What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#1 Posted 14 June 2009 - 04:36 PM
#2 Posted 14 June 2009 - 04:46 PM
#3 Posted 14 June 2009 - 05:02 PM
Oh, and maybe use a couple of different bottle/jar sprites on the shelf? Either way it looks nice.
#4 Posted 14 June 2009 - 05:09 PM
BTW, since you mention mapster 32, I noticed when I copy/past a sprite, and it has a xvel, that xvel is then pasted into the yvel and zvel aswell as the xvel.
#5 Posted 14 June 2009 - 05:21 PM
Btw, where's my copy of WGR2? Upload it somewhere on your site and tell me where to get it, I wanna check it out.
#6 Posted 14 June 2009 - 05:47 PM
This post has been edited by Marked: 14 June 2009 - 05:48 PM
#7 Posted 14 June 2009 - 06:02 PM
#9 Posted 14 June 2009 - 07:08 PM
I was also working on some alternate player models. I don't know if anyone would be interested in doing the code to swap them out though.
Due to a variety of reasons, nobody has used the last 4 or 5 things I've contributed.
#10 Posted 14 June 2009 - 11:49 PM
Also i've got a map lying around on my HD for almost a year now, but it pi...es me off.
I have to stay below 1100 sectors otherwise my framerate goes down to 0.
What's wrong with that thing?
This post has been edited by chicken: 15 June 2009 - 05:07 AM
#11 Posted 14 June 2009 - 11:53 PM
And here is a more organized pack, the files are grouped in ssttc.grp
ssttc_for_eduke32.rar
http://www.mediafire...php?tli4jjydyzu
just put eduke32.exe and duke3d.grp and run ssttc.bat
ssttc_addon.zip for ssttc_for_eduke32.rar
http://www.mediafire...php?zjwzvjuyidm
run with: eduke32 -gssttc.grp -gssttc_addon.zip -xgame.con
This post has been edited by supergoofy: 15 June 2009 - 12:21 AM
#13 Posted 15 June 2009 - 01:41 AM
Tea Monster, on Jun 14 2009, 08:08 PM, said:
The average length of time between someone contributing to a Duke project and the contribution seeing the light of day is somewhere between six months and six hundred years. Just ask any mapper, modeler or coder who has made a lot of stuff for mods.
Some stuff gets used right away -- like that tube model you made which is now used for the DP freeze beam. Other stuff requires a whole infrastructure to support it (such as polymer, loads of new code, etc).
You may find that all or nearly all of that stuff gets used eventually.
#16 Posted 15 June 2009 - 04:31 AM
#20 Posted 15 June 2009 - 08:16 AM
#21 Posted 15 June 2009 - 08:18 AM
#22 Posted 15 June 2009 - 08:52 AM
Cage, on Jun 15 2009, 01:45 PM, said:
Looks really neat
Well personally I'm not really working on much for the moment. Some maps for my own thing, the AMC TC and some other stuff is sitting on my HD though. Have some shots anyway:
A few maps for AMC TC, one of them is already finished more or less, it's a short one (if all goes according to plan this should be in Episode 2)
This is the start of the next map in my episode (so this is a sequel to Outpost X).. I'm gonna have to restructure the area a bit though. I want to fill up the sidewalk but the house is in the way.. and it's next to a shopping mall and a bar, with roads on every side, doesn't really make much sense to have a house there.
#26 Posted 15 June 2009 - 09:58 AM
zykov eddy, on Jun 16 2009, 05:42 AM, said:
Why don't you tell the people here on this forum about the demo and give them the link, everyone seems to enjoy it on AMC.
It should go down well I think.
#27 Posted 15 June 2009 - 11:11 AM
#28 Posted 15 June 2009 - 12:56 PM
zykov eddy, on Jun 15 2009, 10:42 AM, said:
More levels?
Neeeeeeeat!
Eddy, this TC is supergreat!
Edit: You should definitely post it here somehow.
This post has been edited by chicken: 15 June 2009 - 01:07 PM
#29 Posted 15 June 2009 - 01:11 PM
This post has been edited by James: 15 June 2009 - 01:11 PM
#30 Posted 15 June 2009 - 01:19 PM
chicken, on Jun 15 2009, 01:56 PM, said:
Neeeeeeeat!
Eddy, this TC is supergreat!
Edit: You should definitely post it here somehow.
Thanks, but I want to fix bugs and add models first, then i will post new version.
P.S download older version here
This post has been edited by zykov eddy: 15 June 2009 - 01:21 PM