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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Zaxtor 

#5281

Nice temple.


BTW
Working on a cool thing in my mod which is considered something quite unusual in 3D shooting games.
Something happens to the player. Won't tell more, will find out when you play the mod.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5282

To continue my endless attempt to make everything on Duke 64 mod looks perfect, I have deciphered the filter used to make the transparent textures, and now I am making new ones that are not limited to 16 colors or even reduced in the case of large textures.

Here is an example, on the left is the texture dumped by the emulator puglin, and on the right is the one I created.

Posted Image
1

User is offline   Hendricks266 

  • Weaponized Autism

  #5283

I guess that means that I still have features to add in the source for you...
0

User is offline   Cage 

#5284

Posted Image

There goes vanilla compatibility. I'm somewhere around 2/3 done.
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5285

View PostFox, on 26 December 2013 - 12:04 AM, said:

To continue my endless attempt to make everything on Duke 64 mod looks perfect, I have deciphered the filter used to make the transparent textures, and now I am making new ones that are not limited to 16 colors or even reduced in the case of large textures.

Here is an example, on the left is the texture dumped by the emulator puglin, and on the right is the one I created.

Posted Image

Here's an example of textures that have been reduced in size:

Posted Image

This post has been edited by Fox: 26 December 2013 - 07:15 PM

1

User is offline   Daedolon 

  • Ancient Blood God

#5286

View PostCage, on 26 December 2013 - 12:04 PM, said:

There goes vanilla compatibility. I'm somewhere around 2/3 done.


Genius way to tease people :wub:
1

User is offline   Cage 

#5287

I'd show some screenshots, but I have a little visual gimmick going that wasn't used at all (or not much) going on, so...

:wub:

I need to finish the layouts and details quickly since testing and balancing might take some time, it's a non-linear map (my first)

This post has been edited by Cage: 27 December 2013 - 10:49 AM

2

User is offline   t800 

#5288

View PostTerminX, on 11 August 2013 - 05:02 PM, said:



I'm not working on this personally as far as programming it goes, but I am overseeing it as it is intended to be an official version of EDuke32. Pretty early stages yet.

Sorry guys for digging out this old post, but recently I was wondering what happened to this amazigly promising looking port of Eduke32 for Android. So I watched this video again and then I decided to look if its poster doesnt have any other interesting ones. And lo and behold: he released 7 more videos later after this one promoting his other ports of other well known fps games for Android, and most of them actually got released at Google Play, such as ports for Quake III: Arena, Quake II, Wolfenstein 3D, HeXen II and much more. According to Google Play his latest port (for Jedi Academy BTW) got released just 2 days ago and YouTube video which promoted it was uploaded 4 weeks ago. But... if you check date mark of Eduke32 video it says that it is more than 4 months old. So he managed to release 6 other ports since announcment of Eduke32 port and his latest work is old only few days.

So, I dont want to sound sceptic and pessimistic but I get bad feeling from this. Could somebody who knows Beloko Games (uploader of those videos and author of these ports) well or got any personal contant with it (maybe you TerminX?), or Beloko Games himself (herself/itself/themselves?) if it is represented on this discussion forum personally please give us official message about status of this port? Sincere thanks.

P.S. Again, sorry for qouting such old post but I wanted to remind fellow forumers about this thing. Also sorry if this matter was already discussed, but I was absent from this forum for several months so I could be bit out of track of actual news and things happening over here.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5289

To bad the great ports that come out on Android take time.
Apple can have their rushed shity games and apps.
0

User is offline   Lunick 

#5290

View PostThe Commander, on 29 December 2013 - 06:45 PM, said:

To bad the great ports that come out on Android take time.
Apple can have their rushed shity games and apps.


Except heaps of Android games were ported from iOS...
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5291

Which is just stupid.
0

User is offline   Zaxtor 

#5292

Coded like crazy.
Did one of the coolest boss I've ever made soo far.

Only will be revealed when you play the mod.

This post has been edited by Zaxtor: 02 January 2014 - 06:04 AM

1

User is offline   Daedolon 

  • Ancient Blood God

#5293

Curse you, classic and Polymost!

Posted Image
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5294

You can always split the sectors (like the spiral staircase in E1L1).
0

User is offline   Daedolon 

  • Ancient Blood God

#5295

Can you specify? I'm not 100% sure what you mean.
0

User is offline   Helixhorned 

  • EDuke32 Developer

#5296

^ You're complaining about improper rendering with SoS, not TROR, right? The problem here is that you can see both the kitchen (?) and the upper entrance sectors at once. It was always like that though...
0

User is offline   Daedolon 

  • Ancient Blood God

#5297

I know. I've just been able to work around it previously without issues, not sure what I did differently here.
0

User is offline   TerminX 

  • el fundador

  #5298

View Postt800, on 29 December 2013 - 04:57 PM, said:

Sorry guys for digging out this old post, but recently I was wondering what happened to this amazigly promising looking port of Eduke32 for Android. So I watched this video again and then I decided to look if its poster doesnt have any other interesting ones. And lo and behold: he released 7 more videos later after this one promoting his other ports of other well known fps games for Android, and most of them actually got released at Google Play, such as ports for Quake III: Arena, Quake II, Wolfenstein 3D, HeXen II and much more. According to Google Play his latest port (for Jedi Academy BTW) got released just 2 days ago and YouTube video which promoted it was uploaded 4 weeks ago. But... if you check date mark of Eduke32 video it says that it is more than 4 months old. So he managed to release 6 other ports since announcment of Eduke32 port and his latest work is old only few days.

So, I dont want to sound sceptic and pessimistic but I get bad feeling from this. Could somebody who knows Beloko Games (uploader of those videos and author of these ports) well or got any personal contant with it (maybe you TerminX?), or Beloko Games himself (herself/itself/themselves?) if it is represented on this discussion forum personally please give us official message about status of this port? Sincere thanks.

P.S. Again, sorry for qouting such old post but I wanted to remind fellow forumers about this thing. Also sorry if this matter was already discussed, but I was absent from this forum for several months so I could be bit out of track of actual news and things happening over here.

It's still in development. I'm working with 3DR on bundling the full version DUKE3D.GRP with it (will still be available without it and as a free apk on these forums though) and am looking into some additional refinements to the port itself. It just hasn't come out yet because I wanted it to be more than the same touch interface found in the other great Beloko Games ports on top of the existing EDuke32. It's definitely not dead. :D
1

User is offline   Hendricks266 

  • Weaponized Autism

  #5299

Oh snap. Does that mean that now would still be a good time for me to rewrite all the menus?
0

User is offline   neoacix 

#5300

What I'm working on for Duke right now:
[ X ] a lot of crazy stuff
[ X ] things you won't expect
[ X ] nice hangar with skycars
[ _ ] completing this map ... long way to go

Posted Image
5

User is offline   Gambini 

#5301

I´m sorry because that looks quite cool, but i can´t stop thinking those are mini skycars and that is a 2 meters high workshop and the catwalks are actually workbenches, and the barrels just cans of screws and such. Don´t think of it or you´ll not be able to take the idea out of your brain.
1

User is offline   Danukem 

  • Duke Plus Developer

#5302

The Skycars do look too small, but other than that the scale seems ok.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5303

The skycars would probably need to be two or three times bigger. Look at the barrels, and think that a tall person should be able to fit on the skycar.

This post has been edited by Fox: 03 January 2014 - 01:29 AM

0

User is offline   neoacix 

#5304

Haha! You guys are right!
I was so focused on the building, I've totaly overlooked the size of the skycar.
It's kind of organizational blindness...

So, thanks for mention this to me, will fix it now.

Edit:

Just tried to make the skycar bigger, but that doesn't have an effect ingame.
I'll guess since it's scripted I can't change it's size in mapster.

This post has been edited by dpax: 04 January 2014 - 08:23 AM

0

User is offline   Zaxtor 

#5305

Finished Level 6 few hrs ago, Took few days to make "longest to program boss ever soo far in my mod"
Going for level 7.
5

User is offline   Scott_AW 

#5306

Got around to creating new voxels for mail and paper sprites, letting you get a nice mess from shooting up mailboxes and paperstands.

Hydrant's don't share the original hydrant space, I planned on making it's own destruction, since it will count for the vandal warnings.



Also located here if youtube is still processing. Its a sad day for Youtube when it gets beat by ModDB's proccessing...

http://www.moddb.com...ontract-defense

You will get vandal warning for shooting them later on, except of course if they're in an abandon city type area.

Now two questions, should the dumpsters explode? And should I gear the game for a reverse roll where you can become the badguy?
4

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5307

You really should use something else for recording other than camstudio, it's horrible.
Try Bandicam
0

User is offline   Scott_AW 

#5308

I'll check that out, but currently been recording on a netbook with just a 1.5ghz and 1gb ram, so that could account for some of the choppiness, and I keep forgetting to turn off the mouse show option. Oh, and camstudio is free, so there's that.

And there's a watermark on Bandicam? I just finished reading the feature differences. Think I'll stick to what I'm using.

This post has been edited by Scott_AW: 08 January 2014 - 11:17 AM

0

User is offline   neoacix 

#5309

Open Broadcaster ... no watermarks, free, opensource, .... works as display capture or stream.
My recommendation. ^^

This post has been edited by dpax: 08 January 2014 - 03:52 PM

1

User is offline   Mark 

#5310

I can't figure out how to record a game with Open Broadcaster. All I capture is audio. I have to try again some day.

This post has been edited by Mark.: 08 January 2014 - 12:16 PM

0

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