Ninety-Six 

#8925

View Post11bush, on 29 July 2019 - 07:28 PM, said:

They are sprites.

Take it as a compliment that I couldn't tell the difference.
0

User is offline   Tea Monster 

  • Polymancer

#8926

Latest model for the Serious Duke mod. Duke's Lunar Shuttle (sky car).
https://cdnb.artstation.com/p/assets/images/images/019/743/975/large/owen-egan-moonshuttle5.jpg?1564828035
14

User is offline   Mark 

#8927

That looks fantastic. About the only thing I would change is to put just 1 more scratch on the front. :dukecigar:
It looks like there might be details inside.

This post has been edited by Mark: 03 August 2019 - 03:45 AM

0

User is offline   Tea Monster 

  • Polymancer

#8928

Cheers! Yes, there is a cockpit in there for use in the cut scene.
https://i.imgur.com/4WtCqjV.jpg
4

#8929

Found some old stuff kicking around on my hard drive that looks promising.

https://i.imgur.com/iVJGf8g.png

This map is actually a collaboration with Fakir (although that part is 100% me). Anyone know if he's still active?
15

User is offline   Micky C 

  • Honored Donor

#8930

View PostSupertanker, on 03 August 2019 - 06:06 PM, said:

Found some old stuff kicking around on my hard drive that looks promising.

This map is actually a collaboration with Fakir (although that part is 100% me). Anyone know if he's still active?


Nice find! Yeah he left the community years ago as he lost interest in gaming.

Are you going to work on finishing it up?

This post has been edited by Micky C: 03 August 2019 - 09:41 PM

0

User is offline   Merlijn 

#8931

Those AMC Ep. 4 shots looks absolutely fantastic! :dukecigar:

I'm still working on the next Shaky Grounds, having a summer break right now (going to Croatia for 2 weeks).
This map will mostly take place outside (as opposed to the previous installment). Here's a little WIP shot.

Attached Image: duke0041.png
12

User is offline   11bush 

#8932

A colt Commando I started working on here.

Attached thumbnail(s)

  • Attached Image: coltcommandohandguard.png

1

User is offline   11bush 

#8933

Got it working in game.

Attached thumbnail(s)

  • Attached Image: coltingame.png

4

#8934

I'm probably going to put this on hold for a bit, Ion Furry is coming out soon. I'm too excited to start making maps for that game, to have to wait for me to finish this one

https://cdn.discordapp.com/attachments/523665644529647627/610717194422059018/duke0008.png
https://cdn.discordapp.com/attachments/523665644529647627/610717542402621460/duke0007.png
https://cdn.discordapp.com/attachments/523665644529647627/610717655032397854/duke0006.png

(I was hitting mappers block anyways)
5

User is offline   Seb Luca 

#8935

@Loke : very classy, a real "film noir" scene :lol:

@11bus : Superb work :P Is this rifle the M1?

@Tea Monster : °0°

@Supertanker : apart from the blue stripes, lower right, which seem a little unsightly, great work :lol:

@Merlijn : classy too, in another vein :P

@Truck Stop Santa Claus : Lol :dukecigar: the poster on the right is a reference to"Alien Covenant" ? :lol:



This post has been edited by Seb Luca: 15 August 2019 - 01:03 AM

0

#8936

View PostSeb Luca, on 15 August 2019 - 12:59 AM, said:

@Loke : very classy, a real "film noir" scene :lol:

@11bus : Superb work :P Is this rifle the M1?

@Tea Monster : °0°

@Supertanker : apart from the blue stripes, lower right, which seem a little unsightly, great work :lol:

@Merlijn : classy too, in another vein :P

@Truck Stop Santa Claus : Lol :dukecigar: the poster on the right is a reference to"Alien Covenant" ? :lol:



sure, will just go with that
1

User is offline   11bush 

#8937

Colt Commando and M60 in game.

6

User is offline   11bush 

#8938

A shotgun I am working on, but not completed.

3

User is offline   Gambini 

#8939

You need to work on the conic perspective and the arm (which is too skinny)
0

User is offline   Seb Luca 

#8940

@Truck Stop Santa Claus : :lol:

@11bush : I adore the M60, but but the hand of the shotgun (at main tile) seems strange to me :dukecigar:


0

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