Should they keep the Austin Powers-style humor for the next Duke game?
#1 Posted 22 April 2019 - 09:36 AM
Personally I thought it was pretty neat, though some of the "humor" (looks like you're fucked) was way off the mark bordering on stupid
#2 Posted 22 April 2019 - 10:44 AM
This post has been edited by Never Forgotten: 22 April 2019 - 10:46 AM
#3 Posted 22 April 2019 - 03:04 PM
#6 Posted 23 April 2019 - 01:17 AM
hismasterplan, on 22 April 2019 - 03:04 PM, said:
Those games didn't have a consistent tone. Duke 3D is significantly darker than Duke 1/II or Zero Hour/LotB etc...
#7 Posted 23 April 2019 - 06:13 AM
#8 Posted 23 April 2019 - 07:22 AM
#9 Posted 23 April 2019 - 09:09 AM
Mike Norvak, on 22 April 2019 - 05:22 PM, said:
More specifically, DN3D. Zero Hour was a bit lighter and I'd be fine if Duke 5 were modeled after that one.
#10 Posted 24 April 2019 - 08:15 AM
IMHO Duke Nukem Forever is perfect example what happens if you don't move forward. I felt whole writing & humour was just terrible. Like one massive projection of George Broussard primitive/immature sexuality & his inferiority complex. DNF is just collection of his fantasies about being muscular tall guy with big gun & dick that goes into every possible hole...
For me DNF is proof that Broussard never understood true reasons of DN3D phenomenon. For him it was just about strippers & dated Duke jokes, not about great level design, great gameplay & one in kind Build Engine look. I can't understand how some people still consider this guy as good game designer
I hope I didn't hurt anyones feelings with those opinions (besides Broussard asshole), sorry if I did.
This post has been edited by Borion: 24 April 2019 - 08:16 AM
#11 Posted 24 April 2019 - 11:46 AM
#12 Posted 24 April 2019 - 12:15 PM
Randy Pitchford have shown so much endeavor in defending a game he barely was involved in...
#13 Posted 24 April 2019 - 01:16 PM
#14 Posted 24 April 2019 - 02:28 PM
MusicallyInspired, on 24 April 2019 - 11:46 AM, said:
From the DNF dev timeline:
Entries[26].Date="August, 2009"
Entries[26].Info="Duke Nukem Forever's narrative script is written at Triptych and approved by 3D Realms. Triptych gets to surprise Jon St. John - the famous English language voice actor who originally played Duke Nukem - with a phone call: 'Hell has finally frozen over.'"
GBX didn't write the script, their earliest known involvement comes from this:
Entries[23].Date="June, 2009"
Entries[23].Info="Gearbox and 3D Realms begin negotiation of an asset purchase agreement for the Duke Nukem franchise and Duke Nukem Forever. The business agreement is finalized and executed approximately six months later and ownership of the game and brand is transferred to Gearbox Software."
Basically, GBX didn't start getting more deeply involved in DNF until 2010, and from the same timeline doc, Nov. 2009 is when the campaign was completed and it was locked down on Jan. 2010. This is when Triptych begins negotiating with GBX.
That being said, a few alterations did happen when GBX came on board, but most seem to have been aesthetic and graphical changes.
Gearbox DID change at least 2 lines - the voiceclip for the pigs do fly line (albeit it's the same line, just dif performance) and I suspect Duke's original reaction to the twins dying (there's an unused line in the entire duke twins convo where Duke says "what a waste" with the twins death line naming not matching the rest of the convo. It should be noted Randy did state in the july 2017 stream the original convo was apparently worse. This might be what he meant by that)
#16 Posted 24 April 2019 - 06:53 PM
Quote
#17 Posted 25 April 2019 - 01:19 AM
However it DOES confirm what I've been saying for years which people always want to argue about; George never would have shipped DNF in the state it was in.
Sure you can crack the easy joke "George never would have shipped DNF." And that would be fair. But that doesn't make my statement any less true.
George is integral to the franchise.
As for Triptych and 3DR, Triptych was basically a formation of team members who wanted to work on the game without being paid. When the money dried up for 3DR, they were still working and kept working even when 3DR closed their doors.
This post has been edited by Jimmy 100MPH: 25 April 2019 - 01:24 AM
#18 Posted 25 April 2019 - 02:31 AM
I always loved the jokes and references, but after completing it several times, I really came to appreciate the level design and the huge amount of things that you can interact with.
#19 Posted 25 April 2019 - 07:15 AM
#20 Posted 25 April 2019 - 10:22 AM
This post has been edited by Altered Reality: 25 April 2019 - 01:09 PM
#22 Posted 25 April 2019 - 08:58 PM
Best short and focused words in a phrase ever to describe what is going on.
Borion, on 24 April 2019 - 08:15 AM, said:
I'm not sure that is a matter of age or generation(s), if a game is nice i think that does not matter how old we are, DooM is in the heart of old-school players, but many of them can easly say that even Doom (2016) is a nice game (maybe lack of the same atmosphere, but is a good compromise, [Exception for the Multiplayer] expecially compared to many other rebooted games that are a failure) and it is appreciated by kids aswell.
Then, what is the formula? Imo don't fix it if it's not broken, Improve it yes, but without changing its Nature, Its Soul.
Look at Brutal Doom, it is a mod with the same graphics of the old Doom, for some reason even kids like to play it.
Look at Street Fighter games now, i've tried them, am not even able as i was to do a simple shoryuken, why? Because they made the game with an input lag, similar things for Smash Bros games (after Melee), so damn slow, why have to be like that? I can move myself faster and accurated in the real life and/or without running out of "stamina" right after just 10 stupid seconds... Where is the crying emoticon? I will put 3 of them right here
This post has been edited by The Battlelord: 25 April 2019 - 09:10 PM
#23 Posted 26 April 2019 - 12:34 AM
The Battlelord, on 25 April 2019 - 08:58 PM, said:
Then, what is the formula? Imo don't fix it if it's not broken, Improve it yes, but without changing its Nature, Its Soul.
Look at Brutal Doom, it is a mod with the same graphics of the old Doom, for some reason even kids like to play it.
Look at Street Fighter games now, i've tried them, am not even able as i was to do a simple shoryuken, why? Because they made the game with an input lag, similar things for Smash Bros games (after Melee), so damn slow, why have to be like that? I can move myself faster and accurated in the real life and/or without running out of "stamina" right after just 10 stupid seconds... Where is the crying emoticon? I will put 3 of them right here
I'm not suggesting that Duke soul should be ripped out, I'm all for keeping it's art-style & core gameplay mechanics.
I'm talking about adjusting cultural references to be more grounded on modern content & topics, while keeping Dukes attitude similar to one from DN3D. I don't mean by that censorship or making it politically correct, just let professional good writer take care of writing & humour - not leave it to some sexualy frustrated manboy! That all I was trying to say.
Obviously, I'm not native english speaker & sometimes its probably hard to get my message - my fault!
In regard to Brutal Doom, I completely agree. IMHO fact that many kids play it - and seem to love it! - means that there is still BIG potential in core concepts of some of old titles. Of course Brutal Doom is heavily enhanced experience, but it's core mechanics are still same as in original Doom. You need keep on "dancing with death". You stay in one place, you die. It is not one of those games with health regeneration, forced slow pace (examples that you provided are very good) or other elements that seem to be unavoidable in most games of modern age. IMHO there is good reason for rising popularity of retro-gaming in recent years. IMHO It is not as much about nostalgia, as it is about people growing tired of games with stupid mechanics that you mentioned.
#24 Posted 26 April 2019 - 08:51 AM
Borion, on 26 April 2019 - 12:34 AM, said:
Same here bro, and you have really nothing to apologize!
Borion, on 26 April 2019 - 12:34 AM, said:
Indeed you didn't, i agree on everything you said, i've started my reply aiming to a possible "age/generation barrier", which is not really there if we won't see it.I mean that, if people are open minded, there are no restrictions, games can be modified/improved in the right ways, Alien Armageddon mod is another nice example, if done well there are no barriers, age does not matter and most people will like the game, why the same thing is not happening on most of the new games anymore? This is my true question and, if i have to reply myself the word is marketing but, at the same time is stupid because they can get more success and then money (money is probably the worst problem, no so much passion involved) if more generations are satisfied of a product.
#25 Posted 28 April 2019 - 09:57 AM
Duke3D didn't have Duke's TittyCitties with poopthrowing ranges and gloryhole cabinets. Closest thing to latter in D3D prolly the second level jackoff cabinets which for the time was fine, since it had been never yet done in a videogame.
Those tweets are a good sum up that Duke wasn't a parody but a tribute. And that really shows it doesnt it. One being Full on honoring of something while other purely just making fun of something, aka polar opposite.
#26 Posted 31 October 2019 - 04:17 AM
justLMAO, on 22 April 2019 - 09:36 AM, said:
Personally I thought it was pretty neat, though some of the "humor" (looks like you're fucked) was way off the mark bordering on stupid
You assume Duke Nukem ever gets another game. The Duke Nukem IP is, for all intents and purposes, nuclear waste. No one will ever dare make another game with him in it, least of all Gearbox.
#27 Posted 31 October 2019 - 10:12 AM
Master O, on 31 October 2019 - 04:17 AM, said:
You are wrong, like Schwartzy, Duke will be back, either it will be :
-Gearbox although they are busy stashing 11 Billions crates and guns...
or
-Small independants who will not make bleeding edge visuals, but something with heart and soul !
This post has been edited by gemeaux333: 31 October 2019 - 10:16 AM
#28 Posted 30 November 2019 - 11:25 AM
gemeaux333, on 31 October 2019 - 10:12 AM, said:
This is the more likely route. We don't need bleeding edge visuals to have a good game. Shit, Doom3 at the time looked amazing when it was released but it was shit in gameplay mechanics compared to the older games. While I did love the horror atmosphere, its still hard to call it a Doom game.
#29 Posted 01 December 2019 - 10:49 AM
This post has been edited by Altered Reality: 01 December 2019 - 10:51 AM