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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Micky C 

  • Honored Donor

#7081

Custom textures would cut down a large proportion of the walls needed.
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User is online   Mark 

#7082

Because I've been doing voices for past and future projects I thought I would buy an external effects processor to tie into my mixing board so I don't always have to go into a computer program like Audacity to mess with the audio. I was running through all the default presets and this one was cool sounding. If you have a good sound system on your computer all the better. Crank the subwoofer. :D

Attached File(s)



This post has been edited by Mark.: 23 April 2016 - 05:20 PM

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User is offline   oasiz 

  • Dr. Effector

#7083

View PostMicky C, on 23 April 2016 - 03:41 PM, said:

Custom textures would cut down a large proportion of the walls needed.


Yeah, just did a quick calculation and that circle texture-fakery alone costs about 2k walls, super sloppy!
Still got some other things I wanna try some day.

Attached thumbnail(s)

  • Attached Image: capt0005.png

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User is offline   Jolteon 

#7084

I had been working on this sewer area for my next level. The layout for this area looks kinda similar (Not identical) to another sewer area in a different Duke Nukem game. (I Don't want to reveal too much now, I Just wanted to show this area. But I will show more of the level later.) :angry:

The Layout of the sewer:
Attached Image: capt0035.png
Some screenshots of the sewers:
Attached Image: capt0036.png Attached Image: capt0037.png
Attached Image: capt0038.png Attached Image: capt0039.png
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User is offline   Zaxtor 

#7085

Making a cool event happening to the mothership (last level)
An asteroid hitting the window and then something happens.
you will see when playing the mod.
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User is offline   Sanek 

#7086

I'm working on a new canyon map. Check it out.

1. Beginning of the map. I've been playing Red 3 before doing that.
2. Night Shop.
3. Underground Ghost Town
4. More Ghost Town.
5. Me working with lighting :angry:
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User is offline   Jimmy 

  • Let's go Brandon!

#7087

I'm liking how the map is very reminiscent of early 2000's maps, but that's looking very derivative of Red so far, which isn't a bad thing visually but more creativity and originality would be better received. Looks good overall!
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User is offline   Danukem 

  • Duke Plus Developer

#7088



Use the Force, Duke!
12

User is offline   Micky C 

  • Honored Donor

#7089

That's pretty cool.

What's the explanation for Duke suddenly having the force though? Posted Image
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User is offline   Danukem 

  • Duke Plus Developer

#7090

View PostMicky C, on 30 April 2016 - 12:20 AM, said:

That's pretty cool.

What's the explanation for Duke suddenly having the force though? Posted Image


He won't have this ability until you beat a certain episode.
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User is offline   Hank 

#7091

too late

This post has been edited by Hank: 30 April 2016 - 01:00 AM

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User is offline   xMobilemux 

#7092

View Post1337DirtAlliance, on 14 April 2016 - 03:02 AM, said:

Didn't care too much for the new HRP Fem7 animation. So I been slowly working on re-rigging her and made some other teaks to the model..

Always appreciate more work being done to the sexier side of Duke3D :lol:

Also production on Part 2 of Typical Day has begun :angry:
Posted Image
5

User is offline   Jinroh 

#7093

View PostTrooper Dan, on 29 April 2016 - 11:51 PM, said:



Use the Force, Duke!


Nice, that's bitchin! :angry: Jedi Duke.
1

User is offline   Tea Monster 

  • Polymancer

#7094

Posted Image
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User is offline   Sanek 

#7095

View PostJimmy Gnosis, on 29 April 2016 - 08:40 PM, said:

I'm liking how the map is very reminiscent of early 2000's maps, but that's looking very derivative of Red so far, which isn't a bad thing visually but more creativity and originality would be better received. Looks good overall!

Besides first shot, there's nothing that might be connected with Red 1. Don't even know how you get this idea.
2

User is offline   Kyanos 

#7096

Posted Image

Is it obvious I like Unreal Tournament?
11

User is offline   David B. 

#7097

Already seen a real movie theatre like this in a map ? :angry:

Attached thumbnail(s)

  • Attached Image: theatre001.png
  • Attached Image: theatre002.png

9

User is offline   David B. 

#7098

View PostDrek, on 04 May 2016 - 06:46 PM, said:

Posted Image

Is it obvious I like Unreal Tournament?

Yes it is :angry:
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User is offline   MetHy 

#7099

View PostDavid B., on 05 May 2016 - 10:19 AM, said:

Already seen a real movie theatre like this in a map ? :angry:


Needs more and bigger speakers
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User is offline   David B. 

#7100

@ TeaMonster : another example of some models

Attached thumbnail(s)

  • Attached Image: duke_023.png


This post has been edited by David B.: 08 May 2016 - 03:47 AM

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User is offline   David B. 

#7101

-

Attached thumbnail(s)

  • Attached Image: duke0000.png

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User is online   Mark 

#7102

I can feel the "Kingpin" and his men right around the corner.
0

User is offline   Tea Monster 

  • Polymancer

#7103

I'm getting that vibe too. Looking good.
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User is offline   LeoD 

  • Duke4.net topic/3513

#7104

View PostDavid B., on 08 May 2016 - 04:04 AM, said:

-
Really exciting screenshots, man!
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User is offline   CruX 

#7105

Posted Image

another mapster shot. Sharing this one specifically because I'd kinda drawn myself into a corner by the time I started building this specific area, and I really felt like it had no hope of looking good. But now that it's done, it's probably one of my favorite designs thusfar. Never underestimate the power of trimwork and skylights, I guess.
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User is offline   Sanek 

#7106

View PostCruX, on 11 May 2016 - 02:12 PM, said:

another mapster shot. Sharing this one specifically because I'd kinda drawn myself into a corner by the time I started building this specific area, and I really felt like it had no hope of looking good. But now that it's done, it's probably one of my favorite designs thusfar. Never underestimate the power of trimwork and skylights, I guess.

It will be your first map, isn't it?
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User is offline   Micky C 

  • Honored Donor

#7107

That's EmericaStaker

He made the fun Crackdown mini TC, as well as another fun mini TC with an asian woman as the protagonist and a long-winded teleportation sequence (can't remember the name of it). Apparently he also released Supply Depot in 2010, but parts of it look similar to Crackdown so latter was probably adapted from it.

With his amazing skill level I'd be surprised if it's his first map anyway.
1

User is offline   Sanek 

#7108

View PostMicky C, on 12 May 2016 - 11:25 PM, said:

That's EmericaStaker

He made the fun Crackdown mini TC, as well as another fun mini TC with an asian woman as the protagonist and a long-winded teleportation sequence (can't remember the name of it). Apparently he also released Supply Depot in 2010, but parts of it look similar to Crackdown so latter was probably adapted from it.


Oh. I don't know that. But I played his maps. Heh, when I first saw this shot from his "first map", I sadly look at my mess of a maps that I made over all these years. :angry:

View PostMicky C, on 12 May 2016 - 11:25 PM, said:

With his amazing skill level I'd be surprised if it's his first map anyway.

Some guys release extremely good maps which will be marked as their debuts in the community. Remember Reflex17? Or for example, I've never heard of you until, say 2013 maybe, and all of a sudden here's some guy with excellent CON knowledge who also know how to make a really good maps. :lol:
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User is offline   Micky C 

  • Honored Donor

#7109

View PostSanek, on 12 May 2016 - 11:38 PM, said:


Some guys release extremely good maps which will be marked as their debuts in the community. Remember Reflex17? Or for example, I've never heard of you until, say 2013 maybe, and all of a sudden here's some guy with excellent CON knowledge who also know how to make a really good maps. :angry:


Are you referring to me specifically? I don't have any con knowledge and my first few maps were complete and utter garbage.

In the vast majority of cases where Duke mappers have made excellent debuts, it's because they've had previous mapping experience from other games/engines. So they're already aware of many of the general concepts of mapping, and it's just a matter of becoming familiar with the editor and effects.
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User is offline   Sanek 

#7110

I saw some shots from the TC's that you worked on, via CGS forums. Thought that you know some code.

Speaking of mappers with expierence, that's understandable. Build/mapster editor is one easiest and user-friendly tools to work with, so good maps is easy to make for such people.
0

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