What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#5281 Posted 24 December 2013 - 08:48 PM
BTW
Working on a cool thing in my mod which is considered something quite unusual in 3D shooting games.
Something happens to the player. Won't tell more, will find out when you play the mod.
#5282 Posted 26 December 2013 - 12:04 AM
Here is an example, on the left is the texture dumped by the emulator puglin, and on the right is the one I created.
#5283 Posted 26 December 2013 - 08:53 AM
#5284 Posted 26 December 2013 - 12:04 PM
There goes vanilla compatibility. I'm somewhere around 2/3 done.
#5285 Posted 26 December 2013 - 07:14 PM
Fox, on 26 December 2013 - 12:04 AM, said:
Here is an example, on the left is the texture dumped by the emulator puglin, and on the right is the one I created.
Here's an example of textures that have been reduced in size:
This post has been edited by Fox: 26 December 2013 - 07:15 PM
#5286 Posted 27 December 2013 - 04:31 AM
Cage, on 26 December 2013 - 12:04 PM, said:
Genius way to tease people
#5287 Posted 27 December 2013 - 10:48 AM
I need to finish the layouts and details quickly since testing and balancing might take some time, it's a non-linear map (my first)
This post has been edited by Cage: 27 December 2013 - 10:49 AM
#5288 Posted 29 December 2013 - 04:57 PM
TerminX, on 11 August 2013 - 05:02 PM, said:
I'm not working on this personally as far as programming it goes, but I am overseeing it as it is intended to be an official version of EDuke32. Pretty early stages yet.
Sorry guys for digging out this old post, but recently I was wondering what happened to this amazigly promising looking port of Eduke32 for Android. So I watched this video again and then I decided to look if its poster doesnt have any other interesting ones. And lo and behold: he released 7 more videos later after this one promoting his other ports of other well known fps games for Android, and most of them actually got released at Google Play, such as ports for Quake III: Arena, Quake II, Wolfenstein 3D, HeXen II and much more. According to Google Play his latest port (for Jedi Academy BTW) got released just 2 days ago and YouTube video which promoted it was uploaded 4 weeks ago. But... if you check date mark of Eduke32 video it says that it is more than 4 months old. So he managed to release 6 other ports since announcment of Eduke32 port and his latest work is old only few days.
So, I dont want to sound sceptic and pessimistic but I get bad feeling from this. Could somebody who knows Beloko Games (uploader of those videos and author of these ports) well or got any personal contant with it (maybe you TerminX?), or Beloko Games himself (herself/itself/themselves?) if it is represented on this discussion forum personally please give us official message about status of this port? Sincere thanks.
P.S. Again, sorry for qouting such old post but I wanted to remind fellow forumers about this thing. Also sorry if this matter was already discussed, but I was absent from this forum for several months so I could be bit out of track of actual news and things happening over here.
#5289 Posted 29 December 2013 - 06:45 PM
Apple can have their rushed shity games and apps.
#5290 Posted 29 December 2013 - 06:49 PM
The Commander, on 29 December 2013 - 06:45 PM, said:
Apple can have their rushed shity games and apps.
Except heaps of Android games were ported from iOS...
#5292 Posted 02 January 2014 - 06:04 AM
Did one of the coolest boss I've ever made soo far.
Only will be revealed when you play the mod.
This post has been edited by Zaxtor: 02 January 2014 - 06:04 AM
#5294 Posted 02 January 2014 - 09:20 AM
#5296 Posted 02 January 2014 - 09:25 AM
#5297 Posted 02 January 2014 - 09:29 AM
#5298 Posted 02 January 2014 - 11:15 AM
t800, on 29 December 2013 - 04:57 PM, said:
So, I dont want to sound sceptic and pessimistic but I get bad feeling from this. Could somebody who knows Beloko Games (uploader of those videos and author of these ports) well or got any personal contant with it (maybe you TerminX?), or Beloko Games himself (herself/itself/themselves?) if it is represented on this discussion forum personally please give us official message about status of this port? Sincere thanks.
P.S. Again, sorry for qouting such old post but I wanted to remind fellow forumers about this thing. Also sorry if this matter was already discussed, but I was absent from this forum for several months so I could be bit out of track of actual news and things happening over here.
It's still in development. I'm working with 3DR on bundling the full version DUKE3D.GRP with it (will still be available without it and as a free apk on these forums though) and am looking into some additional refinements to the port itself. It just hasn't come out yet because I wanted it to be more than the same touch interface found in the other great Beloko Games ports on top of the existing EDuke32. It's definitely not dead.
#5299 Posted 02 January 2014 - 11:36 AM
#5300 Posted 02 January 2014 - 01:57 PM
[ X ] a lot of crazy stuff
[ X ] things you won't expect
[ X ] nice hangar with skycars
[ _ ] completing this map ... long way to go
#5301 Posted 02 January 2014 - 03:45 PM
#5302 Posted 02 January 2014 - 08:54 PM
#5303 Posted 03 January 2014 - 01:28 AM
This post has been edited by Fox: 03 January 2014 - 01:29 AM
#5304 Posted 04 January 2014 - 07:33 AM
I was so focused on the building, I've totaly overlooked the size of the skycar.
It's kind of organizational blindness...
So, thanks for mention this to me, will fix it now.
Edit:
Just tried to make the skycar bigger, but that doesn't have an effect ingame.
I'll guess since it's scripted I can't change it's size in mapster.
This post has been edited by dpax: 04 January 2014 - 08:23 AM
#5305 Posted 05 January 2014 - 08:08 PM
Going for level 7.
#5306 Posted 07 January 2014 - 04:44 PM
Hydrant's don't share the original hydrant space, I planned on making it's own destruction, since it will count for the vandal warnings.
Also located here if youtube is still processing. Its a sad day for Youtube when it gets beat by ModDB's proccessing...
http://www.moddb.com...ontract-defense
You will get vandal warning for shooting them later on, except of course if they're in an abandon city type area.
Now two questions, should the dumpsters explode? And should I gear the game for a reverse roll where you can become the badguy?
#5308 Posted 08 January 2014 - 11:15 AM
And there's a watermark on Bandicam? I just finished reading the feature differences. Think I'll stick to what I'm using.
This post has been edited by Scott_AW: 08 January 2014 - 11:17 AM
#5309 Posted 08 January 2014 - 12:12 PM
My recommendation. ^^
This post has been edited by dpax: 08 January 2014 - 03:52 PM
#5310 Posted 08 January 2014 - 12:15 PM
This post has been edited by Mark.: 08 January 2014 - 12:16 PM