
What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#7081 Posted 23 April 2016 - 03:41 PM
#7082 Posted 23 April 2016 - 05:18 PM

Attached File(s)
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time to die.mp3 (138.77K)
Number of downloads: 197
This post has been edited by Mark.: 23 April 2016 - 05:20 PM
#7083 Posted 25 April 2016 - 11:48 AM
Micky C, on 23 April 2016 - 03:41 PM, said:
Yeah, just did a quick calculation and that circle texture-fakery alone costs about 2k walls, super sloppy!
Still got some other things I wanna try some day.
#7084 Posted 26 April 2016 - 08:53 AM

The Layout of the sewer:

Some screenshots of the sewers:




#7085 Posted 27 April 2016 - 07:28 PM
An asteroid hitting the window and then something happens.
you will see when playing the mod.
#7086 Posted 29 April 2016 - 05:34 AM
1. Beginning of the map. I've been playing Red 3 before doing that.
2. Night Shop.
3. Underground Ghost Town
4. More Ghost Town.
5. Me working with lighting

#7087 Posted 29 April 2016 - 08:40 PM
#7089 Posted 30 April 2016 - 12:20 AM
What's the explanation for Duke suddenly having the force though?

#7090 Posted 30 April 2016 - 12:56 AM
Micky C, on 30 April 2016 - 12:20 AM, said:
What's the explanation for Duke suddenly having the force though?

He won't have this ability until you beat a certain episode.
#7091 Posted 30 April 2016 - 01:00 AM
This post has been edited by Hank: 30 April 2016 - 01:00 AM
#7092 Posted 30 April 2016 - 03:14 AM
1337DirtAlliance, on 14 April 2016 - 03:02 AM, said:
Always appreciate more work being done to the sexier side of Duke3D

Also production on Part 2 of Typical Day has begun


#7093 Posted 30 April 2016 - 07:50 PM
Trooper Dan, on 29 April 2016 - 11:51 PM, said:
Use the Force, Duke!
Nice, that's bitchin!

#7095 Posted 02 May 2016 - 01:55 AM
Jimmy Gnosis, on 29 April 2016 - 08:40 PM, said:
Besides first shot, there's nothing that might be connected with Red 1. Don't even know how you get this idea.
#7097 Posted 05 May 2016 - 10:19 AM
#7098 Posted 05 May 2016 - 10:20 AM
#7099 Posted 05 May 2016 - 11:17 PM
David B., on 05 May 2016 - 10:19 AM, said:

Needs more and bigger speakers
#7100 Posted 08 May 2016 - 03:46 AM
This post has been edited by David B.: 08 May 2016 - 03:47 AM
#7104 Posted 10 May 2016 - 05:27 PM
#7105 Posted 11 May 2016 - 02:12 PM

another mapster shot. Sharing this one specifically because I'd kinda drawn myself into a corner by the time I started building this specific area, and I really felt like it had no hope of looking good. But now that it's done, it's probably one of my favorite designs thusfar. Never underestimate the power of trimwork and skylights, I guess.
#7106 Posted 12 May 2016 - 07:43 AM
CruX, on 11 May 2016 - 02:12 PM, said:
It will be your first map, isn't it?
#7107 Posted 12 May 2016 - 11:25 PM
He made the fun Crackdown mini TC, as well as another fun mini TC with an asian woman as the protagonist and a long-winded teleportation sequence (can't remember the name of it). Apparently he also released Supply Depot in 2010, but parts of it look similar to Crackdown so latter was probably adapted from it.
With his amazing skill level I'd be surprised if it's his first map anyway.
#7108 Posted 12 May 2016 - 11:38 PM
Micky C, on 12 May 2016 - 11:25 PM, said:
He made the fun Crackdown mini TC, as well as another fun mini TC with an asian woman as the protagonist and a long-winded teleportation sequence (can't remember the name of it). Apparently he also released Supply Depot in 2010, but parts of it look similar to Crackdown so latter was probably adapted from it.
Oh. I don't know that. But I played his maps. Heh, when I first saw this shot from his "first map", I sadly look at my mess of a maps that I made over all these years.

Micky C, on 12 May 2016 - 11:25 PM, said:
Some guys release extremely good maps which will be marked as their debuts in the community. Remember Reflex17? Or for example, I've never heard of you until, say 2013 maybe, and all of a sudden here's some guy with excellent CON knowledge who also know how to make a really good maps.

#7109 Posted 13 May 2016 - 12:25 AM
Sanek, on 12 May 2016 - 11:38 PM, said:
Some guys release extremely good maps which will be marked as their debuts in the community. Remember Reflex17? Or for example, I've never heard of you until, say 2013 maybe, and all of a sudden here's some guy with excellent CON knowledge who also know how to make a really good maps.

Are you referring to me specifically? I don't have any con knowledge and my first few maps were complete and utter garbage.
In the vast majority of cases where Duke mappers have made excellent debuts, it's because they've had previous mapping experience from other games/engines. So they're already aware of many of the general concepts of mapping, and it's just a matter of becoming familiar with the editor and effects.
#7110 Posted 13 May 2016 - 01:07 AM
Speaking of mappers with expierence, that's understandable. Build/mapster editor is one easiest and user-friendly tools to work with, so good maps is easy to make for such people.