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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Danukem 

  • Duke Plus Developer

#2731



the possibilities are endless...
6

User is offline   Zaxtor 

#2732

That is soo damn cool.
0

User is offline   Micky C 

  • Honored Donor

#2733

WHY DID I HAVE TO START MAKING MY MAP BEFORE THIS FEATURE? Its awesome.
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User is offline   OpenMaw 

  • Judge Mental

#2734

Wow, that's freaking awesome! Posted Image

Meh... Can someone please tell me why exactly enhance.con is broken? The unedited one that comes with eduke32 I mean. It doesn't load.
0

User is offline   Micky C 

  • Honored Donor

#2735

I don't think enhance.con does anything, just delete it unless you have a special reason to use it.

This post has been edited by Micky C: 09 August 2011 - 05:08 PM

0

User is offline   OpenMaw 

  • Judge Mental

#2736

View PostMicky C, on 09 August 2011 - 05:07 PM, said:

I don't think enhance.con does anything, just delete it unless you have a special reason to use it.



Actually, I intended to adjust a few of the variables for the weapons. Seems to have been broken.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #2737

enhance.con.sample sucks, and I intend on deleting it. Don't use it.

Use this: http://wiki.eduke32....efined_gamevars
0

User is offline   OpenMaw 

  • Judge Mental

#2738

View PostHendricks266, on 09 August 2011 - 05:18 PM, said:

enhance.con.sample sucks, and I intend on deleting it. Don't use it.

Use this: http://wiki.eduke32....efined_gamevars


Thanks. That worked much better now. Posted Image
0

User is offline   DavoX 

  • Honored Donor

#2739

Awesome DT!!!!
0

User is offline   Danukem 

  • Duke Plus Developer

#2740

View PostDavoX, on 09 August 2011 - 07:24 PM, said:

Awesome DT!!!!


I remember your Freerunner maps, and I'm sure you could make some amazing puzzles with the gravity switchers. It seems to fit better in the magical world of WGR2 than in regular Duke 3D, though.
0

User is offline   zykov eddy 

#2741

View PostDeeperThought, on 09 August 2011 - 04:10 PM, said:





Now what are really cool!

How do you did that?
0

User is offline   Spiker 

#2742

View Postzykov eddy, on 09 August 2011 - 11:58 PM, said:

How do you did that?


Exactly the same way. He replaced did with do and now it's upside down :)
2

User is offline   Danukem 

  • Duke Plus Developer

#2743

View Postzykov eddy, on 09 August 2011 - 11:58 PM, said:

Now what are really cool!

How do you did that?


There's a lot of things about the player that have to be manipulated to override the normal behavior. The main ones are poszv and rotscrnang, but there's much more than that. One tricky thing is to reverse most of the player's controls while making it feel the same.
1

User is offline   TerminX 

  • el fundador

  #2744

Don't forget to implement the weapon bobbing in upside down mode. :)
0

#2745

View PostSpiker, on 10 August 2011 - 03:05 AM, said:

Exactly the same way. He replaced did with do and now it's upside down :)


I'm not sure who downvoted you. But the person doesn't have humor. I guess the person got upside down >.>

This post has been edited by rasmus thorup: 10 August 2011 - 11:16 AM

0

User is offline   Kyanos 

#2746

View PostMyself, on 08 August 2011 - 01:21 PM, said:

Now I am attempting to make an Alien Weapon... My 1st real artistic model. I will share it when I finish.

Ok, so it's all WIP. But here is a sneak peak.
Posted Image
Just squint :) real hard, and say "Come get some!" I can't wait to fire this bitch.
4

User is offline   Jimmy 

  • Let's go Brandon!

#2747

Ah, I know exactly what that is.
0

User is offline   OpenMaw 

  • Judge Mental

#2748

Sonic Resonator?
1

User is offline   DavoX 

  • Honored Donor

#2749

View PostDeeperThought, on 09 August 2011 - 08:47 PM, said:

I remember your Freerunner maps, and I'm sure you could make some amazing puzzles with the gravity switchers. It seems to fit better in the magical world of WGR2 than in regular Duke 3D, though.


Heh definitely :) If I would do something like that, it would be a small patch of maps like Portal. Not full blown full lenght maps like I made for FreeRunner. And it would be easier to maintain motivated. Have you tried mixing it with the mantling code? do you think it would conflict or work fine?
0

User is offline   Kyanos 

#2750

View PostCaptain Awesome, on 10 August 2011 - 05:21 PM, said:

Ah, I know exactly what that is.


View PostCommando Nukem, on 10 August 2011 - 05:25 PM, said:


Chuck Jones Kicks Ass!!!!
Posted Image
LOL :) I knew somebody would reconize it. Has it been done?? Does anyone want to help me get this thing off the ground?? PM me. A lot of work still, only 2 days in.
1

User is offline   Danukem 

  • Duke Plus Developer

#2751

View PostDavoX, on 10 August 2011 - 06:22 PM, said:

Heh definitely :) If I would do something like that, it would be a small patch of maps like Portal. Not full blown full lenght maps like I made for FreeRunner. And it would be easier to maintain motivated. Have you tried mixing it with the mantling code? do you think it would conflict or work fine?


It would take some work to make mantling work upside down, but more importantly it would conflict like crazy with the existing maps, plus I don't believe it would feel right in WGR2.

However, we do have ladders (which do work upside down) and lots of other cool stuff.

I have an idea for a map which I would call "Chaos Cathedral", and it would be about 50% puzzles and 50% action, almost all indoors. It would be designed so that more than half of the areas had stuff to do on both the floor and the ceiling, so switching back and forth to get through the map would be a major theme. But of course, if you want to do some mapping you can do whatever you want, I have faith in your abilities. The only thing I would ask is that I and perhaps other mappers have permission to add gameplay or make modifications to your work as needed, after you are done with it. I don't want to be left with unfinished stuff that I'm not allowed to finish and release.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2752

View PostDrek, on 10 August 2011 - 06:27 PM, said:

LOL :) I knew somebody would reconize it. Has it been done?? Does anyone want to help me get this thing off the ground?? PM me. A lot of work still, only 2 days in.

What exactly do you have in mind for the projectiles?

Either way, I would like if it was relatively like the Shrinker, silver with some tech look. Also I think the crystal would look good as blue.
0

User is offline   Danukem 

  • Duke Plus Developer

#2753

View PostFox, on 10 August 2011 - 10:00 PM, said:

What exactly do you have in mind for the projectiles?


It's a sonic weapon,so imo the projectiles should be fast moving, vibrating waves that have a small impact radius. If I were coding it, enemies that got hit would vibrate for a moment (easy to do with small random changes to their tsprite coordinates every frame) with stun on weaker enemies. It would be more of a stream type weapon, like a flamethrower.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2754

I tought of something similar. I liked your idea of sprites vibrating, pretty creative.
0

User is offline   Micky C 

  • Honored Donor

#2755

Well I've pretty much run out of walls for my TROR polymer WGRealms 2 map, so it's down to the polishing and tweaking stage. I might have already said this but the basic premise is that Duke has been crowned King of a realm for his valor, and one day he wakes up to find his castle under siege by a demonic menace...

Posted Image
1

User is offline   Kyanos 

#2756

View PostFox, on 10 August 2011 - 10:00 PM, said:

What exactly do you have in mind for the projectiles?

Either way, I would like if it was relatively like the Shrinker, silver with some tech look. Also I think the crystal would look good as blue.

My early thoughts on the projectiles are to do a variations on the octabrains. And as for coloring right now I have a green metal body in mind, everything else is undecided. I am still tweaking a full size UV unwrap. (1024x1024) I think I should find a volunteer for the skin. LOL

View PostDeeperThought, on 10 August 2011 - 10:30 PM, said:

It's a sonic weapon,so imo the projectiles should be fast moving, vibrating waves that have a small impact radius. If I were coding it, enemies that got hit would vibrate for a moment (easy to do with small random changes to their tsprite coordinates every frame) with stun on weaker enemies. It would be more of a stream type weapon, like a flamethrower.

My longterm plan was to fit this gun into Duke Plus with a cool powerful Alt-fire.
I love your idea DT, it's way beyond my (current :) ) capabilities though.
I am still new at all of this everyone, so feel free to offer any advice.
Another pic ;)
Posted Image
1

User is offline   Jimmy 

  • Let's go Brandon!

#2757

View PostDrek, on 10 August 2011 - 06:27 PM, said:

Chuck Jones Kicks Ass!!!!
Posted Image
LOL :) I knew somebody would reconize it. Has it been done?? Does anyone want to help me get this thing off the ground?? PM me. A lot of work still, only 2 days in.

I tried making a HUD sprite for it once.

View PostFox, on 10 August 2011 - 10:00 PM, said:

What exactly do you have in mind for the projectiles?

Either way, I would like if it was relatively like the Shrinker, silver with some tech look. Also I think the crystal would look good as blue.

Actually, you can see a pick up sprite for it in LameDuke. It's black with a light orange crystal.
0

User is offline   Kyanos 

#2758

View PostCaptain Awesome, on 11 August 2011 - 08:17 AM, said:

Actually, you can see a pick up sprite for it in LameDuke. It's black with a light orange crystal.

Posted Image
Thanks for that info. I didn't know it made it into LameDuke. Makes my color choice easier :)

This post has been edited by Drek: 11 August 2011 - 09:40 AM

1

User is offline   Jimmy 

  • Let's go Brandon!

#2759

That's the one. I think it looks really cool like that.
0

User is offline   Merlijn 

#2760

View PostDeeperThought, on 09 August 2011 - 04:10 PM, said:



the possibilities are endless...


That's awesome. :)
0

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