What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#481 Posted 09 October 2009 - 04:34 PM
This post has been edited by KillerBudgie: 09 October 2009 - 04:37 PM
#482 Posted 09 October 2009 - 04:39 PM
What i mean is that it´s a steal considering they´re just selling you the Duke3d.grp file because everything else has been GNU for a long time.
This post has been edited by Gambini: 09 October 2009 - 04:40 PM
#483 Posted 09 October 2009 - 06:24 PM
#484 Posted 10 October 2009 - 04:45 AM
However, i didnt say they´re stealing. I said the price is a steal because it´s expensive, unless... unless a courier brings a Duke Nukem Box to your door, but i doubt it.
#485 Posted 11 October 2009 - 02:46 AM
This post has been edited by DanM: 11 October 2009 - 02:49 AM
#486 Posted 11 October 2009 - 03:07 AM
This post has been edited by zchri9: 11 October 2009 - 03:10 AM
#487 Posted 11 October 2009 - 03:50 AM
#490 Posted 11 October 2009 - 08:57 AM
#493 Posted 13 October 2009 - 07:25 AM
Somebody Blacklisted my card in the new eDuke releases, so this is an earlier Polymer build :-(
This post has been edited by High Treason: 13 October 2009 - 09:17 AM
#494 Posted 14 October 2009 - 05:45 PM
When I get back from my little trip across canada. I'm going to start some new maps with this design in it.
See you in a week everyone.
This post has been edited by NerdZilla: 14 October 2009 - 10:03 PM
#495 Posted 14 October 2009 - 08:02 PM
High Treason, on Oct 13 2009, 06:25 PM, said:
Ooh, that's something I always wanted to see done. Hook us up with a playable demo when you finish some parts of the first level?
#496 Posted 14 October 2009 - 10:23 PM
zykov eddy, on Oct 12 2009, 06:09 AM, said:
I really like that one - I can see the nice improvements over your original version of that area, and I like how it's turned out. Looking forward to the final thing!
#497 Posted 14 October 2009 - 11:06 PM
Sobek, on Oct 15 2009, 02:23 AM, said:
I also think it looks good although I'm not a huge Sonic fan. It amazes me when it comes to the build engine, people have said things are impossible to do in build so many times and then someone does something even better with it. Great job
By far this medieval ass kickin' mod is nearly the best I've ever seen in total conversion except maybe for "Jurassic Park TC". Keep up the awesome work!
This post has been edited by Dayuppy: 14 October 2009 - 11:08 PM
#498 Posted 15 October 2009 - 12:33 AM
DanM, on Oct 11 2009, 06:46 AM, said:
zchri9, on Oct 11 2009, 07:07 AM, said:
Yea, very familiar....think I saw that in one of the DNF trailers if im not mistaken
By now you should all know what i've been working on. Sure is good to see so many of you busy doing something or other, giving further immortality to Duke Nukem. Rock on, people!
#499 Posted 15 October 2009 - 03:26 AM
VinsaneOne, on Oct 15 2009, 04:33 AM, said:
Yeah. I caught your E0L1 demo video on youtube. I wish you were on YIM more often though. I haven't spoke with you about stuff in about a month's time or so. :\
#500 Posted 23 October 2009 - 02:58 PM
ssoooo.... umm... it there a way to go into 3d mode by spelling a commend?? or is there another key i can hit??
#501 Posted 23 October 2009 - 03:10 PM
#502 Posted 23 October 2009 - 03:12 PM
NerdZilla, on Oct 23 2009, 03:58 PM, said:
ssoooo.... umm... it there a way to go into 3d mode by spelling a commend?? or is there another key i can hit??
Open your mapster32.cfg in notepad, go the the bottom and add this line
remap = 1c-9c
Once you have done that your left enter should work.
#504 Posted 28 October 2009 - 12:12 AM
It's amazing how something as 'simple' as a few basic polymer lights can drastically alter the entire feel of an area. I'm so glad this new renderer came about.
*edit* Updated picture - now with blue lighting and some roof objects.
This post has been edited by Sobek: 28 October 2009 - 12:36 AM
#505 Posted 29 October 2009 - 01:29 AM
This post has been edited by NerdZilla: 30 October 2009 - 01:42 AM
#506 Posted 29 October 2009 - 01:44 AM
NerdZilla, on Oct 29 2009, 02:29 AM, said:
Its a large square, I don't think it'll be decent for dm at all. I do like the hills though!
#507 Posted 29 October 2009 - 02:02 AM
This post has been edited by NerdZilla: 30 October 2009 - 01:41 AM
#508 Posted 30 October 2009 - 01:40 AM
just a cool looking update and i wanted to share how i did it. as you can see i made the hill higher for better cover fire.
This post has been edited by NerdZilla: 30 October 2009 - 01:45 AM
#509 Posted 31 October 2009 - 03:44 PM
Which is supposed to replace the reskinned pistol in Dukeplus for the laser pistol.
It is not outstanding i know but who cares, is better than the 9mm.
Now what left is somebody with the enough skills to add duke´s hand, animate and export it to md3. Quite a hard job but it´s something that doesn´t fit in my head for much i try. So if someone (cough couch Roma Loom) of good will wants to (cough cough Hellbound) help me out on (cough cough Tea Monster) this, and do that job (cough cough Sobek) instead of wasting their time trying to explain me how, i will be gratefull.
This post has been edited by Gambini: 31 October 2009 - 03:45 PM
#510 Posted 31 October 2009 - 04:57 PM
And I'm still in the process of adding lighting to my map. It started out as a bright outdoor map with lots of added in shadows. I changed it to a night time map since Polymer was released.
This post has been edited by Marked: 31 October 2009 - 05:11 PM