Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

Jump to content

  • 367 Pages +
  • « First
  • 365
  • 366
  • 367
  • You cannot start a new topic
  • You cannot reply to this topic

What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is online   ck3D 

#10981

It took some brainstorming in parts but that was worth it and now the fourth map of my project is done, bar gameplay and a detail pass as I go. Have fun decrypting it if you can. (Also broke my personal sector count record)

Posted Image
3

User is online   ck3D 

#10982

Posted Image
Posted Image
4

User is online   ck3D 

#10983

Started work on new sector miniboss.

Posted Image

Spoiler

5

User is offline   Merlijn 

#10984

Great stuff ck, there's just no stopping you ^_^

I have good news, the Dover map is almost ready (currently being tested)

Attached Image: duke0206.png
Attached Image: duke0205.png
Attached Image: duke0195.png
4

User is online   ck3D 

#10985

View PostMerlijn, on 03 February 2026 - 11:00 AM, said:

Great stuff ck, there's just no stopping you ^_^

I have good news, the Dover map is almost ready (currently being tested)

duke0206.png
duke0205.png
duke0195.png


That is so cool, I didn't realize it was this close to release. Please feel free to shoot it my way if you ever need someone else's check, I could use something fresh to play because in fact my sector miniboss has been doing okay at stopping me, I have been on it since my last post and am about 80% done with it but making little sector effector interfaces is so draining for every fraction of sequence to play out just right, and then on top play well. But also full of little lessons, for instance remembering that in most conditions you can trigger tangible explosions using RESPAWN instead of C9 in a sector that already would contain an interfering MASTERSWITCH, by shoving Babe Land cannonballs into things. That is the point we are at, so my brain could use a wee 2.5Dover vacation whether it is this week or if not, then whenever your new work is public. Very much looking forward to it either way!
0

User is offline   Merlijn 

#10986

View Postck3D, on 03 February 2026 - 04:27 PM, said:

That is so cool, I didn't realize it was this close to release. Please feel free to shoot it my way if you ever need someone else's check, I could use something fresh to play because in fact my sector miniboss has been doing okay at stopping me, I have been on it since my last post and am about 80% done with it but making little sector effector interfaces is so draining for every fraction of sequence to play out just right, and then on top play well. But also full of little lessons, for instance remembering that in most conditions you can trigger tangible explosions using RESPAWN instead of C9 in a sector that already would contain an interfering MASTERSWITCH, by shoving Babe Land cannonballs into things. That is the point we are at, so my brain could use a wee 2.5Dover vacation whether it is this week or if not, then whenever your new work is public. Very much looking forward to it either way!


I shared it in our discord chat, but IIRC you don't have discord installed right now? I can e-mail the map to you if you like, always appreciate your input.
There's no rush since I don't have a deadline in mind, except for "february 2026" :D )

And yeah, I made some really steady progress the last couple of weeks. So the map is pretty much finished, unless the beta testers find something seriously wrong with it haha

This post has been edited by Merlijn: Today, 07:56 AM

1

User is online   ck3D 

#10987

Yeah last laptop died (after several months of inconsistently struggling, so I could see it coming) and there is no way I'm installing that app on my other machines. Please absolutely do email, I will play it and send my feedback in a flash either tonight or tomorrow.

To put things into perspective there is no way I would have had the focus to start my current project if I still checked every app there is. Such tools are useful to coordinate but also such a waste of potential.

One thing I forgot to say because I was too busy complaining about my own miniboss is one thing that I like is especially apparent in that selection of shots you posted is your appreciation of and gravitation around textures that look especially busy and gritty, and you have great taste with them (which isn't a given) and so that's neat.

(Now going back to 'programming' HP bars in the language that is SE13's.)

This post has been edited by ck3D: Today, 08:10 AM

1

User is offline   Merlijn 

#10988

I totally get you when it comes to Discord, these apps are fun but they can also eat away your time (although social media like Instagram or Facebook are much, much worse).

Anwayz, I e-mailed you the beta. Have fun!
Also, can't wait to see that sector boss in action, sounds like it's going to be super intricate.

Quote

your appreciation of and gravitation around textures that look especially busy and gritty


I certainly have a love for the gritty textures, which may be why I like DN3D's texture set so much. Although in the case of the white cliffs, it's not like there's much to choose from :D
1

Share this topic:


  • 367 Pages +
  • « First
  • 365
  • 366
  • 367
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options