What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#6182 Posted 07 October 2014 - 11:45 PM
Fox, on 07 October 2014 - 06:09 PM, said:
I know.
The pic is just to represent a timebomb.
I saw some similar.
They use a clock and other stuff.
It's easy to make.
There are many ways to built that.
#6184 Posted 08 October 2014 - 02:27 PM
Fox, on 08 October 2014 - 06:44 AM, said:
True.
But if they are built all similar it must resemble.
Just like dinosaurs made by man in movies.
They dunno the color of real dinosaurs but they know their shapes because of fossils and skels etc.
If people built them they are all differently made cus we dunno the real one what it looks like.
All stuff are (home made) both in films and real life from bombmakers.
I say is easy as.
You can make a clock, put little wires
One on the hand of the clock.
And one terminal sticking out on the (zero) inside the clock.
Let say your clock has one hand and has 60 minutes.
The hand has a wire, and you have a pin on the zero.
When the hand reaches zero and touches the pin, the current passes and power the ignitor in the explosive.
#6185 Posted 08 October 2014 - 03:02 PM
Real explosive used by military:
Pipebomb (disarmed):
This post has been edited by Fox: 08 October 2014 - 03:04 PM
#6186 Posted 08 October 2014 - 04:16 PM
#6187 Posted 08 October 2014 - 04:48 PM
Though I think Zaxtor's point was that he wasn't going for accuracy so much as just implying some guy in the game world was making explosives. If you saw that picture the first thing you'd think it was meant to be is surely a bomb and therefore it serves it's purpose perfectly.
I'd like to add that I only have that watch because it's cheap and keeps time just as accurately as anything else.
#6188 Posted 08 October 2014 - 05:05 PM
Now I'm being watched by the Government.
#6190 Posted 09 October 2014 - 01:42 AM
It goes, Horizontal (forward), (stop), then vertical (up), (stop) and then horizontal (in reverse) and (stops).
#6191 Posted 09 October 2014 - 01:51 AM
#6192 Posted 09 October 2014 - 02:26 AM
Con code and sector related effectors (stuff in duke SE and ST) thingie.
Con code is mainly for its function, doors etc.
#6194 Posted 10 October 2014 - 10:12 AM
Only (cool trick) I will show in a video for my mod.
The elevator I was working for a few days.
Industrial elevator,
Passes close of obstacle without touching them.
Was extremely hard to make.
Had to make it follow its rail,
Sound sync,
Making it so it goes extremely close of the obstacle without touching them.
Door trick for the elevator's doors.
Vid shows its function, and including outside view when is operating.
(In the mod I will add a locked switch outside of it).
Also cool thing is if you pause the game during its operation it doesn't ruin (stop) the elevator sounds when unpause.
It resume the sound as soon you unpause (no desync).
#6197 Posted 11 October 2014 - 02:03 AM
I'm getting back to work on this bastard of a level I originally started more than 2 years ago. It should be unlike anything previously done in duke as far as I'm aware.
#6198 Posted 11 October 2014 - 02:36 AM
This post has been edited by Fox: 11 October 2014 - 02:41 AM
#6199 Posted 11 October 2014 - 03:11 AM
Micky C, on 11 October 2014 - 02:03 AM, said:
I'm getting back to work on this bastard of a level I originally started more than 2 years ago. It should be unlike anything previously done in duke as far as I'm aware.
Soo complex and cool.
Two way combined with (SE 31)
The timing, sound sync and following rail was the hardest.
Also lots of coding. Doors etc.
Yes is rare.
Oblivion example in E2L1 uses a rotating elevator. (codeless thing)
closes door then goes up (stops) rotates (stop and then goes up. and open doors.
#6200 Posted 11 October 2014 - 10:11 AM
Micky C, on 11 October 2014 - 02:03 AM, said:
And you thought Hammer was a mess to work in... good one.
#6201 Posted 11 October 2014 - 04:13 PM
Coming soon
This post has been edited by Sanek: 12 October 2014 - 02:01 AM
#6202 Posted 11 October 2014 - 05:24 PM
Zaxtor, on 09 October 2014 - 01:42 AM, said:
It goes, Horizontal (forward), (stop), then vertical (up), (stop) and then horizontal (in reverse) and (stops).
well, at first glance I was like hmm how can that be cool? and then I saw your youtube video. Thank you for posting that. That was unfreakin' REAL! I love it! I can't even beginning to wrap my head around that trick. But it looks amazing. Well worth the time, nicely done!
#6203 Posted 11 October 2014 - 05:26 PM
Micky C, on 11 October 2014 - 02:03 AM, said:
I'm getting back to work on this bastard of a level I originally started more than 2 years ago. It should be unlike anything previously done in duke as far as I'm aware.
Well that's a crazy wiremess if i've ever seen one. I mean.. Wire Mesh... haha can't wait to see the finished product Micky looks very impressive. Feel free to send me a backup copy.. You can never have enough backups =)
This post has been edited by Paul B: 11 October 2014 - 07:12 PM
#6204 Posted 11 October 2014 - 08:22 PM
Too many city themed maps these days.
#6205 Posted 13 October 2014 - 11:50 AM
#6206 Posted 13 October 2014 - 03:19 PM
#6208 Posted 13 October 2014 - 03:33 PM
This post has been edited by Mark.: 13 October 2014 - 03:37 PM
#6209 Posted 13 October 2014 - 06:04 PM
Drek, on 13 October 2014 - 03:27 PM, said:
This is the best looking one so far.
But for the best remake outside of build... this is it.
I have no idea what happened to the audio... I believe the original video got taken down.