I have an issue with ifcrc when using it in tilefromtexture.
In my example file attached below, the game is using the widescreen replacement for the statusbar (#2462) just fine with the correct ifcrc parameter.
However, when doing the same with any weapon (e.g. pistol or shrinker), it doesn't work unless I remove ifcrc completely. I am 100% sure I took the correct CRC values via BAFED from duke3d.grp and vacation.grp.
The idea behind this was to have widescreen replacements for weapons only if original tiles from Duke Nukem 3D or Life's A Beach are used (but not if they are altered by mods).
