What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#7651 Posted 29 January 2017 - 01:21 PM
#7652 Posted 29 January 2017 - 01:34 PM
Gambini, on 29 January 2017 - 01:21 PM, said:
If you keep the body and legs together as one model for now, it will probably be ok to have the body moving up and down with the animation. If the separation is done after the animation is complete, the up and down movements should still be synced. At least in theory.
#7653 Posted 30 January 2017 - 11:28 PM
Gambini, on 29 January 2017 - 10:33 AM, said:
I can't see this image, for some reasons, my internet connection hates all Photobucket image servers(but not their main site) and images from those servers will take forever to load and nothing happens now.
#7654 Posted 31 January 2017 - 03:10 AM
#7656 Posted 31 January 2017 - 09:08 AM
#7657 Posted 01 February 2017 - 12:06 AM
I've made preview render after import:
Now I'm gonna rapair all broken polygons, UVW etc. and I'm gonna remake all assets/textures in HD.
Meybe in future I will import that to UE4... who knows.
Cheers
#7659 Posted 03 February 2017 - 04:34 PM
Or is this little piggie going to market?
This post has been edited by Mark.: 03 February 2017 - 04:35 PM
#7660 Posted 03 February 2017 - 04:40 PM
This post has been edited by Tea Monster: 03 February 2017 - 04:43 PM
#7661 Posted 03 February 2017 - 07:37 PM
#7662 Posted 03 February 2017 - 07:41 PM
#7663 Posted 04 February 2017 - 04:11 AM
#7664 Posted 04 February 2017 - 05:40 AM
This is for the Hollywood Holocaust mod.
#7666 Posted 12 February 2017 - 07:13 AM
#7667 Posted 12 February 2017 - 07:25 AM
#7671 Posted 12 February 2017 - 05:33 PM
#7672 Posted 12 February 2017 - 05:43 PM
naeq, on 12 February 2017 - 06:45 AM, said:
old and new asset
Would you consider releasing the assets so they could be re-purposed for use in the HRP or EDuke32 mods, or even potentially working with Tea Monster on their project? That's a brilliant model.
#7673 Posted 12 February 2017 - 08:07 PM
Hendricks266, on 12 February 2017 - 05:33 PM, said:
I also investigated various forms of parallel computing. The most efficient ended up being each core running an individual, isolated instance of the program, and was managed as a SLURM array job batch. You're welcome to apply it to eduke32 as I believe it'll be the easiest to implement here for multiplayer.
HiPolyBash, on 12 February 2017 - 05:43 PM, said:
I'm convinced that it's a photo of a physical, real-world construction, and will be until evidence is shown to the contrary.
#7674 Posted 12 February 2017 - 11:31 PM
Micky C, on 12 February 2017 - 08:07 PM, said:
Maybe it's using photorealistic textures ?
I'm no specialist but with flightsimulation I noticed that photoreal texture being used correctly can lead to some very convincing results although not THAT convincing O_o
If it's a real 3D model then I can't imagine how DUKE3D would look like if everything was redone the same way ^^
(probably like a slideshow if you see what I mean)
#7675 Posted 13 February 2017 - 04:26 AM
This post has been edited by Mark.: 13 February 2017 - 04:28 AM
#7676 Posted 13 February 2017 - 04:46 AM
I was about to make a comment about how even if it was a model then it wouldn't look anywhere near that good in-game. However I just realized it's the guy who did that Duke Burger 3D max thing earlier in the page, so it'd be interesting to see the assets. I don't think it'd be a good fit for the HRP though, both in terms of style and because it's replicating a texture with a model.
#7677 Posted 13 February 2017 - 05:00 AM
#7678 Posted 13 February 2017 - 08:40 AM
Mark., on 12 February 2017 - 07:13 AM, said:
Thanks! All this time I was sitting in my nest playin duke
Perro Seco, on 12 February 2017 - 07:25 AM, said:
Tea Monster, on 12 February 2017 - 10:07 AM, said:
Thanks!!
HiPolyBash, on 12 February 2017 - 05:43 PM, said:
This model is Mid Poly (about 2k polys) becouse i wanna use it mainly for rendering and (meybe in future) in UE4.
It's not suitable in term of "low poly" game model.
Micky C, on 12 February 2017 - 08:07 PM, said:
Proof:
Guys! I'm just a 3D graphic designer who loves duke nukem. I've started mine personal project to rebuild a Duke-Burger map in 3D with HD assets and photorealistic rendering.
Although im doing it only when I have free time... And I don't have much free time...
In thoese times it's possible to get that kind of detail in realitime rendering. See "UE4 Paris" video on youtube.
But you need a lot of VRAM for all that 4k textures
And yeah, I'm using Substance Painter, but im painting a loot of details in photoshop too.
That asset was rendered in Corona render engine inside 3ds max, but in realtime (game) looks like that:
Cheers!
This post has been edited by naeq: 13 February 2017 - 08:56 AM
#7679 Posted 13 February 2017 - 10:10 AM
#7680 Posted 14 February 2017 - 09:07 AM
This level is almost finish, just need to finish up with the end of the level.