funduke, on 12 May 2019 - 01:41 PM, said:
Is there a list with the console commands for the KEX Engine?
I found "god" for god mode and "noclip" for walking through walls.
I would like to know the equivalent to the "give all" -command in eduke32.
"listcmds" in console.
You can also type a letter and press tab to show a list of possible completions, as you would in a Linux shell. (this also displays cvars)
Sanek, on 12 May 2019 - 03:01 PM, said:
Has anybody tried multiplayer? If i'm ever going to buy this thing, it'll be the main reason.
Wait until it gets a proper server browser. At the moment getting the map or gamemode with the latency you want is just trial and error, as none of this is displayed.
If you have high latency the multiplayer also starts getting unstable. (sounds/music don't play, crashes)
VGA, on 12 May 2019 - 04:35 PM, said:
Some good fixes although I didn't see anything about fanatics trying to throw TNT
Wait, maybe it was connected to that run glitch option that they removed. So maybe it is fixed now...
It was. The full story on that issue is that the option was intended to have the cultists behave as follows:
- Shotgun Cultists throw TNT if autorun is off.
- Tommygun and Tesla Cultists throw TNT if autorun is on.
These were NOT Nightdive's design choices, but rather an attempt to restore what appears to have been the original intended design. The behavior you see in Blood 1.21 is the result of the code not working right, preventing Tommygun and Tesla cultists from throwing TNT.
The "fake" throwing occurs because a callback was missing from the state file of the gray cultist. Maybe someone went in there and removed it after people pointed out that grey cultists don't throw dynamite, who knows.
Since Monolith's original design was pretty stupid (who ever turns autorun off?), they decided to scrap the option entirely in the patch, thus keeping 1.21 behavior as the only option.