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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Zaxtor 

#8200

Finished making the boss of the level for the V2 of my mod.
probably coolest boss ever.
Somekind of a "Drone ship" we fight, it flies by and shoot the player and we must shoot it down.
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User is offline   Sanek 

#8201

New blocks on a block.

Attached Image: mapster32 2018-01-31 22-27-13-40.jpg

Attached Image: mapster32 2018-01-31 22-25-18-34.jpg

I know that these textures is very easy to make, but it will fit very nicely in the kind of a game I make, which doesn't call for necessarily state-of-art textures. Nevertheless, I will try to make these blocks as diverse as I possibly can, so that's just a sample. :dukecigar:
8

User is offline   Mark 

#8202

Last month I started working on a new map for the previously released Decay project. I was originally going to try and recreate the first level of Kingpin. I soon realized that without borrowing some Kingpin assets I couldn't get the "charm" of the original. So instead this became a regular new map with just a few hints of the Kingpin map in a few areas. My goal is to use only existing assets so if you still have Decay installed on your comp all you will need to do is load the map. This isn't a major project so my hope is to have it done by the end of this month unless I give in to the urge to make it a larger map. Also one of these days I have to finish the Hollywood Holocaust map for Decay I started a few years ago. It got sidetracked while I joined in the HHR mod and my own side projects.

Attached thumbnail(s)

  • Attached Image: KPmap.jpg

6

User is offline   CruX 

#8203



so basically the DN64 plasma cannon was put in as the replacement for the devastator, but that really fucked up the game's balancing since the devastator fires small bursts of projectiles automatically. What's in the video was my attempt to fix it. Was sort of a happy little accident that it also salvaged the plasma rifle weapon I'd shown in an earlier video.
8

User is offline   Danukem 

  • Duke Plus Developer

#8204

Sweet! I know this suggestion is not to DN64 specs, but I would make the charged shot bigger and more badass. The rapid fire is perfect.
1

User is offline   CruX 

#8205

View PostTrooper Dan, on 06 February 2018 - 12:13 PM, said:

Sweet! I know this suggestion is not to DN64 specs, but I would make the charged shot bigger and more badass. The rapid fire is perfect.

It wasn't a fully charged shot. Wanted to keep the video brief
0

User is offline   Danukem 

  • Duke Plus Developer

#8206

View PostCruX, on 06 February 2018 - 12:16 PM, said:

It wasn't a fully charged shot. Wanted to keep the video brief


Ok but you were charging for 5 seconds...that's a long charge for such a small shot :dukecigar:
1

User is offline   Sanek 

#8207

Prototype of the main character.

Attached Image: S1.png Attached Image: S2.png
5

User is offline   Paul B 

#8208

Hi guys,

I haven't had much spare time lately so I apologize for not posting this sooner but Seb wanted me to share neat little video with you guys so you can see what he's been up to. Looks really promising. (It would be nice if Seb's Eduke Forums account would allow him to post here without having to relay messages through me). In any case here is his exciting preview!



This post has been edited by Paul B: 08 February 2018 - 05:25 PM

6

User is offline   Mark 

#8209

Duke is getting the band back together.

Attached thumbnail(s)

  • Attached Image: THEBAND.jpg

2

User is offline   Seb Luca 

#8210

Hello all!

View PostPaul B, on 08 February 2018 - 05:24 PM, said:

Hi guys,

I haven't had much spare time lately so I apologize for not posting this sooner but Seb wanted me to share neat little video with you guys so you can see what he's been up to. Looks really promising. (It would be nice if Seb's Eduke Forums account would allow him to post here without having to relay messages through me). In any case here is his exciting preview!


Thanks a lot, Paul :) Finally, my account has been validated! Thank you to the administrators :dukecigar:

Here is another video : I made a very efficient flamethrower (I hope you like barbecues) :



View PostMark., on 13 February 2018 - 07:07 AM, said:

Duke is getting the band back together.

Awesome! °0° Are these sprites of your creation? (in all 3D?) I love the weapon, bravo!



This post has been edited by Seb Luca: 14 February 2018 - 12:26 AM

6

User is offline   Mark 

#8211

They are all 3D models. Duke is an older HRP model. I rigged and animated him. The zombie band members are from an old zombie model offered for free by I think Psionic. I rigged and animated them, added in the guitars and drums. I touched up the skins too. The drums were made by another forum member but I forgot his name. He gave permission and was given credit in the original project that this new map is being made for. This pic is where I used them in one of the original maps.

Attached thumbnail(s)

  • Attached Image: capt0001.jpg


This post has been edited by Mark.: 14 February 2018 - 05:26 AM

3

User is offline   Seb Luca 

#8212

Nice work, the characters are expressive ^^

Maybe soon a Duke's Guitar Hero game ? :dukecigar:
0

User is offline   CruX 

#8213



duke's roid raging.
12

#8214

VIP
On top of the original. Below is my work.
Texture, animation and some improvements.
18+
Spoiler

0

User is offline   Danukem 

  • Duke Plus Developer

#8215

View PostCruX, on 14 February 2018 - 02:20 PM, said:

duke's roid raging.


What happens if you let him suffer without shooting him again? Does he recover, or does he eventually die?
0

User is offline   darkcaleb 

#8216

Hey people, i'm just gonna drop this here :dukecigar:



This post has been edited by darkcaleb: 16 February 2018 - 06:53 AM

7

User is offline   Mark 

#8217

Last week I thought about your mod. I'm glad to see the work is still progressing.
0

User is offline   Seb Luca 

#8218

The atmosphere is effectively dark and oppressive ^^ Abandoned vehicles tell a story :dukecigar: I like it!
0

User is offline   CruX 

#8219

View PostTrooper Dan, on 16 February 2018 - 12:55 AM, said:

What happens if you let him suffer without shooting him again? Does he recover, or does he eventually die?

he recovers. It only happens if he's been damaged, but i haven't decided on a good hp to set that determination at, right now it's at 50.
0

User is offline   Seb Luca 

#8220

Other self-made things...

Posted Image

Posted Image
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User is offline   Mike Norvak 

  • Music Producer

#8221

 Seb Luca, on 16 February 2018 - 03:49 PM, said:

Other self-made things...

Posted Image

Posted Image


Hahahah I love the castle and how you can destroy it!
6

User is offline   Sanek 

#8222

In that new platformer game of mine, I'm messing around with indoor areas lately, since my previous work didn't have any indoor locations at all. I made a couple of of corridors and enemies is supposed to patrol the territory...but I don't know if indoor locations will look good in this kind of game.

What do you think?

Attached Image: capt0029.png

Attached Image: capt0030.png

Attached Image: capt0031.png
6

User is offline   Loke 

#8223

Looks cool Sanek. The map design reminds me of those really early 90's FPS's.
1

User is offline   Perro Seco 

#8224

 Mike Norvak, on 16 February 2018 - 07:15 PM, said:

Hahahah I love the castle and how you can destroy it!
I would never expect that in a FPS. Pretty cool and original!

Also, Sanek screenshots look great. As Loke said, the design really looks from the 90s.
1

User is offline   Jblade 

#8225

Crushing the sand castle is an awesome touch :dukecigar:

Sanek, those shots look really good! You're definitely good at using the simple textures to create a strong aesthetic.

This post has been edited by Jblade: 17 February 2018 - 07:03 AM

1

User is offline   Seb Luca 

#8226

Thanks, all ! I like to add that kind of detail to my projects. My current has still many more. :)

Great work Sanek :dukecigar: It reminds me of a 3D immersion in an Atari/Nes game



This post has been edited by Seb Luca: 17 February 2018 - 08:04 AM

1

User is offline   Sanek 

#8227

Oh, thank you! Everybody :dukecigar:

Yes, I'm going to make it as retro as possible...and very minimalistic too.
The question is, whether it looks professional enough or not. Sure, my game is most likely to be included under the "budget" category, but...I'm always questioning myself whether the design of the maps is poor or not. On the other hand, the gameplay itself doesn't call for high amount of detail.

P.S. Your comments really inspired me anyway! :)
0

User is offline   Seb Luca 

#8228

 Sanek, on 17 February 2018 - 08:51 AM, said:

P.S. Your comments really inspired me anyway! :)

You deserve it :dukecigar:
0

User is offline   Seb Luca 

#8229

'modeling an hospital ... :dukecigar:

Posted Image


8

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