Blood: Fresh Supply
#121 Posted 19 May 2019 - 01:30 AM
#122 Posted 19 May 2019 - 02:59 AM
VGA, on 18 May 2019 - 05:39 PM, said:
Why does that matter? Blood is over 20 years old. Its mapping standards have been unchanged for literal decades now, and indeed that's what Blood's mapping community has been fostering and cultivating over this entire time. No one should have to concede to the limitations of one engine that came long after the fact.
#124 Posted 19 May 2019 - 03:58 AM
Radar, on 18 May 2019 - 05:31 PM, said:
VGA, on 18 May 2019 - 05:39 PM, said:
You could create a bazillion situations in your own custom map where there is a discrepancy between DOS version and Blood FS.
This is Dark Times, it uses the same effect as shown in the video (except here you can't actually enter the "window") - this is shown in NBlood (although BloodGDX is able to render it as well) and the map itself predates any of the three ports.
This is how it looks in BloodFS.
Micky C, on 18 May 2019 - 06:02 PM, said:
A lot of people would prefer NBlood simply because it's an executable file that you can download and run out of the box. Zero dependencies.
Actually recent versions of BuildGDX includes the JRE so it will run out of the box as long as well. Both ports have their advantages (gamepad support and easier loading of user maps and episodes in BuildGDX, more accurate renderer in NBlood)
#125 Posted 19 May 2019 - 05:37 AM
VGA, on 18 May 2019 - 05:39 PM, said:
You could create a bazillion situations in your own custom map where there is a discrepancy between DOS version and Blood FS.
Many usermade maps and addons use similar sloped ROR sector. Another that comes to mind is Bloodlines. Also my map here:
check around 3:18.
Youtube link
This is absolutely ESSENTIAL to get working.
This post has been edited by Tekedon: 19 May 2019 - 05:38 AM
#126 Posted 19 May 2019 - 06:08 AM
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#127 Posted 19 May 2019 - 10:32 AM
Phredreeke, on 19 May 2019 - 06:08 AM, said:
It's a real big black hole
#130 Posted 19 May 2019 - 09:00 PM
I guess the floating blood and this portal bug are very needed bugfixes... This effect isn't used in the 6 episodes, right? So I have plenty of time to play Blood FS until it's patched.
This post has been edited by VGA: 19 May 2019 - 09:01 PM
#131 Posted 03 June 2019 - 03:44 PM
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#132 Posted 05 June 2019 - 12:55 AM
#133 Posted 06 June 2019 - 11:59 AM
Zaxx, on 05 June 2019 - 12:55 AM, said:
How come ? Why would you want to prefer it over NBlood ?
#134 Posted 06 June 2019 - 02:34 PM
axl, on 06 June 2019 - 11:59 AM, said:
Simple reason, really: the hit detection problems of Build don't exist on KEX + I like the added powerup timers. And I have to admit I like their AO implementation a lot too, it enriches the atmosphere quite nicely.
This post has been edited by Zaxx: 06 June 2019 - 02:36 PM
#135 Posted 06 June 2019 - 03:49 PM
https://steamcommuni...514097382812678
This post has been edited by Zaxx: 06 June 2019 - 03:49 PM
#136 Posted 06 June 2019 - 03:58 PM
Zaxx, on 06 June 2019 - 03:49 PM, said:
https://steamcommuni...514097382812678
Hmm..
#137 Posted 06 June 2019 - 05:02 PM
#139 Posted 07 June 2019 - 05:19 AM
https://twitter.com/...694373763670021
I also won't ignore that:
- FS has multiplayer that works better than all the other options we have even if FS's netcode still has its fair share of issues mostly when it comes to handling lag.
- As a fan of BloodGDX's custom difficulty option it's great that FS's implementation of that feature is even more in depth.
- The aiming is up to modern standards, it just feels snappier and "lighter" than NBlood on top of FS not having Build's problems with hit detection.
Is FS as accurate as NBlood or BloodGDX? Nope, it's not but it's gotten to a point where the inaccuracies are mostly very-very minor so I can't say that I'm bothered by that stuff even though I've known and played Blood for 20 years now. It's a very good representation of the original game and by seeing how fast things are progressing I'm confident that the remaining issues will be solved in a month.
And really, I couldn't give less of a shit about the 3DR / Duke4.net / Voidpoint/ Nightdive rivalry because on top of everything else I'm a fan of the games and not the companies or any individual in the community. I'm just grateful to everyone who worked on us getting 3 modern versions of the game after a decade of sucking at DOSBox and taking care of retro PCs.
This post has been edited by Zaxx: 07 June 2019 - 05:26 AM
#140 Posted 07 June 2019 - 05:38 AM
Literally all you need to know.
Lunick, on 06 June 2019 - 03:58 PM, said:
Can confirm this happens to my friend as well. They never seemed to fix the graphical glitches with built in graphics cards either.
This post has been edited by thricecursed: 07 June 2019 - 05:41 AM
#141 Posted 07 June 2019 - 06:23 AM
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If you don't care about fucking context then sure, that's all you need to know. There is a difference between something being 70% accurate (that's the number I'd use for the launch version) and 99% accurate (the current state of things).
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There are a few things to keep in mind. FS is NOT legacy software so even though the game looks like it was released in 1998 the tech behind it is new, that becomes crystal clear when you look at the system requirements where they state a dual core CPU as the minimum. 32 bit stuff is also not supported and just like it is the case with any PC game that comes out these days laptop hardware and built in graphics chips may not work (that's why you have "Intel CPUs rendering graphics may not be OpenGL 3.2+ compatible" there as additional notes). When you have a game with a limited budget and a dev team that's smaller than what Voidpoint has for Ion Maiden you can expect that stuff sadly, the game is being tested on dedicated GPUs because the vast majority of their potential customers will have those. The other ports are a lot more friendly to old stuff.
With that said the Nightdive Discord is open to everyone and there is a separate channel for Blood FS bug reports so I suggest your friend to try there... because you know, that's where the developers will see it. My personal experience with that method is very positive, they always managed to help me if I had some shit going on.
This post has been edited by Zaxx: 07 June 2019 - 06:30 AM
#142 Posted 07 June 2019 - 07:14 AM
#143 Posted 07 June 2019 - 07:19 AM
Zaxx, on 07 June 2019 - 05:19 AM, said:
This is news to me. Is there a rivalry going on with NDS ?
thricecursed, on 07 June 2019 - 05:38 AM, said:
Literally all you need to know.
I have to agree on this point. Although I have to admit I like the AO effect in FS. Would be nice to have the same option in EDuke32 and NBlood.
This post has been edited by axl: 07 June 2019 - 07:19 AM
#144 Posted 07 June 2019 - 08:06 AM
thricecursed, on 07 June 2019 - 07:14 AM, said:
It's not about one doing a better job than the other, the projects just have different scopes and different goals they want to accomplish. Kaiser and co. rebuilt Blood from the ground under a new engine instead of doing a regular port, that has its drawbacks and its complications. On the technical side of things FS is basically a new game.
And this is really nitpicky but I don't think that the "one guy" argument is true for NBlood: it's built on EDuke32 with strong support from the EDduke32 so it's more of a community effort with Nukey being at the center of it. EDuke32 is a very strong, true and tested source port with more than a decade of development under its belt and that's the backbone of NBlood too.
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So it all comes down to you being biased because you got hurt by the launch state of a game you didn't buy anyway. I can't say I understand that but sure, I won't try to argue on the merits of FS with you then.
#145 Posted 07 June 2019 - 08:09 AM
axl, on 07 June 2019 - 07:19 AM, said:
Even after a few years I'm still rather new here so I can't tell that for sure but it always seemed to me that the two wholly different approaches to game restoration created a divide from the start that only got deeper because of some shit none of the parties involved can talk about. And really you can feel this from 3DR too since one of the first things Fred Schreiber has said about FS when it was announced was that he thinks it's illegal (who's struggling with a lawsuit now, huh?).
Personally I don't care though, it's just a feeling I can't shake whenever Nightdive comes up in a discussion around these parts.
#146 Posted 07 June 2019 - 08:39 AM
Zaxx, on 07 June 2019 - 05:19 AM, said:
I can't agree more than this, think and do whatever YOU like, not what others says to be the right.
This post has been edited by The Battlelord: 07 June 2019 - 08:40 AM
#147 Posted 07 June 2019 - 08:56 AM
Zaxx, on 07 June 2019 - 08:06 AM, said:
And this is really nitpicky but I don't think that the "one guy" argument is true for NBlood: it's built on EDuke32 with strong support from the EDduke32 so it's more of a community effort with Nukey being at the center of it. EDuke32 is a very strong, true and tested source port with more than a decade of development under its belt and that's the backbone of NBlood too.
So it all comes down to you being biased because you got hurt by the launch state of a game you didn't buy anyway. I can't say I understand that but sure, I won't try to argue on the merits of FS with you then.
Mate, the Kex engine already existed too. Most we could say is it's unknown how hard each project was to engineer. Even then, Kaiser had more resources at his disposal and is a paid employee of NDS, whereas Nuke is doing it just for the love of it. Maybe M210 actually deserves to wear the crown of "hardest worker elf", either way - all those projects are FREE and deliver a better quality than this paid product.
I also can't see how you come up with this shit: " the projects just have different scopes and different goals they want to accomplish" - How do you know this? Was this in any of the promotional material?
Why I care? I think shitty "remasters" hurt Blood in the long run. Modding keeps Blood alive, and several modders have already complained about the many bugs and inaccuracies of FS. This shouldn't be people's go to port of the game. And I already said that it's about the principle of refusing to support shitty business practices, like forcing customers to beta test your game.
#148 Posted 07 June 2019 - 09:00 AM
The Battlelord, on 07 June 2019 - 08:39 AM, said:
Yeah, I mean we have 3 different versions and none of it is shit (we are fucking spoiled at this point), they just have different advantages and disadvantages. When it comes to me I love some of BloodGDX's features (especially the custom difficulty) but I've always missed the color accuracy from it, the stuff that NBlood provides. FS is combining those things so yep, of course it's going to be my preferred version.
This post has been edited by Zaxx: 07 June 2019 - 09:01 AM
#149 Posted 07 June 2019 - 09:24 AM
thricecursed, on 07 June 2019 - 08:56 AM, said:
That's only partially true. KEX is not a game engine per se but more of a framework for "hosting" the functionality of other game engines. It's not something like Unity or Unreal at all.
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It's obvious if you look at it: Nightdive's remasters always have an expanded feature set, some graphical changes / improvements and in general they like to slightly improve the gameplay (in the case of Blood: custom difficulty, added voxels, AO, AA, auto crouch, powerup timers, improved hit detection etc.).
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Except they don't, I mean just remember how shitty Duke 3D Megaton / World Tour and Shadow Warrior Classic Redux were. Did they ruin anything in the long run? Not at all, in fact I'd say that both games got quite a bit of new blood thanks to those remasters (okay, not World Tour).
Blood FS is miles above those ports in quality, it provides a cheap and easy to set up option for people who want to play Blood and you can already see that the groundwork was laid down for the eventual console ports. I don't see how that could hurt the game at all, quite the opposite: it's going to help it tremendously. A lot of new people started playing thanks to FS, now I can talk about the game with some of my friends and that's just me... it's back in the broader gamer conscience to use fancy words.
As for FS's problems with fanmade content and whatnot: they are fixing that shit and the game supports a ton of existing fanmade content out of the box. I hope you're not going to suggest that their first priority should have been getting all the mods to work instead of polishing up the contents of the original 6 episodes.
This post has been edited by Zaxx: 07 June 2019 - 09:26 AM
#150 Posted 07 June 2019 - 09:40 AM
This post has been edited by Zaxx: 07 June 2019 - 09:42 AM