This happens with quite a few games where the \ key won't get stored and I have to redefine it every single time. Every time I start eDuke32, I have to redefine the backslash key, is there a way of getting the config file to remember this?
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Store backslash \ key in eDuke32-OldMP config?
#1 Posted 17 August 2019 - 10:42 AM
#2 Posted 17 August 2019 - 04:19 PM
I'm assuming Old-MP is running off a branch of eDuke32 pre-r5733. That's when that issue was addressed in the core series.
#3 Posted 17 August 2019 - 06:27 PM
Ninety-Six, on 17 August 2019 - 04:19 PM, said:
I'm assuming Old-MP is running off a branch of eDuke32 pre-r5733. That's when that issue was addressed in the core series.
This.
EDuke32-OldMP is based on an extremely ancient version of EDuke32. I've done my best to bring it somewhat up-to-date, but there's things like this here and there that are still a problem. Sorry about that.
Not sure when I'll get it out, but I plan on doing something with OldMP that should help fix things.
#4 Posted 19 August 2019 - 02:28 PM
Striker, on 17 August 2019 - 06:27 PM, said:
This.
EDuke32-OldMP is based on an extremely ancient version of EDuke32. I've done my best to bring it somewhat up-to-date, but there's things like this here and there that are still a problem. Sorry about that.
Not sure when I'll get it out, but I plan on doing something with OldMP that should help fix things.
EDuke32-OldMP is based on an extremely ancient version of EDuke32. I've done my best to bring it somewhat up-to-date, but there's things like this here and there that are still a problem. Sorry about that.
Not sure when I'll get it out, but I plan on doing something with OldMP that should help fix things.
Awesome, I'll look forward to it! I still don't know why some of the older games/ports can't store backslash (some games don't even accept it at all, like Serious Sam, I think?) it's as if it was a weird keycode at some point?
#5 Posted 19 August 2019 - 03:45 PM
Dunno about Sam but for eDuke, I think it has something to do with the language that stores key bindings, where \ is a character that usually means something. So instead of interpreting it as a binding it interprets it as a command and renders the binding assigned as blank.
Something like that anyway, I think.
Something like that anyway, I think.
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