Photonic, on 09 October 2019 - 10:45 AM, said:
model "dir/MODELS/barrier_01/barrier_01.md3" {
scale 6 shade 1
skin { pal 0 file "dir/MODELS/barrier_01/barrier_01.png" }
skin { pal 2 file "dir/MODELS/barrier_01/barrier_01_pal2.png" }
frame { name "FRAME_NAME" tile 8208 flags 0 }
}
^This should work, replace "FRAME_NAME" with the frame name in the md3.
You got it! works great. Thank you!
I probably should have placed the entire code snippet in my original post, but this is what it was previously (in case anyone else has a similar problem)
// barrier 01 (8208)
model "dir/MODELS/barrier_01/barrier_01.md3"
{
scale 6 shade 1
skin { pal 0 file "dir/MODELS/barrier_01/barrier_01.png"
pal 2 file "dir/MODELS/barrier_01/barrier_01_pal2.png" }
anim { frame0 "frame1" frame1 "frame1" fps 0 flags 0 }
frame { name "frame1" tile0 8208 tile1 8208 }
}