ck3D, on 06 April 2026 - 08:58 AM, said:
Thanks for the kind words! It's definitely highly inspired by Travis since I'm trying to make this feel like a proper sequel and I loved his work, a bit of a blend between his style and my own I guess? I could see how some of the pics would remind you of DC. The maps are quite large, but hopefully not in a repetitive or confusing sense. In fact a large amount of my time has gone into refactoring some of my earliest work on it to avoid that. I want levels that flow nicely, loop to avoid backtracking, etc. which you just learn as you get better. They will all certainly be much larger than the classic Beach maps, just because I had so many ideas for each level's concept, and the extended limits let me go all-out.
I'm trying to have a nice blend of large, open areas for that "wow" factor and for landmarks that the player can remember for navigating the level, while also keeping combat mostly contained to tighter spaces and corners. And yes indeed, that is TROR you're seeing for 3 of those screenshots
If it helps, levels 1, 2, 3, and 7 are like 95% complete and just need polishing up and gameplay added. Levels 4 and and 5 are probably 50% complete, with a lot completed, but requiring a lot of polishing/shading work. The hub area of level 4 in particular is stumping me and still needs a lot of work. Level 6 is like 70% complete and level 8, maybe like 20-30%, a lot still needed. But since it's the final boss level, I'd like to keep it on the smaller side, similar in scale to The Alien Remains, so I'm hoping I get through it a lot faster than some of the others, where I've gone up to the wall limit.
ck3D, on 06 April 2026 - 08:58 AM, said:
Oh right, this is the project that's inspired by an un-made 5th 3DR episode. Totally forgot! Very cool concept. The other levels look very alien in a really cool way. Large outdoor natural spaces are difficult for me to pull off the way you have without looking barren.
At some point, I have a lot of catching up to do with the maps that the community has been pushing out as of late, including Blast Radius.
unedukecated, on 06 April 2026 - 10:15 AM, said:
Thank you! Yep, there's a lot of new custom textures to help with the theme, and the Enforcer gets to join this time, too.

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