What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#2011 Posted 20 February 2011 - 07:49 PM
simply fire the freezer in a heavy fog sector and it should do it, if not ill make a map with the problem
#2012 Posted 20 February 2011 - 08:05 PM
Maybe you would have better luck at making a simple map that does it Ѕgт.ЅтавЅтавѕ then send that off to Plagman.
#2013 Posted 20 February 2011 - 10:17 PM
fogbug.rar (1.03K)
Number of downloads: 393
edit_uploaded wrong file
commander has had similar problems with his RA mod.
This post has been edited by DanM: 20 February 2011 - 10:27 PM
#2014 Posted 20 February 2011 - 10:22 PM
Read the console and figure it out for yourself, you might all have systems too weak to run Polymer, but you're not going to stop me building bridges in my maps, there are no new textures in use either, the bridge is made up of sectors and sprites and can be walked over and under. It works in the original MS-DOS executable as well, as I just tested. It may not be as substantial as my Polymer bridge, but I'm quite proud of it - which is a good thing, seeing as it took over an hour to make.
This post has been edited by High Treason: 20 February 2011 - 10:26 PM
#2016 Posted 21 February 2011 - 03:40 AM
I used my laptop mic to record that one, but I have a better headset mic now.
#2017 Posted 21 February 2011 - 05:05 AM
#2018 Posted 21 February 2011 - 08:19 AM
High Treason, on Feb 21 2011, 07:22 AM, said:
Crazy hack! And the clipping works too? Are you able to jump from the bridge into the water?
#2020 Posted 22 February 2011 - 11:26 AM
Tested out on my new computer with 32bit polymost, runs 200-400fps on average.
Some corrections and con editting need to be done to fix some of the translation issues, but it performs better than I expected.
#2021 Posted 22 February 2011 - 06:38 PM
That's right! The elements that make Duke Nukem great get blended into this Quake mod.
Including so far: throwing multiple pipe-bombs, kick enemys to death, and Duke voice-overs provided by me.
Next to do: Freeze Ray!
This guy is doing some awesome work IMO and he plans to go all out
adding the most Duke related content as possible in this Co-Op MP version of Quake.
Check this moders Youtube channel for demo vids here:
http://www.youtube.com/user/TheRangerC
You can also find him on Mod DB as well.
Oh,BTW@NUKEMDAVE: That sounded great! I know how you feel getting some lines perfect and others not.
That's why I prefer creating new original lines like this one:
DRoad31b.mp3 (68.61K)
Number of downloads: 453
I am also thinking of releasing a selection of my custom, original Duke lines sometime soon.
This post has been edited by VinsaneOne: 22 February 2011 - 07:00 PM
#2022 Posted 22 February 2011 - 06:42 PM
VinsaneOne, on Feb 22 2011, 09:38 PM, said:
That's right! The elements that make Duke Nukem great get blended into this Quake mod.
Including so far: throwing multiple pipe-bombs, kick enemys to death, and Duke voice-overs provided by me.
Next to do: Freeze Ray!
This guy is doing some awesome work IMO and he plans to go all out
adding the most Duke related content as possible in this Co-Op MP version of Quake.
Check this moders Youtube channel for demo vids here:
http://www.youtube.com/user/TheRangerC
You can also find him on Mod DB as well.
Is that Quake II? I can't watch the video, Flash don't wotk on 64 bit. OR! Gimme the link for ModDB!!!! !!!!!
This post has been edited by Hank: 22 February 2011 - 06:43 PM
#2023 Posted 22 February 2011 - 06:46 PM
Hank, on Feb 22 2011, 06:42 PM, said:
http://labs.adobe.co...r10_square.html
#2024 Posted 22 February 2011 - 07:03 PM
Hank, on Feb 22 2011, 09:42 PM, said:
http://www.moddb.com...bers/duke-nukem
This post has been edited by VinsaneOne: 22 February 2011 - 07:09 PM
#2025 Posted 22 February 2011 - 07:11 PM
#2026 Posted 22 February 2011 - 07:17 PM
NUKEMDAVE, on Feb 21 2011, 06:40 AM, said:
SuckItDown.mp3
I used my laptop mic to record that one, but I have a better headset mic now.
That sounded great! I know how you feel getting some lines perfect and others not.
That's why I prefer creating new original lines like this one:
DRoad31b.mp3 (68.61K)
Number of downloads: 453
I am also thinking of releasing a selection of my custom, original Duke lines sometime soon.
@Hank: http://www.moddb.com...bers/duke-nukem
(something screwed up here with my posts, sorry! )
#2027 Posted 22 February 2011 - 07:18 PM
Micky C, on Feb 21 2011, 11:16 AM, said:
Yeah, works in 8-Bit Software too.
Helixhorned, on Feb 21 2011, 05:19 PM, said:
Clipping is more restrictive than I would like, you can not walk under the archway, but you can walk through the middle and jump on and off the bridge there aside from walking accross the top of it in a normal manner.
The Commander, on Feb 21 2011, 05:28 PM, said:
Umm... It's in a map I am working on, I would like to release that first, shouldn't be too long now, all my sector work is done so I only have some decoration and enemy/object placement left to do. I'm working about 12 hours a day on this map, so I should have it out soon. I will, however, release the bridge on its own, probably within this thread, when I have finished.
#2028 Posted 22 February 2011 - 07:28 PM
Plagman, on Feb 22 2011, 10:11 PM, said:
I wouldn't know if he's aware of that or if he is using it or not.
#2029 Posted 22 February 2011 - 08:47 PM
#2030 Posted 22 February 2011 - 08:49 PM
#2031 Posted 22 February 2011 - 08:59 PM
DeeperThought, on Feb 22 2011, 11:47 PM, said:
As of now it's only 15-20% worth of progress done on it.
Plagman, on Feb 22 2011, 11:49 PM, said:
Could it be just a coincidence the chaingun looks similar?
He seems very knowledgeable with this kind of stuff and works as a programmer for a company in Germany. As for the hand model, I think he said something to that effect.
This post has been edited by VinsaneOne: 22 February 2011 - 09:06 PM
#2032 Posted 22 February 2011 - 09:24 PM
#2033 Posted 22 February 2011 - 09:31 PM
http://forums.duke4.net/index.php?showtopi...amp;#entry51222
Apparently he did have a hand on there, not sure why this wasn't committed. I'll try pinging Roma Loom since he got the furthest with it.
#2034 Posted 22 February 2011 - 09:39 PM
This post has been edited by VinsaneOne: 22 February 2011 - 09:41 PM
#2035 Posted 23 February 2011 - 08:24 AM
#2036 Posted 23 February 2011 - 11:21 AM
#2037 Posted 23 February 2011 - 01:53 PM
Plagman, on Feb 23 2011, 02:21 PM, said:
I don't think anyone would say their dicks and should fully understand why these restrictions are in place.
If you really think this guy is completely out of line using the items in question, then maybe in a nice way let him know how you guys feel about it.
In the post referring to the chaingun, this might be a bit misleading.
Quote
I have no knowledge in the engine and stuff whatsoever (nor that much time) so I'll toss the source files out there for somebody who's willing to put them to good use;
http://up.millenia3d...up/chaingun.rar
http://up.millenia3d...up/handsrig.rar
Seems it's a give-a-way and maybe let this one slide, but do give him a polite warning about the restricted use of HRP assets.
This post has been edited by VinsaneOne: 23 February 2011 - 02:03 PM
#2038 Posted 23 February 2011 - 02:04 PM
This post has been edited by DeeperThought: 23 February 2011 - 02:06 PM
#2039 Posted 23 February 2011 - 02:29 PM
DeeperThought, on Feb 23 2011, 05:04 PM, said:
And there's other things to think about too. For one, who knows exactly where RangerC actually obtained that model. Could have been from anywhere on the www. And secondly, it seems anyone might have a tough time arguing the point that content posted in a particular thread means it falls under a license unless it's clearly posted as such.
Don't get me wrong guys, I'm not taking sides here or want to piss anyone off. It's just my opinion on how I see it.
Edit: May I also suggest to better protect your assets, take advantage of your private forums and only allow contributers to send it via PM first. Then when it's time to make it public you can show it. I think a public thread for people creating content for all to use, should be here as well. I don't see it being fair that it all becomes restricted unless the author wants it that way and will submit it privately.
This post has been edited by VinsaneOne: 23 February 2011 - 02:54 PM
#2040 Posted 23 February 2011 - 02:50 PM
Are you sure it's the same model? He may have approached the author of the model.
This post has been edited by Tea Monster: 23 February 2011 - 02:51 PM