Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   chicken 

  • Fashionable Modeler

#4351

It is "The orange box"
0

User is offline   Mark 

#4352

Now I see it. Not being a Blender user all those boxes made no sense and threw me off.
0

User is offline   Micky C 

  • Honored Donor

#4353

Not posting another WIP screenshot Mark? Posted Image

I kid, I kid. Hey, you're alright.

Imagine what it's like for those of us who haven't used any modelling programs.
0

User is offline   Kyanos 

#4354

UDK exporter...
0

User is offline   Mark 

#4355

Sorry to disappoint the big cheese. Here you go. A WIP pic. Not much but its the first one I found.

Attached thumbnail(s)

  • Attached Image: duke0000.jpg


This post has been edited by Mark.: 22 February 2013 - 04:52 AM

5

User is offline   Daedolon 

  • Ancient Blood God

#4356

Digging those textures and the lighting.
0

User is offline   Micky C 

  • Honored Donor

#4357

I agree. Whoever chose those textures is a genius.
1

User is offline   Kyanos 

#4358

Agreed. And I love those fall trees in the background!
2

User is offline   Mark 

#4359

You guys are sooooo humble. ( an inside joke )
1

User is offline   Tea Monster 

  • Polymancer

#4360

I love the classical feel of the courtyard - and yes, nice use of textures.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4361

That looks very nice. For a few seconds there it seemed to resemble something from a newer engine (newer than Build, that is, not so much polymer).
0

User is offline   Hendricks266 

  • Weaponized Autism

  #4362

Here's a peek at my new map, very WIP.

Posted Image
8

User is offline   Micky C 

  • Honored Donor

#4363

Needs a little bit of detail, trimming, height variation and shading, however the use of a rarely-used texture like that totally makes up for it.
3

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#4364

View PostHendricks266, on 22 February 2013 - 08:55 PM, said:

Here's a peek at my new map, very WIP.

Posted Image


That's as good as most usermaps made in '96.
0

User is offline   Mark 

#4365

I have seen that map before. Quit copying the work of others. :P
2

User is offline   Hendricks266 

  • Weaponized Autism

  #4366

Poll: Would you rather see tile #0 defined:

#define AASTINKY 0
(Doom)

or

#define AASHITTY 0
(Doom II)

?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4367

The right thing to do would be to have textures that appeared in Doom defined as Doom walls/patches, and Doom II unique textures as Doom II walls/patches.

Edit: However technically they are not the same wall/patch, even if they use the same source texture. But I still go with Doom anyway.

This post has been edited by Fox: 23 February 2013 - 12:06 AM

0

User is offline   Tea Monster 

  • Polymancer

#4368

I'm loving stark, claustrophobic feeling you are getting there. It's a bold and audacious statement, full marks!
2

User is offline   Daedolon 

  • Ancient Blood God

#4369

View PostHendricks266, on 22 February 2013 - 08:55 PM, said:

Here's a peek at my new map, very WIP.


What I wanna know is how or why is your clipboard empty.
0

User is offline   Micky C 

  • Honored Donor

#4370

I'm very proud of this particular piece of work. Not only did I match Hendrick's level of quality, but I felt really bold and managed to pull it off on a bigger scale! Man, I was really running dry on inspiration by the time I finished this bad boy up, but I think the fog pal makes it nice and snazzy and puts the icing on the cake.

Edit: Let's see you use the jetpack on your level Hendricks Posted Image

Posted Image

This post has been edited by The Big Cheese: 23 February 2013 - 04:38 AM

2

User is offline   Lunick 

#4371

I want to play it :P
0

User is offline   Hendricks266 

  • Weaponized Autism

  #4372

Thanks for the feedback. I think I might add a sprite next.

View PostDaedolon, on 23 February 2013 - 04:10 AM, said:

What I wanna know is how or why is your clipboard empty.

F2.
0

User is offline   Mark 

#4373

I was a beta tester for Big Cheese's map. Believe me, its a tough one to finish. The time and effort put into the map really shows.

This post has been edited by Mark.: 23 February 2013 - 06:15 AM

1

User is offline   Hank 

#4374

View PostHendricks266, on 23 February 2013 - 05:33 AM, said:

Thanks for the feedback. I think I might add a sprite next.

Here ya go.

My new dangerous enemy. The eyes are done, the rest is still floating around in my head. Fell free to use it, but I'll demand the copyrights for this piece of superior art work. :P

@ Tea Monster - you are absolutely right, Hendricks266 opened the gate to a very intriguing world.

This post has been edited by Hank: 23 February 2013 - 08:06 AM

2

#4375

Awesome work guys, I am supporting this by providing CON code to make it more functional.

Attached Image: enemycode.JPG
2

User is offline   Mark 

#4376

Someone needs to add an article for this project on the front page of the forums.
1

User is offline   Daedolon 

  • Ancient Blood God

#4377

I got so inspired by the new artwork that I went ahead and created few sounds for the new enemy: enemy_sounds.zip
2

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#4378

Edit: Mark got my joke first.

This post has been edited by Achenar: 23 February 2013 - 12:02 PM

0

User is offline   Radar 

  • King of SOVL

#4379

Guys, you might want some music for your mod-map. I've decided to donate a composition of mine I've been working on for a few years. I think it will match the style of your mod. Please use it well.

Attached File(s)

  • Attached File  music.zip (284bytes)
    Number of downloads: 180

1

User is offline   Mark 

#4380

Those enemy sounds are a perfect match. I can close my eyes and picture the enemy sprite in my head just by listening.
1

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