zykov eddy, on 29 March 2025 - 03:02 AM, said:
This is a wonderful idea. I feel like, of all classic Duke 3D TCs, ZC is the one that needs to be revisited the most. It could be improved in so many ways. The original version feels unfinished, imo. Gameplay wise, it's extremely repetitive, and there's a lot of unused content from what I've found. It desperately needs variety, maybe one or two new weapons (that cost ammo, but do good damage, unlike the pistol), and one or two new enemies. Maybe zombies that do a projectile "spit" attack? Or a faster zombie variant. Also, from what I've seen in the test map, this game could have more levels. I relly enjoy zombies in games and movies, and I'd be happy to see ZC being updated.
Sorry for the double post I have a bit of an update since your original query I've since taken this advice to heart and added a second (quicker) zombie along with a military trooper that helps to break up the monotony a bit and keep things moving from a moment to moment gameplay perspective. I considered the spit attack however decided against it as having just the projectiles from the military trooper is a lot to deal with let alone adding more to watch out for from enemies. Also added was a third zombie that shambles toward you before latching onto your face (may end up being cutting room floor material though - I think the effect looks cheesy), an automated military sentry turret, a military Humvee and a military attack Apache chopper to patrol areas but I don't know if any of those new ones will be making it into the initial release. I agree I think the game could definitely use more levels however I'm at a bit of a disadvantage not being very talented in that field, I do have someone helping to remaster the original levels to include the new additions however progress has been slow as he has had other matters to attend to. I was hoping post-release maybe someone would be interested in helping toss together a simple level pack as another game episode, the levels are basically corridor shooter design so it shouldn't be too hard but you could make whatever you wanted to and these are very simple "Wolf3d" inspired levels and not very complex. I believe I found the random level generator program originally used in this release and may be able to chop something together I'll have to take a deeper look this weekend.
I've also been tweaking the player and enemy health values as well as the weapon damage and pickup values for a good balance and total we're up to five weapons completely working in-game now. Aside from the ones already listed there's another weapon that I am currently trying to get into the game but think is conflicting with the way the Chainsaw was coded, I'm still investigating (it works in cheats). I hope to have a targeted summer release or earlier for all platforms unless something changes. Like I said I'd love to include more levels I would just need some help doing so, again if you're at all interested let me know.