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What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#4172 Posted 06 January 2013 - 11:15 AM
We enter a glitchy computer with lots of bugs. Some bugs can be lethal
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#4173 Posted 06 January 2013 - 01:31 PM
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#4175 Posted 06 January 2013 - 01:39 PM
#4176 Posted 06 January 2013 - 01:43 PM
Captain Awesome, on 06 January 2013 - 01:33 PM, said:
#4177 Posted 06 January 2013 - 02:21 PM
#4178 Posted 06 January 2013 - 11:31 PM
#4179 Posted 06 January 2013 - 11:37 PM
#4180 Posted 07 January 2013 - 05:51 AM
Captain Awesome, on 06 January 2013 - 11:37 PM, said:
I agree. As I mentioned in a previous thread, PMW's style is refreshing given the hypershading seen in other more recent Duke maps, and a bit of shadowing can be added without too much spent effort. Certainly wouldn't discourage any work; I get the feeling that some prospective mappers are rather intimidated by the fairly high standards we have on this forum.
#4181 Posted 07 January 2013 - 09:13 AM
#4182 Posted 07 January 2013 - 04:21 PM
#4184 Posted 08 January 2013 - 05:36 PM
Edit: What recording software did you use?
This post has been edited by Micky C: 08 January 2013 - 05:36 PM
#4185 Posted 08 January 2013 - 06:17 PM
I like how 2D-mode is flickering there... It just tells how it's like to do maps with build.
#4186 Posted 08 January 2013 - 06:28 PM
80 X 101 seconds of video = 8080 seconds of real life. Which is 134.7 minutes, which is about 2 hours and 15 mintues. You spent that long on one car?
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#4187 Posted 08 January 2013 - 07:02 PM
ps. this is a good example why my episode is still under construction..
This post has been edited by pmw: 08 January 2013 - 07:03 PM
#4188 Posted 08 January 2013 - 07:07 PM
#4189 Posted 08 January 2013 - 07:11 PM
#4190 Posted 08 January 2013 - 07:37 PM
pmw, on 08 January 2013 - 05:30 PM, said:
A small timelapse video of mapster.
Why isn't this video allowed on mobile devices?
#4191 Posted 08 January 2013 - 08:09 PM
#4192 Posted 09 January 2013 - 06:03 AM
Micky C, on 08 January 2013 - 06:28 PM, said:
there's quite a few days i map slow. i have a general idea of what i want, but until i start building it and looking at it from different angles, I don't know exactly what i want.
I can take even longer than that to build a car. i'll make something and destroy it several times over. make something then sit there and look at it for awhile or walk off and think about it while i do something else. make something then spend alot of time adjusting sectors, sprites, and textures until i'm satisfied.
Then again, i'm in no hurry, i make things for the sole purpose of my own entertainment
#4193 Posted 09 January 2013 - 09:16 AM
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#4195 Posted 10 January 2013 - 07:34 AM
Fox, on 10 January 2013 - 07:28 AM, said:
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Looks like you've amalgamated the Shotgun Zombie and Player sprites. Is this for a DooM->Duke mod?
This post has been edited by Achenar: 10 January 2013 - 07:34 AM
#4196 Posted 10 January 2013 - 08:01 AM
#4197 Posted 10 January 2013 - 09:13 AM
This post has been edited by zykov eddy: 10 January 2013 - 09:13 AM
#4198 Posted 10 January 2013 - 12:06 PM
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This post has been edited by Fox: 10 January 2013 - 03:03 PM
#4199 Posted 10 January 2013 - 04:17 PM
zykov eddy, on 10 January 2013 - 09:13 AM, said:
I & (kids) loved that game. Hoping that you will succeed. - Will Sonic (actor) have the super speed, going uphill to catch more rings ?
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#4200 Posted 10 January 2013 - 04:52 PM
Fox, on 10 January 2013 - 12:06 PM, said:
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Looks like he put on a little weight...