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Duke Nukem on Unreal Engine 4  "EDuke32 is AWESOME! But years still going on..."

User is offline   chelios 

#1

Hi, guys! I few days ago I start learning Unreal Engine 4(since it's free now). I think it possible to make Duke Nukem 3D levels, weapons, monsters and oldschool spirit on this engine! But will 3D Realms give me a permission to do so. A few years ago I saw some interesting screenshots and video. Showing a new "Duke Nukem Reloaded". But nothing gonna happens. I think this project is dead or frozen. So, how you think is it really possible?

This post has been edited by chelios: 28 December 2019 - 02:34 PM

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User is offline   Kyanos 

#2

if you don't say a word and drop it anon it is possible, legally gearbox owns duke ip and, well, good luck there.
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#3

Duke Nukem Reloaded was cancelled. It is kind of a long story. But Gearbox owns the Duke IP now. 3D Realms has nothing to do with it any more. So you would have to ask them for permission. It doesn't seem likely you would get it. You could also risk it and go ahead without their permission. But then they might stop your project at any moment. But currently there is a similar project on the Serious Engine that has not been stopped. So maybe GBX would care or maybe not, who knows. But if you want to be on the safe side you would need to get permission from them.
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User is offline   OpenMaw 

  • Judge Mental

#4

 chelios, on 28 December 2019 - 02:32 PM, said:

Hi, guys! I few days ago I start learning Unreal Engine 4(since it's free now). I think it possible to make Duke Nukem 3D levels, weapons, monsters and oldschool spirit on this engine! But will 3D Realms give me a permission to do so. A few years ago I saw some interesting screenshots and video. Showing a new "Duke Nukem Reloaded". But nothing gonna happens. I think this project is dead or frozen. So, how you think is it really possible?


Do you understand the sheer volume of work you're talking about.

It goes like this, "Yeah you can... But can you?"
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User is offline   chelios 

#5

 Commando Nukem, on 28 December 2019 - 03:36 PM, said:

Do you understand the sheer volume of work you're talking about.

It goes like this, "Yeah you can... But can you?"

Yes, I can! With some help of course! I have a lot of friends(who love Duke Nukem like me). And they can help me! Someone with C++ code(or "Blueprints" whatever), someone with models and graphics. I just won't start a project like that("sheervolumeof work I'm talking about") without guarantee it will be not stopped by Gearbox!
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#6

 chelios, on 28 December 2019 - 03:51 PM, said:

Yes, I can! With some help of course! I have a lot of friends(who love Duke Nukem like me). And they can help me! Someone with C++ code(or "Blueprints" whatever), someone with models and graphics. I just won't start a project like that("sheervolumeof work I'm talking about") without guarantee it will be not stopped by Gearbox!


Well Gearbox would then be the ones to contact, they have even have licensing as a field on the drop down menu here: https://www.gearboxs...re.com/contact/
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User is offline   OpenMaw 

  • Judge Mental

#7

I can already tell you it won't get you anywhere. From personal experience.
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User is offline   chelios 

#8

 Kristian Joensen, on 28 December 2019 - 03:55 PM, said:

Well Gearbox would then be the ones to contact, they have even have licensing as a field on the drop down menu here: https://www.gearboxs...re.com/contact/


Thanks, man! I would try to get their permission or get a license to make "my dreams come try"Posted Image
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User is offline   chelios 

#9

 Commando Nukem, on 28 December 2019 - 04:02 PM, said:

I can already tell you it won't get you anywhere. From personal experience.


I will try anyway. If not, well get my personal experience in UE4 to do project like that will be cool anyway!
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User is offline   NNC 

#10

These kind of threads shouldn't be opened until 80% of your work is done, and you got the permission.

So far the title is just fake news and nothing to see here.
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#11

Looks like that Duke keep to receive more love from the fans than the "legal owners", everytime the same thing, indeed i never understood what is the point to stop a fan's project realized from scratch, is not that a new official release is in the near future (probably never!), plus i don't think there are money involved?
I would have really liked to play the Reloaded as much as the Rethinked (indeed my HDD have the pleasure to keep both the versions), it could be something impressive to see a new project by using the UE4, even if it will probably take a big amount of time.
Good Luck.
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User is offline   Jimmy 

  • Let's go Brandon!

#12

DAILY REMINDER: RELOADED WAS 1% COMPLETE WHEN IT WAS CANCELLED BY THE DEVS THEMSELVES.
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User is offline   Phredreeke 

#13

You’d be better off doing the extra work to make an original game.

Most people here love Duke3D because of the retro aspect and Build engine intricacies, moving it to a modern engine loses something in translation.
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User is offline   Radar 

  • King of SOVL

#14

Considering Serious Duke 3D has made quite a bit of traction without Gearbox interfering, I highly doubt Randy would care about canceling whatever POS the OP wants to make.
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User is offline   OpenMaw 

  • Judge Mental

#15

Yeah, i'd say trying to get a license only puts you on their radar.

Right now they don't care. Two months from now? They might. It all depends on the way the cha-ching winds blow.

This post has been edited by Commando Nukem: 29 December 2019 - 06:54 PM

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User is offline   Malgon 

#16

How has Serious Duke 3D managed to not be shutdown all this time? I mean maybe I'm missing something really obvious on why it hasn't yet, but it doesn't seem to be any different from all previous attempts (granted that when 3DR held the IP they were pretty quick about it, can't really remember if Gearbox have been since they've had it). Is it just a case of the Duke IP being at it's lowest point and they just don't care anymore?
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User is offline   Tea Monster 

  • Polymancer

#17

What modding experience do you have? This is going to be a huge project. Has your team tackled anything like this before?
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User is offline   Matthew 

#18

I don't know if it has been suggested, but here it goes.

Why don't you just make a game that is similar to Duke Nukem instead of trying to make a Duke Nukem game? I doubt GBX will let you make a Duke game if you give them a call. Then again, Randy is probably busy with dropping off USB of porn at family restuarants.
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User is offline   Radar 

  • King of SOVL

#19

 Malgon, on 29 December 2019 - 11:50 PM, said:

Is it just a case of the Duke IP being at it's lowest point and they just don't care anymore?


Yes.
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#20

Oh boy, another case of "x game remake on the unreal engine!"
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User is offline   OpenMaw 

  • Judge Mental

#21

 Malgon, on 29 December 2019 - 11:50 PM, said:

How has Serious Duke 3D managed to not be shutdown all this time? I mean maybe I'm missing something really obvious on why it hasn't yet, but it doesn't seem to be any different from all previous attempts (granted that when 3DR held the IP they were pretty quick about it, can't really remember if Gearbox have been since they've had it). Is it just a case of the Duke IP being at it's lowest point and they just don't care anymore?


Yeah. It's literally a case of "we don't care anymore."

Keep in mind they were updating DNF to purposely lock people out of the console and any sorts of modding. That was the only effort put into updating DNF after release.


 Tea Monster, on 30 December 2019 - 12:21 AM, said:

What modding experience do you have? This is going to be a huge project. Has your team tackled anything like this before?


Shit, even modding wouldn't be this big. With Unreal Engine 4 you have to start from scratch, whether you're working in Blueprints or Code. You have to program everything in, from basics to complex things. At least when you're working in an existing game you have the basics waiting for you.
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User is offline   Hendricks266 

  • Weaponized Autism

  #22

 chelios, on 28 December 2019 - 02:32 PM, said:

Hi, guys! I few days ago I start learning Unreal Engine 4(since it's free now). I think it possible to make Duke Nukem 3D levels, weapons, monsters and oldschool spirit on this engine! But will 3D Realms give me a permission to do so. A few years ago I saw some interesting screenshots and video. Showing a new "Duke Nukem Reloaded". But nothing gonna happens. I think this project is dead or frozen. So, how you think is it really possible?

Let me get this straight. You just started learning UE4 and you want to remake a classic game because it would be cool and shiny.

You are far too inexperienced to do this.
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#23

I say go for it. At the very least you could learn from it. Trust me. I know Mapster is very different, but I learned how to use it by simply getting into it, and looking things up as I went. My early stuff sucked, hard... very hard. But either way, I learned from it, and it's made me a better mapper. I won't be able to play anything you make simply because my computer's ass, but I will fully support anyone who wants to make something Duke Nukem related, no matter the platform. Build engine, Unreal, Flash game. I'll support. Have fun, and share progress. :lol:


Just make it a free to play fan project. Don't try to make it something big. At that point it should fall under fair use, and you can't get stopped from making it.

This post has been edited by Never Forgotten: 30 December 2019 - 11:09 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#24

Many other people have chimed in to say Gearbox wont care, but if I can expound further. Randy has publicly stated many times, before and after the Reloaded saga, that Gearbox would never pursue fan games as long as they were free and no money was sought. Gearbox did not cancel Reloaded. Interceptor canceled Reloaded because Gearbox wouldn't guarantee them the ability to sell the game. Reloaded was always about the money, it was not a fan project.
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User is offline   Hendricks266 

  • Weaponized Autism

  #25

 Never Forgotten, on 30 December 2019 - 11:07 AM, said:

Just make it a free to play fan project. Don't try to make it something big.

This I support. Don't remake Duke Nukem 3D. Make "Chelios' Duke Nukem Game in UE4".
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#26

 Hendricks266, on 30 December 2019 - 11:22 AM, said:

This I support. Don't remake Duke Nukem 3D. Make "Chelios' Duke Nukem Game in UE4".


Exactly. Keep the spirit of Duke Nukem 3D/Early DNF, but make it something original. I've seen what Duke 3D could look like now, and it's amazing. But at that point, I could just go back and play Duke 3D. Bring something new to the table. Maybe revisit some places from Duke 3D, like the strip club from Red Light District, or the subway from Rabid Transit, maybe even Hotel Hell. But make the game as a whole original. Original designs, classic and new enemies, and new Duke lines. Have the fun Gearbox refuses to have.
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User is offline   Radar 

  • King of SOVL

#27

 Jesus is King, on 30 December 2019 - 11:07 AM, said:

Many other people have chimed in to say Gearbox wont care, but if I can expound further. Randy has publicly stated many times, before and after the Reloaded saga, that Gearbox would never pursue fan games as long as they were free and no money was sought. Gearbox did not cancel Reloaded. Interceptor canceled Reloaded because Gearbox wouldn't guarantee them the ability to sell the game. Reloaded was always about the money, it was not a fan project.


You're right on the money, but I was always under the impression that Fredo was looking for monetary compensation (perhaps some sort of hourly pay or money pumped into Interceptor), regardless of whether Randy would allow it to be sold or even released. But yeah it was clearly always about the money.
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User is offline   Tea Monster 

  • Polymancer

#28

 Hendricks266, on 30 December 2019 - 11:22 AM, said:

This I support. Don't remake Duke Nukem 3D. Make "Chelios' Duke Nukem Game in UE4".


This, for the love of God, Don't remake DN3D (yet) again. Do something different. ANYTHING different!
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User is offline   chelios 

#29

 The Watchtower, on 28 December 2019 - 07:07 PM, said:

These kind of threads shouldn't be opened until 80% of your work is done, and you got the permission.

So far the title is just fake news and nothing to see here.


This title wasn't news, if you don't understand. It was just a question!

This post has been edited by chelios: 01 January 2020 - 09:11 AM

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User is offline   OpenMaw 

  • Judge Mental

#30

 chelios, on 01 January 2020 - 09:09 AM, said:

This title wasn't news, if you don't understand. It was just a question!


1. You didn't phrase the topic as question. You just titled it "Duke Nukem on Unreal Engine 4" That's not a question. A question requires a question mark.

2. You've been given the answer.

3. You're not going to make it happen. Simply because you're half annoucning and half questioning something out the gate instead of getting all your ducks in a row first and going from there. All you had to do was look around some of the already existing threads in this very forum to find the answers to the questions you did ask in the post itself.
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