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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Mark 

#8680

Wow, Goldwave is still around? I used that program back in the early 2000's IIRC. It had the best scratch remover at the time. I was transferring my old vinyl albums to the computer.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#8681

I still have an ancient version installed on my Win10 system.

This post has been edited by MusicallyInspired: 30 January 2019 - 07:12 PM

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User is offline   Zaxtor 

#8682

Is still around and going strong.
2

#8683

Learning how to use mapster32, doing a doom e1m1 attempt and a lot of mistakes (thanks the gods for the wiki)
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User is offline   Diaz 

#8684

Not exactly Duke but I guess I'll let you know that the Slick Willy map I was working on is not dead, though it's being made in the Unreal I engine. Lots of changes in life in the past few years, and interest in game design comes and goes as there's not much time for it. I recently found this thing in a hard drive and guessed I'd try to get it finished.
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User is offline   blizzart 

#8685

View PostDiaz, on 19 February 2019 - 03:47 PM, said:

Not exactly Duke but I guess I'll let you know that the Slick Willy map I was working on is not dead, though it's being made in the Unreal I engine. Lots of changes in life in the past few years, and interest in game design comes and goes as there's not much time for it. I recently found this thing in a hard drive and guessed I'd try to get it finished.


Nice to know, that you are still around here. I think most of us know how real life, family and work can change your view on gaming.

i would like to know if Fusion 2 is still alive, too. :)
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User is offline   Diaz 

#8686

Fusion 2 was almost finished and has been for a long time, but performance is too poor to release it as it is...
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User is offline   Diaz 

#8687

View PostMark, on 22 November 2018 - 02:53 PM, said:

Slowly but surely still working on the remake of SuburbsTC. Someone found more unfinished maps which means a lot more work for me. Its getting close to the point that I'm considering asking for a helper. We'll see.


We're already talking about this but I had not seen the screens till now. I'm not sure I can help much due to my limited amount of free time, but I think the maps would benefit a lot from replacing the 8-bit art with the original textures from Kingpin or other sources - for example those bricks from Redneck Rampage would look better if replaced with Kingpin's bricks, same for the asphalt floors, or the windows which were converted to Duke's palette. Since I know this project is eating up a lot of time already, I can help with that if you wish.
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User is offline   Mark 

#8688

I just finished emailing you some more pics from the first map. Yeah, there are a few textures blurrier than the rest. I've replaced some already and before wrapping up the project I'll look them over again. I have tons of assets to use for replacement. Thanks for the offer of help. If I think of anything specific I'll let you know now that I have your email address.
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User is offline   blizzart 

#8689

View PostDiaz, on 19 February 2019 - 04:20 PM, said:

Fusion 2 was almost finished and has been for a long time, but performance is too poor to release it as it is...


I would love to see what you did so far. The screenshots looked fantastic and more than promising.
Any chance to get a download for this? :D :)

This post has been edited by blizzart: 22 February 2019 - 06:47 AM

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User is offline   Sanek 

#8690

Coming VERY Soon!

Posted Image

Posted Image

EDIT: attached pics in case you don't see it.

Attached thumbnail(s)

  • Attached Image: SBZ_MENU.png
  • Attached Image: E111.png


This post has been edited by Sanek: 22 February 2019 - 09:29 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#8691

Images are broken links. :)
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User is offline   Diaz 

#8692

View Postblizzart, on 22 February 2019 - 06:46 AM, said:

I would love to see what you did so far. The screenshots looked fantastic and more than promising.
Any chance to get a download for this? :D :)


Well I would need to get it to a releaseable state first, and it's not one of my priorities... plus it's not 1999 and I'm not sure I could release ot with all the stuff from other games like I did with the first Fusion. World has become crazy in all these years.
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User is offline   Sanek 

#8693

Attached pics in case you don't see them.
It displays properly for me...
1

User is offline   Sanek 

#8694

SilverballZ will be released in just 2 hours. :)
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User is offline   Tea Monster 

  • Polymancer

#8695

I'm making a high-res version of the Moon Shuttle for Syndroid's Serious Sam Fusion Duke mod.

Posted Image
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User is offline   Mark 

#8696

It doesn't look like the sprite. :)
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User is offline   Micky C 

  • Honored Donor

#8697

https://forums.duke4...three-released/



Posted Image
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User is offline   oasiz 

  • Dr. Effector

#8698

Posted Image

Big thanks to Nuke.YKT for some new additional fixes (that should go live soon)
From what I can see after some testing, polymost has surpassed classic in terms of TROR rendering stability as it seemed to handle a few corner cases better than classic did.

Apparently mirrors aren't in, but this alone should allow SO much more to be done without going classic-only or polymer.
Still needs more testing but these patches will be a game changer for polymost TROR.

Compared to the current "v1 patch" from the other day, sprites render much better and everything overall is much more stable.
5

User is offline   Danukem 

  • Duke Plus Developer

#8699

I haven't looked into this at all lately, but in the past I know there have been issues with actors being able to pass through TROR layers (i.e. getting stuck or lacking visibility where the player would have no problem). If this hasn't been done already, it would be good if this were handled at the source level, so that scripters didn't need to add special hacks to allow actors to traverse the TROR world.
3

User is offline   Micky C 

  • Honored Donor

#8700

Man, it's a great time to be a part of the eduke community!
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User is offline   Ninety-Six 

#8701

 Micky C, on 06 March 2019 - 02:48 PM, said:

Man, it's a great time to be a part of the eduke community!

damn straight. Alien Armageddon, AMC E3, the resurrection of WGR2...
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User is offline   Micky C 

  • Honored Donor

#8702

Ion Maiden of course, and the countless, countless eduke32 improvements that are directly or indirectly related to Ion Maiden.

Not to mention the all-new eduke32 ports for Redneck Rampage and Blood, of which the developer has been improving TROR in polymost.
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User is offline   Perro Seco 

#8703

 Micky C, on 06 March 2019 - 04:50 PM, said:

the developer has been improving TROR in polymost.
I hope they don't forget about classic renderer, otherwise I'll not be able to enjoy those TROR improvements.
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User is offline   Micky C 

  • Honored Donor

#8704

TROR already works relatively well in classic if you have half a clue what you’re doing. I’ve pulled off some REALLY complex in the classic renderer in the AMC TC. Keep in mind that TROR was originally devised as a polymer-only feature, and that we’re quite lucky it came to classic in the first place, and that it’s as stable as it is.

If polymost TROR is at least as stable as classic, this is absolutely huge news.
Once the new version is available, I’ll stress test it to see how good it really is. The picture oasiz posted looks promising.

This post has been edited by Micky C: 06 March 2019 - 05:40 PM

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#8705

TROR is for pussies!
Spoiler

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User is offline   Perro Seco 

#8706

 Micky C, on 06 March 2019 - 05:39 PM, said:

I’ve pulled off some REALLY complex in the classic renderer
Me too. In fact, current TROR is enough for me. I meant enjoying the new improvements as a player.

 High Treason, on 06 March 2019 - 07:02 PM, said:

TROR is for pussies!
Can I know how you did it? I'll understand if you prefer to keep it as a secret until the map is released, but I ask because I'm curious to know how can be that possible without EDuke32. Very impressive!
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User is offline   Tea Monster 

  • Polymancer

#8707

Blocking sprites?

The new ZBrush is out and it has a few render filters built in. One is actually a 'retro game' filter.
Posted Image
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User is offline   Perro Seco 

#8708

 Tea Monster, on 07 March 2019 - 03:15 PM, said:

Blocking sprites?
I'm asking about the sloped roof.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#8709

n/m

This post has been edited by MusicallyInspired: 07 March 2019 - 04:03 PM

0

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