John Brown, on 27 March 2019 - 06:51 PM, said:
I have almost all the researches too, but I'm sure I can clean them up by going back to earlier levels and just MIA-ing enemies (including whatever a Mamano is, I have no idea what a lot of these enemies' names are to be honest).
The Mamanos are those big Kimono-wearing ape-like creatures you see in the Asian levels, though I don't think the research is implemented yet because using the MIA Gun on them doesn't do anything ... This will require The Divine's intervention for confirmation >_> I wish I could tell you how to get Personel 4 but I totally forgot ... (Maybe using the MIA Gun on that new super deadly enemy in Jungle Base or Perejil ...)
MY TURN !!
_Welcome to Millhaven : So globally for the early portion there's nothing much new. Only a new spirit that gives you a hint about dealing with supernatural enemies, of which you're not necessarily aware when you play for the first time which is nice, and I spotted some new sprites for the vegetation which is still good. New music when there are cultists outside. It sounds good, and it still kinda fits the setting though keeping the old one still had its charm especially towards the end of the loop, but it still brings variety, and I like the music either way.
Quick mention of the new look for the C4 charges, it looks good, especially as a voxel instead of a flat sprite. I notice the shooting range now has bottles instead of big targets, more "challenging". Very later, new voxel for the couch in the house, I actually didn't notice it in the AMC base because of ridiculous lag so I only see it now, NICE (the voxel I mean). Library, fancy reflection on the ground but can we see ourself ? (tests) I'M A VAMPIRE !! Nothing else spotted from there on so I'll end it here. It feels like this is the level that got the least workaround.
_Snow Base : Skybox !! It actually looks similar to the Abyss' one but no matter I still like it, doesn't feel like we're on a mountain with nothing around it. I find that Zaxtor speaks too fast in the cutscene it's almost laughable. And Mikko still speaks loudly compared to Highwire and Zaxtor. Nice touch seeing the cutscene ends where the actual level starts and this is where we can clearly see that using this new voxel for the ship renders WAY better than the old sprite from before !. Directly I can see the door in the distance no longer closes in on the ship which is nice because I kept seeing that. A new useless door, no big deal. Up until we fall in the pit behind the wall there's not much difference.
Brand new area after we fell. Not much but still a nice addition. Seeing that the environement behind the scientist is less baren than before is good. Mikko's speech after the hacking is kinda quiet compared to the usual thing ... New secret area (thank you Micky for having spoiled it and put my memory to the test), doesn't bring much but still better than nothing. Now about the MSC Power Suit. The explosion sound for the first fire, which is also the same for explosive shotgun shells ... it REALLY lacks in punch compared to the old one. Surely the old one tended to be a bit loud and sometimes ridiculous but it was punchy as hell and we lost that. Now catching a sight of the brand new enemy Power Suit. It's a breath of fresh air compared to the old one but can't say like either of them better than the other ... The new firing sound for their MGs is more bearable for the ears than before. And it looks like they're weaker than before, with the missiles I destroy them definitely faster than before, I don't mind I'm just surprised.
Seeing the AMC Transport arrive in the final area as a voxel is WAY more classy than with the old sprite, I can't say enough how much better the new look is compared to the old sprite ! Ending cinematic, Mikko's voice is quiet but at least it's more on par with the other character's so I don't mind.