What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8200 Posted 27 January 2018 - 10:58 PM
probably coolest boss ever.
Somekind of a "Drone ship" we fight, it flies by and shoot the player and we must shoot it down.
#8201 Posted 31 January 2018 - 11:40 AM
I know that these textures is very easy to make, but it will fit very nicely in the kind of a game I make, which doesn't call for necessarily state-of-art textures. Nevertheless, I will try to make these blocks as diverse as I possibly can, so that's just a sample.
#8202 Posted 06 February 2018 - 10:09 AM
#8203 Posted 06 February 2018 - 12:07 PM
so basically the DN64 plasma cannon was put in as the replacement for the devastator, but that really fucked up the game's balancing since the devastator fires small bursts of projectiles automatically. What's in the video was my attempt to fix it. Was sort of a happy little accident that it also salvaged the plasma rifle weapon I'd shown in an earlier video.
#8204 Posted 06 February 2018 - 12:13 PM
#8205 Posted 06 February 2018 - 12:16 PM
Trooper Dan, on 06 February 2018 - 12:13 PM, said:
It wasn't a fully charged shot. Wanted to keep the video brief
#8206 Posted 06 February 2018 - 01:13 PM
CruX, on 06 February 2018 - 12:16 PM, said:
Ok but you were charging for 5 seconds...that's a long charge for such a small shot
#8208 Posted 08 February 2018 - 05:24 PM
I haven't had much spare time lately so I apologize for not posting this sooner but Seb wanted me to share neat little video with you guys so you can see what he's been up to. Looks really promising. (It would be nice if Seb's Eduke Forums account would allow him to post here without having to relay messages through me). In any case here is his exciting preview!
This post has been edited by Paul B: 08 February 2018 - 05:25 PM
#8209 Posted 13 February 2018 - 07:07 AM
#8210 Posted 14 February 2018 - 12:08 AM
Paul B, on 08 February 2018 - 05:24 PM, said:
I haven't had much spare time lately so I apologize for not posting this sooner but Seb wanted me to share neat little video with you guys so you can see what he's been up to. Looks really promising. (It would be nice if Seb's Eduke Forums account would allow him to post here without having to relay messages through me). In any case here is his exciting preview!
Thanks a lot, Paul
Here is another video : I made a very efficient flamethrower (I hope you like barbecues) :
Mark., on 13 February 2018 - 07:07 AM, said:
Awesome! °0° Are these sprites of your creation? (in all 3D?) I love the weapon, bravo!
This post has been edited by Seb Luca: 14 February 2018 - 12:26 AM
#8211 Posted 14 February 2018 - 05:19 AM
This post has been edited by Mark.: 14 February 2018 - 05:26 AM
#8212 Posted 14 February 2018 - 06:21 AM
Maybe soon a Duke's Guitar Hero game ?
#8214 Posted 16 February 2018 - 12:35 AM
On top of the original. Below is my work.
Texture, animation and some improvements.
18+
#8215 Posted 16 February 2018 - 12:55 AM
CruX, on 14 February 2018 - 02:20 PM, said:
What happens if you let him suffer without shooting him again? Does he recover, or does he eventually die?
#8216 Posted 16 February 2018 - 06:52 AM
This post has been edited by darkcaleb: 16 February 2018 - 06:53 AM
#8217 Posted 16 February 2018 - 07:14 AM
#8218 Posted 16 February 2018 - 09:06 AM
#8219 Posted 16 February 2018 - 10:18 AM
Trooper Dan, on 16 February 2018 - 12:55 AM, said:
he recovers. It only happens if he's been damaged, but i haven't decided on a good hp to set that determination at, right now it's at 50.
#8221 Posted 16 February 2018 - 07:15 PM
Seb Luca, on 16 February 2018 - 03:49 PM, said:


Hahahah I love the castle and how you can destroy it!
#8222 Posted 17 February 2018 - 02:28 AM
What do you think?
#8223 Posted 17 February 2018 - 04:15 AM
#8224 Posted 17 February 2018 - 06:52 AM
Mike Norvak, on 16 February 2018 - 07:15 PM, said:
Also, Sanek screenshots look great. As Loke said, the design really looks from the 90s.
#8225 Posted 17 February 2018 - 07:02 AM
Sanek, those shots look really good! You're definitely good at using the simple textures to create a strong aesthetic.
This post has been edited by Jblade: 17 February 2018 - 07:03 AM
#8226 Posted 17 February 2018 - 08:04 AM
Great work Sanek
This post has been edited by Seb Luca: 17 February 2018 - 08:04 AM
#8227 Posted 17 February 2018 - 08:51 AM
Yes, I'm going to make it as retro as possible...and very minimalistic too.
The question is, whether it looks professional enough or not. Sure, my game is most likely to be included under the "budget" category, but...I'm always questioning myself whether the design of the maps is poor or not. On the other hand, the gameplay itself doesn't call for high amount of detail.
P.S. Your comments really inspired me anyway!
#8228 Posted 18 February 2018 - 03:05 PM
Sanek, on 17 February 2018 - 08:51 AM, said:
You deserve it

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