There seems to be a problem with my display.
When I start amctc.exe (32-bit version) and the game starts, the intro video works fine but the menu is a black screen.
The game still works, as I can hear the menu sounds of selecting and I can quit the game fine, but I can't see anything else than a black screen.
My specs:
AMD Phenom II X4 950
4 GB RAM
GeForce 9600 GT 1 GB
Windows Vista SP2
amctc.log
Duke32 (AMC Custom) r8133
Built Oct 4 2019 01:53:51, GCC 9.2.0, 32-bit
Using E:/Games/AMCTC_EP3_v3.6/ for game data
Running on Windows Vista Service Pack 2 (build 6.0.6002)
Initializing SDL 2.0.10
Searching for game data...
Using "AMCTC.grp" as main game data file.
Using file "AMCART.GRP" as game data.
Compiling: CODE/AMC_MAIN.CON (430465 bytes)
Relocated compiled code from 0x076e0020 to 0x07cf0020
Including: CODE/AMCVARS.CON (53523 bytes)
Including: CODE/AMCDEFS.CON (38701 bytes)
Including: CODE/AMCUSER.CON (41606 bytes)
Including: CODE/AMC_SOUNDS.CON (444290 bytes)
Including: CODE/AMC_EPS.CON (21764 bytes)
Including: AMC_SETTINGS.INI (2880 bytes)
Including: CODE/AMC_LOADA.CON (29914 bytes)
Including: CODE/AMC_SUBTITLES.CON (260797 bytes)
Including: CODE/AMC_CUT_SUB.CON (318707 bytes)
Including: CODE/GETZRANGE.CON (1322 bytes)
Including: CODE/PSTATS.CON (824099 bytes)
Including: CODE/EBIKE.CON (16649 bytes)
Including: CODE/AMCEXTRA.CON (493866 bytes)
Including: CODE/AMCSTEPS.CON (25082 bytes)
Including: CODE/AMCWEPS.CON (991249 bytes)
Including: CODE/AMCENEMY.CON (627602 bytes)
Including: CODE/ENEMY/AMC_ALTJS.CON (8362 bytes)
Including: CODE/ENEMY/AMC_BEYONDBRAIN.CON (4592 bytes)
Including: CODE/ENEMY/AMC_COBRA.CON (4621 bytes)
Including: CODE/ENEMY/AMC_GORILLA.CON (8350 bytes)
Including: CODE/ENEMY/AMC_HPOWERSUIT.CON (6807 bytes)
Including: CODE/ENEMY/AMC_FASCIST.CON (10971 bytes)
Including: CODE/ENEMY/AMC_MJ12TROOP.CON (10276 bytes)
Including: CODE/ENEMY/AMC_PATCOS.CON (5606 bytes)
Including: CODE/ENEMY/AMC_PEELDER.CON (8166 bytes)
Including: CODE/ENEMY/AMC_PEGRUNT.CON (8622 bytes)
Including: CODE/ENEMY/AMC_SPACELIZTROOP.CON (3223 bytes)
Including: CODE/AMC_COM.CON (282881 bytes)
Including: CODE/AMCCOMP.CON (1074674 bytes)
Including: CODE/AMCSCENE.CON (90566 bytes)
Including: CODE/AMCALLY.CON (141694 bytes)
Including: CODE/AMCFOXTANK.CON (33922 bytes)
Including: CODE/AMCDISP.CON (281678 bytes)
Including: CODE/AMCITEMS.CON (214848 bytes)
Including: CODE/AMC_OBJECTS.CON (75425 bytes)
Including: CODE/AMCINPUT.CON (113480 bytes)
Including: CODE/LENSFLARE.CON (5334 bytes)
Including: CODE/AMC_ZAX.CON (250173 bytes)
Including: CODE/AMC_MIKKO.CON (13445 bytes)
Including: CODE/AMC_DMGSPRITE_DEFS.CON (4088 bytes)
Including: CODE/AMC_DMGSPRITE_MODS.CON (40679 bytes)
Compiled 4235760 bytes in 677ms
AMC TC v3.6
Initialized 1024.0M cache
Loading "AMCTC.DEF"
.........
Definitions file "AMCTC.DEF" loaded in 1195 ms.
Initializing OSD...
No game controllers found
Loading clip map: _clipshape0.map
Loaded clip map.
Executing "settings.cfg"
Setting video mode 1152x864 (32-bpp windowed)
Refresh rate: 85Hz
OpenGL information
NVIDIA Corporation GeForce 9600 GT/PCI/SSE2/3DNOW! 3.3.0
Opened "texturecache" as cache file
Generating voxel models for Polymost. This may take a while...
Initializing music...
Initializing sound... 64 voices, 2 channels, 16-bit 44100 Hz
animvpx: rate is 24 frames / 1 seconds (24.000 fps).
animvpx: GLSL mode
VP8 timing stats (mean, max) [ms] for 51 frames:
read and decode frame: 1.41, 5
3 planes -> packed conversion: 0.65, 5
upload and display: 5.25, 190
Wrote eduke32.cfg
Wrote settings.cfg
What could be the problem? Is my system too old?
Thank you in advance!