Blood: Fresh Supply
#61 Posted 14 May 2019 - 01:40 AM
#62 Posted 14 May 2019 - 02:22 AM
#64 Posted 14 May 2019 - 01:47 PM
This post has been edited by johnnythewolf: 14 May 2019 - 01:48 PM
#66 Posted 14 May 2019 - 02:10 PM
It is literally impossible for a semi-experienced Blood player to play the initial release of Blood FS and not find any technical problems or gameplay/sound inconsistencies. And be under the impression that it's the original code ported to modern systems.
The fuck?
#67 Posted 14 May 2019 - 02:18 PM
This post has been edited by MusicallyInspired: 14 May 2019 - 02:18 PM
#68 Posted 14 May 2019 - 03:37 PM
https://steamcommuni...645290559247391
It really is a significant improvement but there is still shit to take care of.
#69 Posted 14 May 2019 - 04:59 PM
They fixed the tesla and the spray can, too, apparently. The voxels, too. I will start a playthrough of E1 on this version and I will disable the game's Steam auto update until I finish it lol Don't want any incompatible saves tyvm.
#71 Posted 15 May 2019 - 02:18 AM
#72 Posted 15 May 2019 - 02:51 AM
thricecursed, on 15 May 2019 - 02:18 AM, said:
Yeah, that's a new bug they introduced with the latest patch. Two steps forward, one step back, that's how patching goes usually sadly.
#73 Posted 15 May 2019 - 08:53 AM
Zaxx, on 15 May 2019 - 02:51 AM, said:
Indeed. The latest patch introduces a whole lot of new problems: windows can no longer be shot (for example E1M3), ... What is even worse is that the game ran very smoothly at release but with the patch, I get severe framerate drops... I can't believe NDS dropped the ball with this release...
#74 Posted 15 May 2019 - 10:36 AM
Sanek, on 12 May 2019 - 03:01 PM, said:
Update: The server browser now displays some of the essential info (coop/bloodbath/team + level). Since the playerbase will probably shrink as time progresses, if you want to get the most out of the multiplayer, now's the time.
#76 Posted 15 May 2019 - 11:13 AM
axl, on 15 May 2019 - 08:53 AM, said:
That's weird, on the performance side the only thing I've noticed so far is that their OpenGL renderer seems pretty bad (and I'm on Nvidia so shitty AMD drivers have nothing to do with this): performance is 60-70% lower than DX11 or Vulkan on my machine. So avoid that at all cost I say, other than that it's stable as fuck, performance is even a bit more consistent than BloodGDX or NBlood (those can sometimes stutter a bit for me).
This post has been edited by Zaxx: 15 May 2019 - 11:16 AM
#77 Posted 15 May 2019 - 12:07 PM
- Shotgun recoil is still way too heavy;
- Gasoline alt-fire can blow up cracked walls instantly.
It makes me wonder how accurate the Turok remasters by NDS were. I played them when I was a kid on the N64 and the PC remasters looked failry accurate. But then again, I'm no expert on Turok 1 and 2 whatsoever so I wouldn't be able to tell the difference.
On the other hand, I know Blood, Duke and Doom for example like the back of my hand and can spot differences immediately. I don't want to be too harsh, but I was under the impression Kaiser worked on BloodEX for years now and it's still fiddled with bugs. It makes me appreciate the efforts made by M210 for BloodGDX and Nuke.YKT for NBlood even more !
#78 Posted 15 May 2019 - 12:30 PM
axl, on 15 May 2019 - 12:07 PM, said:
- Shotgun recoil is still way too heavy;
- Gasoline alt-fire can blow up cracked walls instantly.
It makes me wonder how accurate the Turok remasters by NDS were. I played them when I was a kid on the N64 and the PC remasters looked failry accurate. But then again, I'm no expert on Turok 1 and 2 whatsoever so I wouldn't be able to tell the difference.
On the other hand, I know Blood, Duke and Doom for example like the back of my hand and can spot differences immediately. I don't want to be too harsh, but I was under the impression Kaiser worked on BloodEX for years now and it's still fiddled with bugs. It makes me appreciate the efforts made by M210 for BloodGDX and Nuke.YKT for NBlood even more !
They've both really sold their soul to accuracy. Work appreciated no doubt.
#79 Posted 15 May 2019 - 12:54 PM
Still can't help thinking Nightdive bit off a little more than they could chew with this one.
This post has been edited by NightFright: 15 May 2019 - 12:54 PM
#80 Posted 15 May 2019 - 01:15 PM
This post has been edited by Skumball: 15 May 2019 - 01:44 PM
#81 Posted 15 May 2019 - 01:22 PM
NightFright, on 15 May 2019 - 12:54 PM, said:
Still can't help thinking Nightdive bit off a little more than they could chew with this one.
I'll never play this. I'm not going to reward the devs for forcing the people that paid for their unfinished product to be their guinea pigs. OK, a few weeks from now we'll probably get a decent port - so what? NBlood already exists. There's no point in buying this...
#82 Posted 15 May 2019 - 02:58 PM
#83 Posted 15 May 2019 - 03:33 PM
thricecursed, on 15 May 2019 - 01:22 PM, said:
Sure there is. I really like the new voxels. And even if FS isn't as good as it could/should be, there's still a chance that I could use the voxels when playing via NBlood.
#84 Posted 15 May 2019 - 03:34 PM
But yeah, it's an official way to support Blood and I like being a Blood donor so why not?
#85 Posted 15 May 2019 - 04:07 PM
K1n9_Duk3, on 15 May 2019 - 03:33 PM, said:
Lol, where do you think the voxels came from? Search the forum. They've been available for a while.
#86 Posted 15 May 2019 - 04:11 PM
Zaxx, on 15 May 2019 - 03:34 PM, said:
I wish they just remade it using all the art assets because I actually love the look of Blood 2, but it's got so many issues that it would need a lot of work done, and I'm not sure the demand is there even from fans of the original. Not enough to make it worthwhile for NDS financially.
#87 Posted 15 May 2019 - 04:11 PM
thricecursed, on 15 May 2019 - 04:07 PM, said:
I'm pretty sure some of the voxels haven't actually been released outside of Fresh Supply yet
#88 Posted 15 May 2019 - 04:12 PM
Anyway, will see how much it will change (preferably in a good way), but I'm pretty skeptical and have more faith in NBlood which I hope will be supported for a long time (and get all EDuke32 features like in Duke 3D).
This post has been edited by Sledgehammer: 15 May 2019 - 04:17 PM
#89 Posted 15 May 2019 - 04:13 PM
Lunick, on 15 May 2019 - 04:11 PM, said:
But they will be according to the author, so there is still no point in buying FS if you want the voxels.
#90 Posted 15 May 2019 - 04:23 PM
Sledgehammer, on 15 May 2019 - 04:12 PM, said:
Pfff, I can't disagree enough, those ports were pretty fucking bad, FS is significantly better than Megaton and Redux combined. Megaton didn't even had proper widescreen fov (that actually made it unplayable for me in 16:9, it was motion sickness galore) and Redux had invisible mines.
This post has been edited by Zaxx: 15 May 2019 - 04:24 PM