Tea Monster, on 30 December 2019 - 12:21 AM, said:
What modding experience do you have? This is going to be a huge project. Has your team tackled anything like this before?
My expirience of mods\games making starts from 1997, when I start learning CON code language. When "3D Realms" drop source code of Duke Nukem 3D, I start learing C++(my first friend was Jonathon "JonoF" Fowler. He helps me to understand how games works inside, how to manage GNU Make compiler to compile Duke's C code). I start a little project based on "JonoF"'s Duke port(just for my own fun, not for show it to people), which was cancelled, because EDuke32 was released. So, I have no reason to proceed my hard-coded project, based on "JonoF"'s Duke port, because in EDuke32 CON language I can make all same things, which my project already have. And EDuke32 "Polymer", with latest HRP Pack installed, finally killed my wish to procceed "JonoF"s port based project. So, all this events taught me to understand EDuke32 CON language, C++, 3D Studio Max(when "JonoF"'s port began support 3d models), games mehanics(I mean how code works, how to start programming a games). I won't to say - "I'm a bad mother fucker and I have a heavy team. So, together we will do a huge project like Duke Nukem 3D Reloaded, without losing spirit of 1996 Duke" I'm just asked to your question.