What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8680 Posted 30 January 2019 - 06:50 PM
#8681 Posted 30 January 2019 - 07:12 PM
This post has been edited by MusicallyInspired: 30 January 2019 - 07:12 PM
#8683 Posted 16 February 2019 - 06:48 PM
#8684 Posted 19 February 2019 - 03:47 PM
#8685 Posted 19 February 2019 - 03:57 PM
Diaz, on 19 February 2019 - 03:47 PM, said:
Nice to know, that you are still around here. I think most of us know how real life, family and work can change your view on gaming.
i would like to know if Fusion 2 is still alive, too.
#8686 Posted 19 February 2019 - 04:20 PM
#8687 Posted 21 February 2019 - 03:49 PM
Mark, on 22 November 2018 - 02:53 PM, said:
We're already talking about this but I had not seen the screens till now. I'm not sure I can help much due to my limited amount of free time, but I think the maps would benefit a lot from replacing the 8-bit art with the original textures from Kingpin or other sources - for example those bricks from Redneck Rampage would look better if replaced with Kingpin's bricks, same for the asphalt floors, or the windows which were converted to Duke's palette. Since I know this project is eating up a lot of time already, I can help with that if you wish.
#8688 Posted 21 February 2019 - 04:15 PM
#8689 Posted 22 February 2019 - 06:46 AM
Diaz, on 19 February 2019 - 04:20 PM, said:
I would love to see what you did so far. The screenshots looked fantastic and more than promising.
Any chance to get a download for this?
This post has been edited by blizzart: 22 February 2019 - 06:47 AM
#8690 Posted 22 February 2019 - 07:35 AM
This post has been edited by Sanek: 22 February 2019 - 09:29 AM
#8692 Posted 22 February 2019 - 08:45 AM
blizzart, on 22 February 2019 - 06:46 AM, said:
Any chance to get a download for this?
Well I would need to get it to a releaseable state first, and it's not one of my priorities... plus it's not 1999 and I'm not sure I could release ot with all the stuff from other games like I did with the first Fusion. World has become crazy in all these years.
#8693 Posted 22 February 2019 - 09:31 AM
It displays properly for me...
#8695 Posted 02 March 2019 - 09:23 AM
#8698 Posted 06 March 2019 - 10:58 AM

Big thanks to Nuke.YKT for some new additional fixes (that should go live soon)
From what I can see after some testing, polymost has surpassed classic in terms of TROR rendering stability as it seemed to handle a few corner cases better than classic did.
Apparently mirrors aren't in, but this alone should allow SO much more to be done without going classic-only or polymer.
Still needs more testing but these patches will be a game changer for polymost TROR.
Compared to the current "v1 patch" from the other day, sprites render much better and everything overall is much more stable.
#8699 Posted 06 March 2019 - 11:18 AM
#8701 Posted 06 March 2019 - 04:08 PM
Micky C, on 06 March 2019 - 02:48 PM, said:
damn straight. Alien Armageddon, AMC E3, the resurrection of WGR2...
#8702 Posted 06 March 2019 - 04:50 PM
Not to mention the all-new eduke32 ports for Redneck Rampage and Blood, of which the developer has been improving TROR in polymost.
#8703 Posted 06 March 2019 - 05:03 PM
Micky C, on 06 March 2019 - 04:50 PM, said:
#8704 Posted 06 March 2019 - 05:39 PM
If polymost TROR is at least as stable as classic, this is absolutely huge news.
Once the new version is available, I’ll stress test it to see how good it really is. The picture oasiz posted looks promising.
This post has been edited by Micky C: 06 March 2019 - 05:40 PM
#8706 Posted 07 March 2019 - 07:35 AM
Micky C, on 06 March 2019 - 05:39 PM, said:
High Treason, on 06 March 2019 - 07:02 PM, said:
#8707 Posted 07 March 2019 - 03:15 PM
The new ZBrush is out and it has a few render filters built in. One is actually a 'retro game' filter.
#8708 Posted 07 March 2019 - 03:27 PM
#8709 Posted 07 March 2019 - 04:03 PM
This post has been edited by MusicallyInspired: 07 March 2019 - 04:03 PM

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