Duke4.net Forums: PCExhumed - Exhumed/PowerSlave PC port - Duke4.net Forums

Jump to content

  • 4 Pages +
  • « First
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

PCExhumed - Exhumed/PowerSlave PC port

User is offline   Lunick 

  • Snazzy Ex Tazzy

#91

exhumed02.ogg and so on in the same location as the .exe
0

User is offline   Lobo4 

#92

Here are the soundtracks (ogg), to be put directly in the same folder as the exe.

The credit for this musical success goes to the composer Scott Branston, I wonder how he worked to conceive them.
1

User is offline   Gambini 

#93

Thank you!
0

User is offline   Lobo4 

#94

The designers of Exhumed have realized and incorporated a specific alphabet for the game as you can see in the picture,


https://zupimages.net/up/20/23/6ebk.jpg


by any chance do we know if there is a font as well as a translation ?
0

User is online   oasiz 

  • Dr. Effector

#95

The issue for 64bit has been identified as an optimization issue during LTO.

https://voidpoint.io...2e1d17de85a7ae0

This should fix it once it gets pulled to PCE.
0

User is offline   Lobo4 

#96

View Postoasiz, on 07 June 2020 - 12:34 AM, said:

The issue for 64bit has been identified as an optimization issue during LTO.

https://voidpoint.io...2e1d17de85a7ae0

This should fix it once it gets pulled to PCE.


I've tested pcexhumed_win64_20200609-11662, I don't meet any more sudden exits on the last level, but however other levels are concerned by the crash (west bank for example).

On the other hand always a black screen the map of the route of the crossed levels with OpenGL videomode -just after the incoming message of the last level- (with the software rendering the display goes well).

This post has been edited by Lobo4: 10 June 2020 - 04:52 AM

0

User is online   oasiz 

  • Dr. Effector

#97

Being looked into. Thanks for the report!
0

User is online   oasiz 

  • Dr. Effector

#98

Check if r11733 works better, there is still a fix on game side that's pending.

NBlood / Rednukem / PCExhumed - r11733
---
1820abba9 | [nukeykt] Merge remote-tracking branch 'remotes/eduke32/master'
f1bbd9111 | [Richard C. Gobeille] engine: add klabs() back into ksqrtasm_old()
d279acc6a | [Dino Bollinger] Fix minor memory leak in Net_Connect()
6ec133c99 | [Richard C. Gobeille] engine: fix function signatures of ksqrtasm_old() and clip_nsqrtasm()
These functions were specified as accepting int32_t values, but wrap functions (or are wrapped by functions) that take uint32_t.
ae953a75e | [Richard C. Gobeille] engine: set g_loadedMapVersion in engineLoadBoardV5V6()

0

User is offline   Lobo4 

#99

No change with r11733 but yes from 11734 : no crash in sight (for the time being).

The map layers screen is still not displayed...
0

User is offline   Lobo4 

#100

pcexhumed_win64_20200613-11734 : crash in the level Kalabsh (after founding all the keys, last gate, just the before the last the switch).

Implementing a save state would be very practical (test time saving B) ) .
0

User is online   oasiz 

  • Dr. Effector

#101

There is one crash that we found in another map so I think this might help there, related to the same routine that was fixed earlier.
0

#102

Hi,

The latest release should hopefully fix the crashes now (fingers crossed...)

I've also temporarily disabled the fadeout effect with was preventing the map screen from appearing before starting level 20.

As for the alien text font, it's just a graphic so there's no font as such unfortunately. There isn't anything anywhere that states what it's meant to say in English that I'm aware of. I could possibly ask the developers but I don't know if they'd remember at this stage!
1

User is offline   Lobo4 

#103

Great, It's full of crashes and graphic bugs that were fixed : many thank !

I have fun redoing the levels without cheating, I make a comment when I encounter an anomaly (but they are quickly corrected).

Concerning the alien type-font, it is likely that there is a logic, for example the countdown of level 20 corresponding to figures and numbers that it is possible to translate since they are associated to a time value .

It's the alien writing that is impossible to know, do we know if there's a lot of character ? if yes she could allow us to generate a font.

Please, asking the developers if they have kept their Rosetta Stone : and offering us the translation table :)
0

User is offline   Lobo4 

#104

pcexhumed_win64_20200624-11753 : level 20, after the console message "take out the control center" we take the elevator to access the last room for a cleaning and make the last tower appear: the last tower is always hidden by the structure despite the activation of all the switches and all the broken screens. which blocks the good end of the game.
0

#105

I'm stuck on Luxor (can't recall what map that is, it's the second big boss, the scorpion/woman thing) The boss just doesn't react. At all. I can stab it with my steely knives but I just can't kill the beast like that Eagles song. The log is pretty wild: some 400 lines of "PlotCourseToSprite 683: overflow", a few "feebtag 602: overflow" and a handful of "AngleChase 1180:overflow", "DoKenTest: (unsigned int)nSector >= kMaxSectors", "MV_GetVoice(): bad handle (0)!"... I just can't pass that level because of that...

I was having fun so far, and except for the setup menu that is desperately missing, it's really slick.

Attached File(s)


0

User is offline   Lobo4 

#106

 alias conrad coldwood, on 02 August 2020 - 01:31 PM, said:

I was having fun so far, and except for the setup menu that is desperately missing, it's really slick.


A setup menu like in the good old days to configure PCExhumed/NBlood/Rednukem instead of editing the config files by hand would be a really good idea.
1

#107

View PostLobo4, on 28 June 2020 - 11:34 PM, said:

pcexhumed_win64_20200624-11753 : level 20, after the console message "take out the control center" we take the elevator to access the last room for a cleaning and make the last tower appear: the last tower is always hidden by the structure despite the activation of all the switches and all the broken screens. which blocks the good end of the game.


Hi, sorry only just seeing your message. I ran through level 20 just now and was able to finish it with all towers destroyed. I'm not sure what happened when you played it to be honest. I had to blow up a random wall to find the last switch (I always get lost on the last level so resort to using the LOBOSPHERE cheat) but everything was straightforward enough.
0

User is offline   Lobo4 

#108

View PostLobo4, on 28 June 2020 - 11:34 PM, said:

pcexhumed_win64_20200624-11753 : level 20, after the console message "take out the control center" we take the elevator to access the last room for a cleaning and make the last tower appear: the last tower is always hidden by the structure despite the activation of all the switches and all the broken screens. which blocks the good end of the game.



View Postsirlemonhead, on 24 August 2020 - 01:11 PM, said:

Hi, sorry only just seeing your message. I ran through level 20 just now and was able to finish it with all towers destroyed. I'm not sure what happened when you played it to be honest. I had to blow up a random wall to find the last switch (I always get lost on the last level so resort to using the LOBOSPHERE cheat) but everything was straightforward enough.


So I tried level 20 again and I finish the game with the right ending, not being able to reproduce what I said let's consider that there are no worries.

By the way, are there any new features planned on nB/E/RN ?
1

User is online   Enigma 

#109

Running PCExhumed but on trying to start the game I get an error "Unable to open sound 'blasted.voc'!" Running pcexhumed_win64_20200923-11953.zip

Any idea whats wrong?
0

Share this topic:


  • 4 Pages +
  • « First
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options