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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

#10891

and right after saying that run into a secret that can't be tagged as a secret area without TROR
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#10892

last peek
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User is offline   Hudson 

  • Meat Popsicle

#10893

Development on Zombie Crisis: Director's Cut has been going pretty smoothly. I added a new enemy to help add more variety to gameplay, a military soldier armed with an assault rifle, just currently evaluating how best to incorporate him into the existing levels. I'm at the moment working tying up loose ends and tweaking, balancing and preparing to fork the existing build of ZC:DC in time for PSP Homebrew Developer Conference 2025. Great news is I was able to find someone to help with remastering the original ZC levels and update them with the new additions from the Director's Cut. I'd love to add a new episode but am not going to try and cram that in before launch, I'm hoping post-launch there's interest from the community for such a thing. I hope to start full scale playtesting by the beginning of June with a targeted July release for all platforms unless something changes. While I've finally located a good spread of playtesters if anyone would be interested in helping please let me know the more eyes the better.
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User is offline   Hudson 

  • Meat Popsicle

#10894

View Postzykov eddy, on 29 March 2025 - 03:02 AM, said:

This is a wonderful idea. I feel like, of all classic Duke 3D TCs, ZC is the one that needs to be revisited the most. It could be improved in so many ways. The original version feels unfinished, imo. Gameplay wise, it's extremely repetitive, and there's a lot of unused content from what I've found. It desperately needs variety, maybe one or two new weapons (that cost ammo, but do good damage, unlike the pistol), and one or two new enemies. Maybe zombies that do a projectile "spit" attack? Or a faster zombie variant. Also, from what I've seen in the test map, this game could have more levels. I relly enjoy zombies in games and movies, and I'd be happy to see ZC being updated.


Sorry for the double post I have a bit of an update since your original query I've since taken this advice to heart and added a second (quicker) zombie along with a military trooper that helps to break up the monotony a bit and keep things moving from a moment to moment gameplay perspective. I considered the spit attack however decided against it as having just the projectiles from the military trooper is a lot to deal with let alone adding more to watch out for from enemies. Also added was a third zombie that shambles toward you before latching onto your face (may end up being cutting room floor material though - I think the effect looks cheesy), an automated military sentry turret, a military Humvee and a military attack Apache chopper to patrol areas but I don't know if any of those new ones will be making it into the initial release. I agree I think the game could definitely use more levels however I'm at a bit of a disadvantage not being very talented in that field, I do have someone helping to remaster the original levels to include the new additions however progress has been slow as he has had other matters to attend to. I was hoping post-release maybe someone would be interested in helping toss together a simple level pack as another game episode, the levels are basically corridor shooter design so it shouldn't be too hard but you could make whatever you wanted to and these are very simple "Wolf3d" inspired levels and not very complex. I believe I found the random level generator program originally used in this release and may be able to chop something together I'll have to take a deeper look this weekend.

I've also been tweaking the player and enemy health values as well as the weapon damage and pickup values for a good balance and total we're up to five weapons completely working in-game now. Aside from the ones already listed there's another weapon that I am currently trying to get into the game but think is conflicting with the way the Chainsaw was coded, I'm still investigating (it works in cheats). I hope to have a targeted summer release or earlier for all platforms unless something changes. Like I said I'd love to include more levels I would just need some help doing so, again if you're at all interested let me know.

This post has been edited by Hudson: 04 June 2025 - 07:32 PM

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User is offline   jimbob 

#10895

i need to get pruduction going on my mod again. real life can be so time consuming :')
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User is offline   Mark 

#10896

View Postjimbob, on 25 June 2025 - 04:54 AM, said:

i need to get pruduction going on my mod again. real life can be so time consuming :')

SLACKER :lol:
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User is offline   Hudson 

  • Meat Popsicle

#10897

View Postjimbob, on 25 June 2025 - 04:54 AM, said:

i need to get pruduction going on my mod again. real life can be so time consuming :')


Man how I wish I could be 16 again but still have these kinds of tools and source ports at my disposal with all that unlimited time I could even make a decent mapper. Aye, nostalgia's a hell of a drug.
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User is offline   jimbob 

#10898

so many ideas and so little time to get stuff done, the downside of being a responsible adult. summer heat also isnt helping
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