AMC TC Episode Three released "Grab it here!"
#121 Posted 15 March 2019 - 09:10 PM
#122 Posted 15 March 2019 - 09:52 PM
I wasn't around at the time, but the original X64-2 was (I gather) a ground-breaking map by Maarten van Oostrum in 2003 https://msdn.duke4.net/hotxen.php. Not sure that its impressiveness has aged all that well though.
He also released a similarly-themed map more recently, although it's not explicitly stated whether it takes place on X64-2 https://msdn.duke4.net/hottup.php.
As you say, you definitely visit the planet in the Imperium episode. Episode 3 makes the episode cannon overall, plus or minus some irrelevant minor story elements. The tower you see in the distance in our X64-2 is the same type of tower as that seen in Imperium.
#123 Posted 16 March 2019 - 04:17 AM
BTW I'm almost done with the EDF missions on Armagedon, 4 missions remaining. For the time being the only problems are "Dark Gate" not showing up completed, and "Jurassic Park" giving you medals up to Pro but not Armagedon.
Don't want to sound like a broken record which doesn't spin right round but, still waiting for that Micky University Library secret T_T
#125 Posted 16 March 2019 - 06:55 AM
I can't play it, since fps just drops everywhere outside the menu.
#126 Posted 16 March 2019 - 07:06 AM
Sanek. I play it on a 32bit system and it works more or less depending on the area >_> For instance I run Geoffrey's mission very well ! But I run that Egyptian village area in "The Santurary" like shit (same with the Oil Rig when under the platform. Metropolitan Starlight and Micky Begins are problematic in certain areas too.
The only thing I can do is dropping my resolution to 720 in order to the lag to become manageable (or absent) but that Egyptian village just won't cut me the slack >_<
#127 Posted 16 March 2019 - 07:15 AM
Also as much as I want to take the AMC team to the most Serious country that ever existed, Egypt, I decided I had to replay X64-2. Mostly to use the MIA gun on all those foul xenos to get some research projects, but partly because I wanted to talk to that one ghost with Rusty, and partly because I wanted to use the single most appropriate weapon for the level:
#128 Posted 17 March 2019 - 02:38 AM
1_ I've played ALL EDF Missions on Armaggedon and for the last time, the only 2 problems are Dark Gate and Jurrassic Park (respectively not-completed and Pro medals not Arma).
2_ I'm at the last boss and I noticed something, probably a glitch. Snowfall's Laser Pistol > when dual wielded it looks like only the right one is capable of harming armor and superatural enemies. The right one doesn't harm them. Typically using them on robots or spirits makes you waste half the shots ...
3_ I still haven't found those 5 guns, and yet I found all the secrets (except one in the last level). I'm starting to wonder if they're in the 3rd episode actually >_>
4_ Of all the new researches that are implemented in the game, I seem to miss only 2. One is the Cryo-Slugs for the GP-30 and the other one I won't tell. It's Personel 23.
I think I'll take one final sweep at Ep3 before starting to write my feedback, not only because of #3 but also because I've had a happier time thanks to lowering the resolution as places, and somehow it lagged less in overall ...
About the patch which James just released as a beta as I'm writing this, I prefere waiting for the official release before touching it ^^
#129 Posted 17 March 2019 - 06:29 AM
So even with issues, I did enjoy the Serious trip to Egypt.
...and I did the level right after that (which I will not spoil), that was great stuff. I am bummed for missing the one secret (I know where it is, just not how to get in there) only because I don't see that level on the mission select (I'm assuming I'd have to play all the Egypt levels again to get there?). Huge story dump was awesome, and I am now in a new hub and have to explore all around all over again. I am so willing to do that.
Possible bug: The PDU messages during that mission, when you have to do something to the reactor, keep ending with "take a leap of faith" which doesn't seem to fit the context of that mission.
Also, I am keeping a text file of secrets as I go (since the numbers can get confusing in multi-map missions, such as Egypt and Zeta Base). I believe I got all of them in Egypt, which makes me happy:
#130 Posted 17 March 2019 - 07:55 AM
#131 Posted 17 March 2019 - 01:58 PM
Also I did get a few bugs where I would fall through floors and warp to another part of the level (eg. fell through a floor in Library and ended back in Main Area Assault), but I couldn't repeat these; it happened at least twice, but I reloaded saves and tried to fall through the same spots, and could not reproduce them. I did get another bug where the ending cutscene wouldn't trigger and I was stuck behind the green wall with the EDF guys, but noclipped into the green wall and then the level ended normally.
#132 Posted 17 March 2019 - 02:08 PM
#133 Posted 17 March 2019 - 04:30 PM
Also, maybe a (very very minor) bug, but so far I've unlocked two new "temporary" weapons I can equip in the loadout menu, the Doom 3 Gatling gun (which I picked up in Far Mountain Reaches to be truthful) and the Shadow Warrior Classic railgun ("Now with working scope" indeed, my dreams ahve come true). Neither of them appear on the shelf in the AMC base armory (either version of it), but they are still selectable in the menu so I am not worried.
EDIT: I should point out, when I played that level, the scoped weapons worked just fine, no divide by zero error this time. Weird.
This post has been edited by John Brown: 17 March 2019 - 05:00 PM
#134 Posted 18 March 2019 - 11:36 AM
Can somebody tell in What levels do you find James' rocket launcher and Geoffrey + Micky's 2 new guns please ? Not where to look for, just the levels, no need to spoil ^^
#135 Posted 18 March 2019 - 11:41 AM
#136 Posted 18 March 2019 - 12:06 PM
Jblade, on 18 March 2019 - 11:41 AM, said:
Oh okay ... I'm feeling extremely silly now ... sorry again. I wanted to wait since it's a beta but I guess I'll do it either way. Thanks still !
EDIT : Actually how do you download it ? It keeps putting me on a content page but I can't download anything that isn't an html page O_o
This post has been edited by TheDragonLiner: 18 March 2019 - 12:10 PM
#137 Posted 18 March 2019 - 12:13 PM
#138 Posted 18 March 2019 - 07:11 PM
Also the Merlijn level was pretty nice, and I don't want to spoil it, but I forgot to say what I liked most about Micky Begins... the best part was the beginning, the "surprise".
Also, TheDragonLiner I see you have all the secrets (but one), congrats on that. Have you considered making a guide? I would love to contribute to that.
#139 Posted 18 March 2019 - 07:25 PM
I was going to suggest that everyone should feel free to add content such as secrets and weapon location to the AMC Wiki (https://amctc.fandom...iki/AMC_TC_Wiki), however it looks like the levels/locations section is missing?
Regarding the surprise in Micky Begins,
#140 Posted 19 March 2019 - 01:15 AM
John Brown, on 18 March 2019 - 07:11 PM, said:
Well to be honest I found those secrets because I remembered them from Zaxtor's video which he posted a year or two ago and which I had watched 4 times because of my hype ^^
If you can't be arsed watching the video I will try to explain to you what I found from the video in spoiler.
I'm affraid I don't know where the 6th secret is ^^ Also there are some hidden stuff that aren't flagged as secrets. Example, after the precarious jumping on grey tiles, in the small corridor with the green tiles and a Satyr. On the right when you go back up after the Satyr you can destroy the floor against the wall but it's not a secret somehow ...
This post has been edited by TheDragonLiner: 19 March 2019 - 01:23 AM
#141 Posted 19 March 2019 - 05:21 AM
One day I will try a fresh install of the mod, and catalogue where all the hidden weapons are, but that'll have to wait for another time. I could also try the research projects too, but that would be even crazier as it involves MIA-ing enemies. One day though.
#142 Posted 19 March 2019 - 05:42 AM
John Brown, on 19 March 2019 - 05:21 AM, said:
One day I will try a fresh install of the mod, and catalogue where all the hidden weapons are, but that'll have to wait for another time. I could also try the research projects too, but that would be even crazier as it involves MIA-ing enemies. One day though.
Oh sorry ^^
Well I did find all the secrets of the episode except for 1 in Zaxtor's level and 1 in Snowfall's last level, however I found quite a bunch of them through clipping in hopes of finding the weapons ^^Example I found 10 secrets in Egypt on my own, but I had to clip in order to find the one with James's weapon.
For the research I have EVERYTHING except for 2 researches >> Cryo Shells and Personel 23. Indeed 85% of the research are found with the MIA Gun. You can ask anytime but it is possible I frogot some of them =)There are other researches that I don't have but they are either not implemented or simply non-existant.
This post has been edited by TheDragonLiner: 19 March 2019 - 07:59 AM
#143 Posted 19 March 2019 - 04:38 PM
#145 Posted 20 March 2019 - 05:22 AM
#146 Posted 20 March 2019 - 05:32 AM
#147 Posted 20 March 2019 - 03:03 PM
(less relevant but Pipe Dream was a pretty nice level, something different)
#148 Posted 20 March 2019 - 03:29 PM
#149 Posted 21 March 2019 - 11:07 AM
Edit: crap, fog doesn't work in polymost. Switching to polymer. So far so good, no lags at all.
Edit 2: crap, voxels don't work in polymer. Also, lags came back...
This post has been edited by zykov eddy: 21 March 2019 - 11:20 AM
#150 Posted 21 March 2019 - 11:25 AM
What are your system specs though?