Serious Duke 3D
#31 Posted 30 March 2019 - 06:25 AM
This post has been edited by NightFright: 30 March 2019 - 06:25 AM
#32 Posted 30 March 2019 - 06:55 AM
Not sure about Sam being Duke, though: from the very start, Serious Sam has been portrayed as some kind of buffoon, right down to John J. Dick's comically over-the-top delivery, while we are supposed to see Duke Nukem as the coolest dude in the world.
This post has been edited by johnnythewolf: 30 March 2019 - 06:57 AM
#34 Posted 31 March 2019 - 06:05 PM
#35 Posted 28 April 2019 - 12:42 AM
https://youtu.be/8dc3ZB9w9Y0
This post has been edited by geomancien: 28 April 2019 - 12:42 AM
#36 Posted 28 April 2019 - 10:29 AM
MrFlibble, on 28 March 2019 - 05:24 AM, said:
Agreed
Visually it is very impressive but audibly not. It seems to have the generic/realistic gun sounds and whatnot and they are very forgettable. Movement speed is slow and maybe it's just me but it feels like it's even slower than Serious Sam 3, why?
Also not based on that video but the earlier one, this seems to have Painkiller/Serious Sam horde thing going. Youre fighting multiple assualt commaners and octabrains among smaller enemies on l2e1, why? Hopefully it's just a testing phase but I'm affraid its not.
I'm not bashing this, I fully appreciate the time and effort that has been spent on this. Its just.. this is now Duke3D we're talking about and since this mod is now getting attention it has to be mentioned. Why is it getting the Painkiller/Serious Sam treatment? Like the new Shadow Warrior focused also on hordes over creative level design and stuff. This just doesn't seem like Duk3D to me aside from the visuals and environments because the gameplay strays too far from original.
This post has been edited by spessu_sb: 28 April 2019 - 10:32 AM
#37 Posted 30 April 2019 - 05:13 AM
spessu_sb, on 28 April 2019 - 10:29 AM, said:
Because it is a Serious Sam mod???
I mean, otherwise one could "mod" for example the Unreal Engine 4 with DN3D like gameplay and DNF visuals and call it Duke Nukem -
#38 Posted 01 May 2019 - 03:47 PM
fuegerstef, on 30 April 2019 - 05:13 AM, said:
No, because it puts you against hordes as I previously stated.
l2e1 and you are fighting multiple assault troopers, octabrains, enforcers, assault commanders and serioussam light things.
#39 Posted 01 May 2019 - 04:36 PM
This post has been edited by Mark: 01 May 2019 - 04:37 PM
#40 Posted 01 May 2019 - 05:35 PM
spessu_sb, on 01 May 2019 - 03:47 PM, said:
l2e1 and you are fighting multiple assault troopers, octabrains, enforcers, assault commanders and serioussam light things.
Yes because it's a mod for a Serious Sam game. That's what he's getting at.
#41 Posted 02 May 2019 - 10:20 AM
fuegerstef, on 30 April 2019 - 05:13 AM, said:
I mean, otherwise one could "mod" for example the Unreal Engine 4 with DN3D like gameplay and DNF visuals and call it Duke Nukem -
Now that we know that the 'ban' on modding was never really a thing, then there is nothing stopping people from actually doing this. You need to find a team who can put the time and effort in and know a modern engine.
Or, just tweak Sydroid's port to mimic DN3D or DNF's movement and monster AI.
#44 Posted 06 May 2019 - 10:52 AM
spessu_sb, on 01 May 2019 - 03:47 PM, said:
*sighs*
Sorry, I forgot I am on the internet, which is now open to everyone ...
This post has been edited by fuegerstef: 06 May 2019 - 10:53 AM
#45 Posted 06 May 2019 - 01:57 PM
Tea Monster, on 02 May 2019 - 10:20 AM, said:
Or, just tweak Sydroid's port to mimic DN3D or DNF's movement and monster AI.
Gearbox has always said the ban is on monetization.
Although I still wouldn't fully trust their word.
#46 Posted 10 May 2019 - 07:35 AM
Anway... Here is a prop I'm working on for Serious Duke 3D at the moment.
This post has been edited by Tea Monster: 10 May 2019 - 07:49 AM
#47 Posted 11 May 2019 - 12:50 AM
In general, in the Serious Sam modding community, everything goes and nobody is really worried about copyright, even if using content made by blacklisted companies. In the history of SS modding, only once there was a copyright issue with a Warhammer 40K TC in the works. (BTW, Croteam is also officially on the stance that all content of their games can be used for modding as long it's not monetized.)
This post has been edited by Solais: 11 May 2019 - 12:51 AM
#48 Posted 11 May 2019 - 04:50 AM
Solais, on 11 May 2019 - 12:50 AM, said:
Oh god, why did you have to remind me of that?
Solais, on 11 May 2019 - 12:50 AM, said:
I seem to also remember reading about a StarCraft total conversion for Serious Sam 2 meeting the same fate.
EDIT: Yep, I recalled correctly. I am surprised its ModDB page still exists after all these years, though.
This post has been edited by johnnythewolf: 11 May 2019 - 04:53 AM
#49 Posted 11 May 2019 - 04:59 AM
This post has been edited by MusicallyInspired: 11 May 2019 - 04:59 AM
#50 Posted 12 May 2019 - 12:35 AM
Also, wow, never knew about a SC TC for TSE. And here I thought I knew about all the SS projects of the past (and present). Though the oldies always talked about a plethora of mods and TCs that were never finished.
This post has been edited by Solais: 12 May 2019 - 12:37 AM
#51 Posted 12 May 2019 - 11:20 AM
Totally missed that.
This post has been edited by fuegerstef: 12 May 2019 - 11:21 AM
#52 Posted 12 May 2019 - 12:00 PM
Solais, on 12 May 2019 - 12:35 AM, said:
I did not know that. Thanks!
But what do you mean, they finished up the game? I have yet to beat it myself, but I was under the impression that it was released as a complete product before Nintendo had it taken down.
#53 Posted 12 May 2019 - 12:42 PM
This post has been edited by MusicallyInspired: 12 May 2019 - 12:42 PM
#54 Posted 12 May 2019 - 03:07 PM
#55 Posted 13 May 2019 - 02:08 AM
#56 Posted 13 May 2019 - 06:03 AM
This post has been edited by MusicallyInspired: 13 May 2019 - 06:04 AM
#57 Posted 13 May 2019 - 07:35 AM
johnnythewolf, on 13 May 2019 - 02:08 AM, said:
It dosen't work like that.
Part of copyright is that the copyright holder is seen to be defending the brand. That is what a lot of this protectionism amongst fan projects is. So that if they get into a legal debate over the IP in the future, they can trot out these examples illustrating that they were actively defending their brand against 'interlopers'. Is a fan-based mod really going to hurt Nintendo? Of course not. If they get into a tussle later on with an actual competitor, Nintendo's opponents could point to the fan project being allowed to exist as Nintendo letting their copyright 'lapse'. Idiotic legalese, yes, but that's how it works.
This post has been edited by Tea Monster: 13 May 2019 - 07:37 AM
#58 Posted 13 May 2019 - 08:41 AM
#59 Posted 13 May 2019 - 12:41 PM
#60 Posted 13 May 2019 - 07:10 PM
Other examples would of course be the interplay between id, Raven, Valve. Either directly supporting content creators, even cultivating talent to work for them. In a way it's a healthy means of having workshops that cultivate the talent for you.