
PCExhumed - Exhumed/PowerSlave PC port
#94 Posted 06 June 2020 - 03:47 AM
https://zupimages.net/up/20/23/6ebk.jpg
by any chance do we know if there is a font as well as a translation ?
#95 Posted 07 June 2020 - 12:34 AM
https://voidpoint.io...2e1d17de85a7ae0
This should fix it once it gets pulled to PCE.
#96 Posted 10 June 2020 - 04:43 AM
oasiz, on 07 June 2020 - 12:34 AM, said:
https://voidpoint.io...2e1d17de85a7ae0
This should fix it once it gets pulled to PCE.
I've tested pcexhumed_win64_20200609-11662, I don't meet any more sudden exits on the last level, but however other levels are concerned by the crash (west bank for example).
On the other hand always a black screen the map of the route of the crossed levels with OpenGL videomode -just after the incoming message of the last level- (with the software rendering the display goes well).
This post has been edited by Lobo4: 10 June 2020 - 04:52 AM
#98 Posted 13 June 2020 - 12:52 AM
NBlood / Rednukem / PCExhumed - r11733 --- 1820abba9 | [nukeykt] Merge remote-tracking branch 'remotes/eduke32/master' f1bbd9111 | [Richard C. Gobeille] engine: add klabs() back into ksqrtasm_old() d279acc6a | [Dino Bollinger] Fix minor memory leak in Net_Connect() 6ec133c99 | [Richard C. Gobeille] engine: fix function signatures of ksqrtasm_old() and clip_nsqrtasm() These functions were specified as accepting int32_t values, but wrap functions (or are wrapped by functions) that take uint32_t. ae953a75e | [Richard C. Gobeille] engine: set g_loadedMapVersion in engineLoadBoardV5V6()
#99 Posted 14 June 2020 - 06:42 AM
The map layers screen is still not displayed...
#100 Posted 16 June 2020 - 02:49 AM
Implementing a save state would be very practical (test time saving :) ) .
#101 Posted 16 June 2020 - 04:23 AM
#102 Posted 22 June 2020 - 06:40 AM
The latest release should hopefully fix the crashes now (fingers crossed...)
I've also temporarily disabled the fadeout effect with was preventing the map screen from appearing before starting level 20.
As for the alien text font, it's just a graphic so there's no font as such unfortunately. There isn't anything anywhere that states what it's meant to say in English that I'm aware of. I could possibly ask the developers but I don't know if they'd remember at this stage!
#103 Posted 22 June 2020 - 07:51 AM
I have fun redoing the levels without cheating, I make a comment when I encounter an anomaly (but they are quickly corrected).
Concerning the alien type-font, it is likely that there is a logic, for example the countdown of level 20 corresponding to figures and numbers that it is possible to translate since they are associated to a time value .
It's the alien writing that is impossible to know, do we know if there's a lot of character ? if yes she could allow us to generate a font.
Please, asking the developers if they have kept their Rosetta Stone : and offering us the translation table :)
#104 Posted 28 June 2020 - 11:34 PM
#105 Posted 02 August 2020 - 01:31 PM
I was having fun so far, and except for the setup menu that is desperately missing, it's really slick.
Attached File(s)
-
pcexhumed.log (15.19K)
Number of downloads: 2
#106 Posted 06 August 2020 - 04:37 AM
alias conrad coldwood, on 02 August 2020 - 01:31 PM, said:
A setup menu like in the good old days to configure PCExhumed/NBlood/Rednukem instead of editing the config files by hand would be a really good idea.
#107 Posted 24 August 2020 - 01:11 PM
Lobo4, on 28 June 2020 - 11:34 PM, said:
Hi, sorry only just seeing your message. I ran through level 20 just now and was able to finish it with all towers destroyed. I'm not sure what happened when you played it to be honest. I had to blow up a random wall to find the last switch (I always get lost on the last level so resort to using the LOBOSPHERE cheat) but everything was straightforward enough.
#108 Posted 25 August 2020 - 09:48 AM
Lobo4, on 28 June 2020 - 11:34 PM, said:
sirlemonhead, on 24 August 2020 - 01:11 PM, said:
So I tried level 20 again and I finish the game with the right ending, not being able to reproduce what I said let's consider that there are no worries.
By the way, are there any new features planned on nB/E/RN ?
#109 Posted 29 September 2020 - 09:05 AM
Any idea whats wrong?
#110 Posted 29 September 2020 - 10:33 AM
I just tested with mine (same exe) and got to level1 just fine.
#111 Posted 29 September 2020 - 10:36 AM
#112 Posted 29 September 2020 - 12:57 PM
oasiz, on 29 September 2020 - 10:33 AM, said:
I just tested with mine (same exe) and got to level1 just fine.
Was taken from a retail disk. so I dunno.
--Edit--
Copied over the stuff.dat again and now it works go figure.
This post has been edited by Enigma: 29 September 2020 - 01:09 PM
#113 Posted 02 December 2020 - 07:59 AM
With pcexhumed_win64_20201130-11988, I observe that the pattern of the "Guardians of bast" (They look like statues) is inactive, so that these opponents are visible but blocked (from the Kalabsh - Level 03).
This post has been edited by Lobo4: 02 December 2020 - 08:02 AM
#114 Posted 02 December 2020 - 02:59 PM
Quote
Can confirm, I'm having the same issue with latest revision.
https://i.imgur.com/LCtWaNW.png
#115 Posted 02 December 2020 - 09:11 PM
---
dd7c5f7b7 | [sirlemonhead] PCExhumed: Lion typo fix
#116 Posted 04 December 2020 - 10:38 AM
Powerslave is available on GOG:
https://www.gog.com/game/powerslave
#117 Posted 17 December 2020 - 05:01 AM
MrFlibble, on 08 January 2020 - 02:59 AM, said:
Today I messed around with various DOSBox settings and can confirm that the animation speed for the health/mana meters on the HUD is CPU dependent, as are the mana orb and other pickups' animations. It is slow-ish on 26800 cycles which is roughly a 486 66 MHz, but rather fast on 77000 cycles (~Pentium 100). I guess the behaviour would be similar on real machines.
#118 Posted 17 December 2020 - 07:03 AM
MrFlibble, on 17 December 2020 - 05:01 AM, said:
Huh. So the animations are longer than? Is there a reason they tied the HUD animations to the CPU speed?
#119 Posted 22 December 2020 - 09:39 AM
Lobo4, on 03 June 2020 - 03:37 AM, said:
The credit for this musical success goes to the composer Scott Branston, I wonder how he worked to conceive them.
that site seems to redirect me to pron constantly.
#120 Posted 23 December 2020 - 11:06 AM
Anomaly or reconfiguration recommended ?